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Gahrzerkire

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Posts posted by Gahrzerkire

  1. When proc on an elemental frame with their related proc it gives them a buff but still receive associated debuff.

    Frost gets +35% armor every ice proc for duration.

    Ember when lit on fire gets a damage buff. +45% fire damage.

    Saryn heals under poison proc.

    Oberon regens energy under radiation.

    Volt gets +.3 sprint speed under electrical proc And is resistant to the stun. (if that's still a thing)

    Rhino when he receives a blast proc resists the stun and gets the regularly applied damaged applied to a special proc duration based iron akin linked to regular proc time.

    etc... For related frames.

    This idea solves what in my mind is a very annoying issues, especially when new frames get passives. issues. The weird thing about an ice frame handling the cold as bad as a fire frame. The poison frame being... Poisoned.. You get the idea.

  2. I can't tell if you're trying to troll or not, but Braton Prime and Synoid Gammacor have the same base status chance of 20%. Primaries get a max of +90% multishot, whereas secondaries get a max of +180% multishot, meaning Synoid Gammacor will be getting off an equally massive amount of procs. Also, it actually has base damage. Also also, Corrosive Projection?

    Braton gets on avarehe 15procs per second with vile. The synoid gets 1 maybe 2 because of the way continiusvweapons calculate proc. You get one chance to proc per second.

  3. Converts all physical damage to a particular elemental combo damage type. 25% at base 100% at max. (for primary weps only.)

    Gasious pellets (shotgun poison converter)

    Radioactive rounds (rifles)

  4. Crits increase crit damage for 10 seconds by 15% at max stacking to 75%. Goes on melee or secondaries applicable for weapons like the akmagnus or the dual zorens. Would be hella fun on the gram / orthos. (seriously try a berserker orthos even at 10% crit chance. Hella fun)

  5. Uhm i dont know... what about bows? They would crit every time and for Dread it would be up to 175% crit... a little OP...

    Read it last for 5 seconds each 2.5 dies after five seconds or would barely do anything on the dread. It would only be applicable in high firerate crit weapons. Basically soma and grakata.

  6. Every crit increases crit chance by 2.5% stacking up to 50% for 5 seconds. i think it would be interesting.

    Potential syndicate mod?

  7. Won't really do much because a 40% damage boost will likely lose out to most other mods.

    It could go up to 50-70% but that could make status heavy weapons really OP hence my suggestion of forty ss it keeps ot relatively balanced. Personally I think it would be sick to have this on a high crit status weapon like the tipedo. Or the orthos or serro.

  8. I dont get why ppl ask for crit melees, nor the last trend of impact based melees.

    Are you ppl telling me you actually kill stuff with melee? xD

    I thought melee was only there for coptering and air melee.

    With a critical based melee you would be able to apply nerserker now imagine that copter potential. It would be amazing. The soma of daggers. I really would like to see that. And not indual dagger form. And while I am here I would like to see a dagger stance that involved the dagger changing hands...

  9. One reason I think that the aim command it's replaced for the secondary fire type it's for the players that don't have enough buttons on mouse to have aim and two types of fire.

    And then because two tenno couldn't aim the other 9000 lost the right to do so.

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