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Innocent_Flower

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Posts posted by Innocent_Flower

  1. The order, For all ya

     

    -Founders pack

    to my knowledge frost and mag were added to the void around here, without an access pack

    -Ember prime access pack

    -Rhino prime access pack

    -Loki Prime access pack

    -Nyx Prime access pack

    -Nova prime access pack

    -Volt prime access pack

    - Trinity prime access pack, please? pretty please? For the love of all frames skillful: please! 

     

     

    There's no good reason to not have a rotation or have all of them always available, other than the founders pack (DE, were you only to word things wiser and not use the term 'exclusive'... Sigh. Ah well. Excalibur dragon maybe? Dragon access packs?)  

  2. I agree to this but ONLY for sabotage missions.

    But it'd so work on: 

     

    Mobile defence.

    Defence 

    Sabotage

    Assassinate

    Hijack

    Exterminate

     

    You could also put interception or excavation in a stage of one of the above, or in a raid. 

     

    Only thing it wouldn't work on is capture and rescue (though with a longer more spaced version somewhere between old and new they could work.) survival wouldn't work. 

  3. This isn't about PVP or the weird leveling up system. We're talking both level and mission design. 

     

    The PVP layout is infinitely better than what we normally do... which is to say; Spend a lot of time running through nothingness. 

     

     

    Seriously. Dark sectors have it much better. 

    Hack these two modules.

    Then Destroy these things

    Then open up and destroy the core. 

     

    Or prevent the enemy from doing so, whilst trying to exhaust their lives. 

     

    In comparison to

    Run for a long time to the objective. 

    Do the objective

    Run for a long distance to the next objective

    Do the same objective.

    Run to extract.  

     

     

    Dark sector objectives, both attacking and defending, are fundamentally better than the standard system. They involve more skill and less patience (even during stalemates). There's an innate sense of progression within the mission,more variety in smaller moments, and the whole experience just feels better. 

     

    It'd be much better to have missions like defence be more dynamic, like dark sectors, or for missions like sabotage to be more condensed, like dark sectors. Less need to sprint past everything and more emphasis on fighting (or stealth, Tighter mission design would be better for stealth, if you're into that) 

  4. So far, my biggest disappointment with the last two Primes is largely due to the fact they are not Trinity Prime.

     

    :<<<

    Well, Yes. The next one is volt, but I dearly hope the one after is Trinity. 

     

    Once I read a thread where "let us put normal helmets on primes" was being discussed. [DE]Steve himself, iirc, appeared and said "not going to happen".

     

    In my opinion, not going to happen.

     

    Besides, DE is not totally unresponsive. Part of the community kept complaining that we can't remove the gold color. So Nova Prime and Soma Prime have costumizable (removable) gold. Result? Part of the community, probably as big as the first, was outraged.

     

    Besides, for frames, the buffs are really minor (except, arguably, Rhino Prime's speed). If you prefer the way the non-prime looks, use the non-prime.

    On the gold colour, I think the being able to colour the gold parts is a big step forward. Was it done perfectly? No. But, maybe a seperate 'prime parts' menu letting us change the gold specifically would work wonders. 

  5. So prime frames come with both better polarities (Unless they're Nova) and a small stat bonus (unless they're mag and frost, who will likely get updates, or excalibur, who won't, Because he's the exclusive swagscalibur prime)  

     

    So, Generaly, Gameplay wise in the long term you're going to want to have the prime versions, because they're better and take a lot to get. (and nothing says you're the boss more than swagscalibur prime) 

     

     

    But.. Uhm... Could it not also be true that many players might like the look of the original better, or dislike an aspect of the prime whilst otherwise enjoying everything else. Like my personal list would be: Golden abilities are dumb, mag looks worse, Nova has parts I like and dislike and nyx's prime parts clash with her immortal skin. also I like default ember's leg cage more, but the prime version is fine. 

     

    Now, That's my personal list, but I'm sure many other players have lists of their own. I'm sure we can all dispute things like: 'I like Gold rhino iron skin' against 'I don't like Gold rhino iron skin'. And We'll get nowhere (except on the issue of mag prime's face. I think the vast majority dislike that one) You might like nova's neck decoration but dislike her 'wings' or you might love ember prime's flaming helmet but prefer the original thigh-cage. 

     

    So, I'd like to see a menu where we can customise prime add-ons. Where we can turn off golden abilities if we don't like them, or remove that extra part if we don't like it, or use the old regular frame's part if we prefer it. If you like everything added to a prime frame; You'd be able to keep it that way. If you don't like it at all, you'l be able to waltz around looking like a normal frame whilst keeping the minor stat-boost/better polarities of a prime frame. It's a win-win thing. 

     

    also, fix nyx's prime's immortal skin please. 

  6. "Rework rubedo and phased items to be colorable" - Then they're not their respective items anymore. Rubedo within the game is a red mineral. The rubedo skin is also red because it's made out of this same mineral. It makes sense.

     

    "Rakta syandana should be colorable" - Didn't they purposely add a syandana that was basically a colorable version of the Rakta? Don't see the point of this.

     

    Can't comment on the Primed Eos set because I don't own it. Tagris Armor for life.

     

    "Make Wraith/Vandal items colorable" - Same thing. They're not their respective items anymore, they're basically just skins with stats on them. Don't see much point in making them colorable.

     

    Seperating the colors of syandanas from armor would be nice though.

     

     

    They wouldn't be 'different items' though. They all have different skin designs and would do so even with the ability to recolour them; Plus is the different stats and free potato the real defining traits of a wraith/vandal weapon. 

     

     

    As for rubedo: Phobos is big, round and has normal gravity. I don't think that particular concern important. 

  7. Now that DE have shown they don't care about devaluing plat-paid cosmetics, howabout they fix some of their minor errors involving cosmetics and event items? 

     

    - Rework rubedo and phased items to be colourable. 

    - Rakta syndana (the one from the event) should be colourable. 

    -Get than damn dirty energy-colour polution off the primed eos set. To use it, we need a dark energy colour, which ruins syndanas amoung other things. 

    - Make wraith/vandal items colourable. 

     

    Seperating the colours of syndannas from armour pieces would also be pretty nice. 

  8. So, This is in general discussion because such a change would be a huge impact to weapon performance and enemies would need to be changed accordingly (don't post about how this would upset your own personal ballance.)

     

     

    So currently multishot is, like serration, another denied slot that will always be taken because of how powerful the mod is. (especialy on pistols, where it's cheap too) It literally doubles everything with only a negligible sacrifice of accuracy. It's a false choice mod for every weapon and overall it doesn't change the feel of a weapon. But it could, and it'd be better if it did. 

     

    So. Split multishots into several categegories. 

     

    - Adds burst fire mechanic. 

    - Increase the cone of damage (making it harder to miss) 

    Shotgun: Add extra wide flying pelets  so that you do the same amount of damage over an increased spread. 

    Shotgun: Double-barreled alt fire. Mod has two ranks for tripple/quad fire. 

    Shotgun: Slug. Reduce pellet count for fewer, more damaging ones. 

    Explosives: Cluster bombs. Several smaller explosives jump out of the primary explosive. 

    Explosives: divide projectile into several smaller ones and fire them in a burst/cluster. 

    Bows: Be legolas. Fire a second arrow at an enemy near your primary target. (would make a good secondary fire if they were seperated from zoom. So would a manualy controled thunderbolt for that matter...) 

     

    Would make modding more fun. Also: Removal of multishot (amongst other things) would improve balance, reduce the power-scale, and thus make it easier for DE to fine tune things/reduce the need of load-out maintenance and all the good that brings. 

  9. So, syndicates have large restores, sigils and now syndanas that you can't trade. It would be logical to assume that a sizable portion of the community will at some point want to do the other side of the syndicates to get all the items. Now, That would totaly suck were you to betray a syndicate and then find out they're now offering new items you couldn't get previously. 

     

    So please

     

    Put syndicate untradable rewards high up on the to-do list for the guys who make cosmetics. 

     

    Or, Alternatively, Give players a special feature so that if they fall from favour from a syndicate, they still have a contact that will sell them what they can no longer get directly from the syndicate. The beauty of the black market.

     

    Also. 

    Make sigils usable in a 'cosmetic only' mode with no syndicate bonuses or problems. 

    Make syndicate restore blueprints trade able, and offer trad able spectre blueprints too (which would especially nice were each faction to give out multiple grades of each spectre unit)

  10. Also, You know what raids need the most? Balancing. The whole game needs ballancing, but I think 8 player raids will highlight it the most. It might be a 'wait and see' but apart from power-spam, Damage 2.0 Might be stressed a little competing with seven other players instantly-killing everything. 

  11. So I'm finding invasions to still be rather... Raw. And by raw I mean undeveloped. They're inconsistent in rewards/effort and... well. I don't need to elaborate on why they're not great, Do I? 

     

    Improving/Fixing 

     

    1: Make Rewards consistent with the mission TYPE and difficulty. Earning the same reward for a series of mobile defences as you would for a quick series of captures is saddening. The long game should be more rewarding than the quick. As for the difficulty: it's nice that the later half of the solar system give out two clantech resources rather than one for infested invasions... But why don't they do that for all the other types of resource, or invasion types? Why do five missions offer a single cell as a reward? Why do five missions on uranus give a 25000 reward when a single void mission offers the same amount! 

     

    2: Amount of missions you need for reward needs to change according to the mission. 

    -For infinite gamemodes, rather than leaving every five minutes, Points should be scored for the amount of rounds a player goes through. 

    - For other gametypes, each objective should offer an amount of points towards the rewards, rather than each mission offering one. Not a perfect system, but having RNG give you a long game with 250 extermination targets or four MD points should reward you more. 

     

    Expanding 

     

    1: invasions and archwing missions. including, but not limited to, formorian ships appearing in a sector (and their corpus/infested equivalent.) 

     

    2: Dynamic multi objectives, inspired by rail conflicts. 

    -Taking an objective before taking too many allied deaths. (alternatively, the enemies could be on the offensive, and you're trying to defend allied numbers) 

    - Defending points whilst trying to exhast enemy numbers. 

    - More sabotage-like objectives. (interception 

    - Multiple stages that are unlocked when you succeed/fail. Advance to next area/Fall back to next line of defence kind of thing.

     

    3: Enemy factions Invading tenno hubs. (or neutral colonies) 

     

    4: Enlisting the Aid of major factions or syndicates in attacking/Defending solar rails.

     

    5: players being able to do missions that advance the cause of a faction through proxy. (For example playing mission B so that the friendly troops in mission A come in higher quality) 

  12. So I'm thinking that rather than chasing a grineer or corpus man through a bunch of corrupted enemies, would it not be more... approptiate, to hunt down a corrupted enemy? 

     

     

    But why? The corrupted don't have plans, they just defend towers. There's nothing you gain from interrogating the corrupted. Simple: you're recovering a fallen ally. You need to capture him/her and send them back to the lotus for saving/Scrapping (so that an enemy doesn't recover their warframe if they can't be saved) 

  13. The sicarus is a bad prime weapon. Not worthy of ten cells. 

     

    The Akbronco is bad and 20 cells. 

     

    Now, Can I just say this; Prime weapons are best kept at under 15 cells. There's a rough correlation there: If you need to get lots of different parts (Hikou,paris,fang) the weapon willl cost less than ten cells. Three parts and a blueprint is normaly about ten cells, and less than three parts is sometimes fifteen cells. 

     

    But the pistols fall into the 'less than three parts' category. They should be 15 cells each! Right? Wrong (well, Maybe not wrong in the case of one) 

     

    The Bronco, Lex and Vasto are single handed pistols that can be dual wielded. Essentially a single pistol is half the final product. That final product being seven parts, including blueprints and the akblueprint. (maybe 8 if 'link' is a part) Add 20 cells on that andDual pistols are easily arguable to be the most expensive prime weapon to create. But should they be? The single pistols  aren't quite great, and the dual pistols aren't legendary in comparison to the rest of the prime weapons, nor should they be. 

     

    Simply put: dual pistols should be 7 cells each. The ak-blueprints should link them together with a single cell. That way they're 15 cells total. 

    The sicarus should be 10 cells with an additional part, or 15 cells as it is. (it should also be buffed to be somewhere at or slightly below the value of ak-prime pistols.

     

     

    Now, Rather importantly: 

    The Sicarus needs a buff. It's a big heavy gilded burst pistol of expensiveness. No longer should it be 'that item' you continuously get when looking for someone valuable.  

    The Bronco and Akbronco needs a re-do. Why art thy so mediocre? Howabout 3 shots per gun (it is tripple barreled) and increase damage accordingly. These should rival the brakk. They're prime weapons! 

    The single vasto needs a dual wielded version. It's asking for one both with it's mediocrity and commonness (the receiver being the only part that's difficult. The others I have in piles) 

     

     

    *this is from someone with more than enough cells and enough parts to build each pistol at least twice over* 

  14. So I was helping two new clan members today. They weren't stupid, but they were full of questions. I helped them a lot. From things like 'why aren't I doing damage' to 'What's the best way to mod weapons' and 'where does this thing drop'.

     

    Stuff like Dragon keys and excavation came in. What to buy first and how to spend starting plat. And there's just so much to inform them, We had a day. It took a day. 

     

    As for Me; I haven't become a better player in a while. I changed to a clan/Alliance who gives good battlepay so I no longer want for credits, and am more knowledgeable about drop tables. But other than that It feels like I've got nowhere to go. Unless I nerf myself appropriately (tedius) I don't really get a good challenge. But at the same time something harder is just the same thing with more health and damage all-round. The game simplifies itself as you progress and want for less. I don't need more skill, or different skills, because I'm using the same strategies I used to. A new frame will come out and I'l master that too. 

     

     

    Now, thing is though: warframe ain't a difficult game. Generaly it's also better to have an 'easy to learn, hard to master' attitude about things.  Warframe difficulty Is essentially a mesa (the rock formation, not the frame) You get a ton of S#&amp;&#036; to learn and things to level. Then you've got those things down and then all you've got left is a clean-up to repeat the same thing to get things you don't have. A lot of 'essential' items are out of the way (The derelict vault being the most obvious example) and players don't learn what they need to merely by taking the natural path. As you advance through the game you the player get less and less customization options because they need to be sacrificed for numerical advantage. Progression is quite simply backwards; And I don't want it to be. It's Terrible for new players and disenchanting for those who've got it. 

     

     

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