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Jukantos

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Posts posted by Jukantos

  1. Petition to rename update to "The credit crysis" xD im personally barely affected because i stacked 21 million credits with dark sectors and trials before that particular nerf dropped, but for new players this is gonna suuuuuck if they dont buy credit boosters (A CASH ONLY ITEM) to merely restore the conditions we enjoyed for years.

    I do realize credit boosters were nearly pointless but this system makes new players credit starved and then high ranked players like me drag low ranked players to high dark sectors to help them gain credits in a frustrating environment where they cant kill anything. Not the best new player experience. (Inb4 dark sectors locked by mastery rank :P just kidding, hopefully)

  2. 4 hours ago, Auraelus said:

    I can't even bring myself to get hyped for updates anymore because of this bull. Every update is just another backhanded nerf disguised as a "rework", with the new shiny warframe or weapon thrown in to distract everyone from how this game is becoming even more of a grindy unfun mess.

    2015 was the year of quality of life. 2016 is the year of thinly veiled nerfs. And at some point DE will have to recognize that throwing boulders in the way of new players does them more harm than good. A decent chunk of their incoming money is probably already coming from long time fans who dont mind spending 50-60 bucks at a time.

    When i first started Warframe, i turned away from it for almost a year because the progression stoppers like building times, orokin cell unavailability and inventory hardcaps turned me away. Hitting new players with large scale nerfs and road blocks can only shrink DEs potential customer base. And if you entertain players long enough they WILL reward you by investing into customization and "cool stuff".

    Building artificial progression walls to push players towards boosters mighg seem appealing, but do the long time losses from those who quit outweigh the gains from short term sale increases? I'll quote Extra Credits here because they NAILED the psychological aspect of it. The best way to get people to invest in your game is to create a positive spending experience. And dayum, you DELIVER on that end. Fashionframe is a term for a reason. But you also have entirely negative, "pushy" spending experiences built into thr game. Waiting three DAYS for a frame a new players feels he has earned. Running into inventory caps that require premium currency within less than a week of play. I doubt that is the part of your spending experience you want to expand on by credit-starving new players while boosters and credit bundles stare them in the face.

    In the end all i can say is keep track of your player numbers and cash influx and do what's best for your company. Unless human psychology is significantly different for tenno, the playerfriendly way should be the better way.

  3. 5 hours ago, Lichcontract said:

    They got rid of that credit display bug, when I logged in I had 510k credits (before I logged out last night I had ~250k)

    Lmao in their efforts of making it more simple, they made us do more maths to understand the system

    Unfortunately it's something far more malignant. It's doubt. The credits cutback and the policy of completely ignoring the community buzz about it habe planted a nasty little seed in the back of my brain. Where i used to see benevolent masters of my favourite game, i now find myself doubting and questioning wether or not a new updated, "streamlined" system is just a window-dressed nerf

    When i read about players needing to pay way higher credit amounts for top tier mofs after stats have been "averaged", when i hear people seem to have effectively lost half their cores due to a lowered conversion rate it really tingles that nasty littler bugger in the back of my brain that's currently screaming I TOLD U SO at me and celebrates the fact i pumped almost all my remaining cores into my unfinished primed mods as a precaution

    And i dont like it one bit. It portrays an image of our community relationship with DE that i dont want neither in my head, not to be real. It makes me do dumb things like my premature post about relics 2.0

    Please fix this, please dont sit it out, don't feed that troll in the back of my head. I want to look up to you again, to the most honest, open and dedicated Stuyio and team i have ever known and had the honor to meet. I hope this gets resolved over the weekend so i can shut down my doubtfull thoughts when i get back home to my Pc again.

    Until then, have a nice night, Tennos

  4. On 14.8.2016 at 9:30 PM, -domi- said:

    4- man survival on Tycho begs to differ, and with 2 Nekros' running Despoil + Equilibrium they essentially have infinite energy to recast their 4 and resupply health

    LOL now that would be a challenge worth doing, 4x Nekros spawning the maximum number of Sentients and just ruling them moon with them.

     

    Inb4 Sentients are removed from the enemies that you can cast a shadow off xD You could drive that survival mission into insane lengths

  5. Honestly Nekros has gone from my favourite and most played frame ever down to "I don't wanna touch it because the good memories frustrate me". I miss my shadow army. I'm sorry, but people playing on too high settings / bloody console players being the reason for my main frame getting gutted the moment i think his most controversial / spammy ability gets a rework has just been devastating. It feels like my Shadows aren't doing jack sh*t, like, they don't even tickle enemies, let alone the fact that i can no longer hide in a crowd of shadows. I used to be able to deal with sentients by spawning a ton of shadows, now they do nothing, get wiped instantly, and i end up getting peppered as if i hadn't even summoned them.

     

    Guess i have to move over to Nova now. Nekros simply doesn't feel satisfying at all right now.

    Here's a suggestion to make things a bit better: Restore some health to his guys when Nekros picks up Health Orbs. Which are now also not nearly as present as they used to be. Oh screw it, im getting out of here before i get too mad and write some really not nice things. Performance problems on consoles. Pfff.....

    http://imgur.com/a/j3yfy

  6. A bit sad he's coming so late, i expected Nekros Prime around the 9th. August has been pretty content-starved, and this could've been something to toss out individually, with an easier justification than Titania and her quest. Still very much happy of the sheer amount of content coming, but it's really been a low curve since Spectres of the Rail (which i PERSONALLY wasn't too fond of)

     

    Anyway, thanks for the info, and thanks for your work on the game :)

  7. On 5.8.2016 at 3:07 PM, Rem_NL said:

    As a wise man once said: "You can't polish a turd, even if we get slightly more relic farming variation"

    We will have to wait and see how this really pans out. I've stacked up all 4 syndicates that can be put into positive standing (Meridian, Hexis, Suda, Veil) into 120000+ standing, so the day nekros drops (on the 23rd as we now know) i can IMMEDIATLY redeem 24 relic packs (6 per syndicate). i'm also loaded with 1200 traces to upgrade up to 12 "new nekros relics" immediatly. When using these in a share with other players prepared in a similar fashion we MIGHT obtain Nekros a HECK of a lot faster than it was ever possible with previous prime releases. And sure, a lot of preparation game time went into it, but it was game time with an actual goal to work towards. And sure, we could get screwed by RNG, but i guess this is the ultimate test to show how good trace upgrades really are. If we can put together the new prime within a single day, it'd beat the old system of farming T4 Defense until you hit a 2-5% chance to drop the new prime item by a literal country mile (and don't forget, that grinding time is the key purchase incentive to prime access, so it's something worth quite a lot of money in the game's economy).

    Obviously this WILL to a certain degree give an unfair advantage to the people that own multiple accounts, as it will allow more syndicate points to be stacked up for a prime release in the future. Maybe that's gonna need a workaround (maybe a way to store at least a set amount of relic packs in an unopened state).

    But while i'm against the implications of these changes for the market values of existing and future primes, this COULD be a massive improvement on the farming side of things. we'll have to wait and see how things actually play out and just how much use 24 relic packs actually are on the scale of a new prime release. Very much RNG still i guess.

  8. SO i'm now almost as prepared as possible for Nekros Prime's release (120000 favor on 4 syndicates to redeem 24 relic packs, on my way to 1200 traces)

    Let's see how the ACTUAL grinding experience in a new prime release environment is. How long it takes, how much mission variety actually is in there (considering there's only 1 or 2 fissures active per tier for what, 45-60 minutes at a time?)

    i'll definitely stream (and thus record) the ENTIRE hunt for Nekros Prime and his weapons, and then we should have some first hand experience on how the new system feels vs the old.

     

    Although it IS worth noting that by the time im finally done with the traces i will probably have put roughly 20 hours of ingame time just into the preparations, which is a bit nuts. here's hoping it nets me nekros prime rather quickly

  9. Just now, Raniu said:

    The Grineer and the Corpus aren't warring factions. They just happen to have some conflicts (see: invasions or Lua). 

    They had multiple large-scale wars, including two that happened even AFTER we re-entered the scene (the fight for the cryopods as well as Vay Hek pulling a "HOSTILE TAKEOVER!!!" as he emerged his Formorian Army at the end of the Archwing Quest (which led to the Formorian invasion event of December 2014 if i remember correctly?)

    Sure, they occassionally run their respective dominions semi-peacefully but each side is always working towards its own advantage and they are constantly fighting over territory (which was more prevalent back in the days of Starchart 1.0 when the Invasions in which we supported them would ACTUALLY switch the faction of the node that the invasion happened on, if the invasion was successfull)

    Believe me, they are going at each other every time one thinks they have a definitive advantage over the other.

  10. 1 minute ago, JSharpie said:

    Nice thought on paper that would have poor execution. Not to mention putting copious amounts of time into something that would be seen as a spin-off when the main game isn't even out of beta yet.

    At this point i'm pretty sure Warframe's Beta will never end because of the legal freedoms that come with that status (and i'm completely okay with that, just to be clear)

    And why would you say it would automatically be poorly executed? Designing a game that at its core functions like something that was released 13 years ago shouldn't be THAT hard considering everything they have created already (engine- and assetwise). putting a Warframe skin on top of it is the least complicated part. All DE would have to give would be the license and some assets that are already being used in Warframe itself. I'd at least not mind seeing them giving it a try.

    Warframe has never had a huge marketing budget and many people simply don't know what its core gameplay is. But EVERYONE understands "Battlefront". Millions of people played the old battlefront games, their gameplay is truely iconic (not the ubisoft kind of iconic) and was never replicated because the IP holders of star wars simply didn't care (see EA's latest broken release) and other universes didn't really provide the background setting for such huge scale battles to occur. The WARFRAME universe however easily does, as the giant conflict between Grineer and Corpus raged for thousands of years before the tenno intervention. And with Lucas Arts officially giving its blessing for the core gameplay to be used as long as no licensed material from the star wars IP is in the game, it COULD be done. Don't automatically dismiss it because it's not DEs project

  11. So, surprising nobody ever, Lucasfilm have recently had to deny Frontwire Studios (the team that basically was building on the ruins of the OLD Star Wars Battlefront 3) to shut everything down, because EA are exclusively holding the star wars license and have no interest in delivering a game with interesting gameplay (cough) i mean they don't want to weaken the brand of their own star wars battlefront game (which is multiplayer only and about as dead as evolve used to be for quite a while).

     

    Now, Frontwire have stated they wanna keep going with a completely new IP and just deliver a Battlefront-type experience in a universe not based on the star wars IP. And that's something i loved to hear, because the star wars battlefront games (the original ones) were probably my favourite combat system experience of all time before i came across warframe.

     

    So here's my crazy idea for the week. What if Frontline Studios and Digital Extremes teamed up? What if we could have actual big scale warfare Corpus vs Grineer, playing out the war that shook the solar system to the point that the lotus eventually decided it's gotten out of hand and to wake up the tenno to stop it? It should be a piece of cake to establish the pre-tenno-awakening lore, as the corpus board (lead by still uninfested Alad-V) contest the Grineers dominion over the solar system, fighting the grineer under their various leaders like Vor, Kril or even Vay Hek. There's your "Heroes" as were playable in star wars battlefront 2 already. These characters and even their abilities already exist! Classes of potential fighters on both sides, as well as graphic assets for them, already exist! They "only" need to be dropped into the battlefront-esque engine Frontline has been working on for some years now.

    You even have the planets of the solar system set out to replicate galactic conquest exactly the way it functioned in Battlefront 2, you could copy it down to the system of recruiting extra "classes" like the butchers, eviscerators, or various crewman types, as well as the boosts available per battle like extra troops, larger ammo reserves, all the way down to having the army led by a leader / hero, everything from SWB2 is applicable.

    How crazy would it be to have a battlefront-esque experience of running at each other as 64 grineer and corpus? We've fought against them for hundreds, in my case thousands of hours, but imagine fighting as them, imagine BEING the mass for once. I think the Warframe Universe would be absolutely perfect for such a project.

    I realize chances of this happening are basically zero. Frontline and Digital Extremes have no business ties whatsoever and are completely seperate development studios. Still, in my head all of this sounds absolutely amazing. Not to mention the benefits to the warframe playerbase overall if new players were to be drawn in from such a game, to experience what happens after the tenno decide to end the corpus/grineer party.

    That's my crazy concept of the day ^^

  12. On 26.7.2016 at 1:09 AM, Iceorama said:
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    Semi-Relivant Rant brought about by relics as well

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    And on another note of a particular agreviance that Relics have made painfully aware, We need a Leader/Host system so people know who is the host, and who is the Leader. Leaders (the people who created the group and who is likely the host unless there is a better host available) need to be able to kick people from the group as relic leaches are impossible to do anything about currently and is absolutely infuriating, which brings me to my next point: Group leaders need to be able to know if someone is leaching and using a key that isn't what the group leader is wanting the group to use and also prevent the game from starting untill they are satisfied, possibly by making it so the leader can set up the lobby to make pressing accept only bring up a particular relic (So you are only allowed to pick an Axi N1 Relic of any refinement for example) that is displayed in the mission select name. Timers should be something that players should be able to vote to start when the leader enables it. This "All players have selected a relic/pressed accept" is a horrible system.

     

    The third one LUCKILY has been addressed, you can now see exactly what relics your teammates have equipped under their name. It's listed at the very top, they used the Dragon Key system that already existed for the derelict vaults. So now you can easily check if someone is trying to leech / use a non-refined relic. At least THAT has been adressed.

  13. On 25.7.2016 at 5:24 PM, LegionCynex said:

    There is a few ideas I have in mind, that can keep the Nullys in, but make them more appropriate for the flow of the game 

    I'd love to see them at least be less aggravating against bows. Bows were BY FAR my favourite weapon category and have been rendered all but unusable outside of stealthed spy mission runs because of nullifiers eating up 8-10 arrows before becoming vulnerable. Yes, killing a nullifiers through his bubble might seem a bit overpowered, but it would just be a reward for a good precision shot. Alternatively at least scale the damage properly and have one arrow collapsing the bubble instead of only ~10-15% of it, forcing absolutely annoying gameplay of SPAMMING arrows at it (or straight up swapping to my Akstilletto Prime every time i see a blue or golden bubble on my screen)

    The mechanics on bows make it in my personal opinion the most satisfying / rewarding weapon to use. Great damage, great accuracy challenge, and potential area of effect damage IF used correctly on lined up enemies are all hallmarks of a fun weapon archetype that all but died simply because of the existance of nullifiers.

    Admittedly this doesn't really fit into the discussion about them screwing us with power immunity, but bows have been shut down a LOT harder than power based gameplay by the existance of nullis. And the irony of Ivara's special weapon only working against nullifiers because it fires 7 arrows per shot in a spamable way is bitter enough to make me cynical about using her

  14. 5 minutes ago, Karthunk said:

    Still looking for the credit fix.

    at this point we have to question if there will be one. I mean, i'm getting fck all out of the 90 day credit booster i bought with the vauban pack. If this is the new standard, i'll have "lost" 50 days of the 90, more than half. Borderline false advertising, i'm lucky i don't have to care about credits

  15. 6 minutes ago, Portrannavi said:

    All these updates, grapic updates, PBR updates but i am sitting here looking at my OP lex prime withotu is well deserved PBR update & a deluxe skin! (imo)

    go and try to earn the Conclave Lex Skin. If only PvP was less annoying to farm points in

  16. Very interesting new weapon concept, stats look nice as well. But why is SIMARIS giving us a weapon that uses CODEX scanners, and now his? I mean, "What new creatures will this item help you bring to the sanctuary" seems a bit ironic when Helios and now this new weapon still use the codex scanners and not his. Can we get an Augment Mod to change that?

    How cool would a Syndicate Augment from Simaris be that causes an AoE Proc that automatically simaris-scans / pixelates all enemies in a radius? Maybe doing like X Radiation damage and all killed enemies are dissolved into Simaris pixels like his actual scanning targets? that'd be SO cool

  17. 52 minutes ago, Blazej_aka_zymla said:

    Bring back the old credit rewards please.

    What we get now is pocket change.

    THIS ^ I paid quite a bunch for prime accessories including 90 days of boosters and spending over half of them receiving what would've been the unboosted amount because you cut it all in half is pretty much false advertising. Also, while i technically don't need to give a darn with my 20 million saved up, this situation is VERY painfull to new players, if they didn't receive the benefit of a 7 day booster for using a referral link. It's semi impossible to even get a first set of gear built with this little credit income and don't get me started on spending 50000 on the Lex as i always recommend new players for a good starter secondary that doesn't have a large building time attached to it.

     

    We are also still facing the issue that Neural Sensors only drop on Jupiter and new players need to fulfill a now gargantuan amount of tasks before they get to that planet. No more quick boss-taxis with the planet unlocked afterwards means building a second frame can be literally impossible without spending platinum to buy neural sensors. Maybe it's time they finally get a second home. Lorewise they've always been "produced in grineer factories" so why not put them as drop on phobos? Reached sooner, and we dont REALLY need THAT many planets dropping Morphics, at that point in time new players will already have access to morphics from Mercury, and it won't affect veterans farming on Jupiter in a tangible way :)

    Still, thank you VERY much for the huge effort to pull together the pieces after the SoTR (let's call it) "Impact". Time to hop ingame and try if this makes prime farming even slower and/or more entertaining.

    One last request, since Baro's Ducat values differ based on rarity now, can we PLEASE get a display of rarity attached to the rewards choosable at mission end? even if i memorize the 6 items out of my personal relic, a teammate's relic might contain items i don't have memorized and i don't wanna memorize the rarity of every single prime part (because i well and truely do NOT have the time to tab out during that end of mission cutscreen or it will just pick my own reward every time)

  18. 6 hours ago, xXRiomaXx said:

    Once i acquire the 3 new primes all relic farming after that is pointless once again. For vet players it seems pretty bad.

    There's another problem that new players will face as a result of this change. MASSIVE price differences between three different stages of primes.

    1) All the already vaulted primes from Frost to Loki. These will only go up and up and up in price because there are no relics that have them as drops in anyones inventory. It was mentioned Baro MIGHT be bringing them around, but then we're talking about investing ducats, a HARD to acquire resource, into relics that only equate to relatively small RNG chances of getting the rare outcome of that relic, even with full refinement. The prices for these will become more and more ridicolous than they already have (Ember Prime selling at 1500 platinum, ha)

    2) The block of primes between Mag and Vauban. These are the Primes that TONS AND TONS AND TONS, we are probably talking seven digit figures of keys have been converted into relics for. All of these items will forever be super available and cheap, and basically impossible to sell to anyone but newcomers, as there are more relics and possible sets in circulation than our tenno population could ever need. These are also gonna be the ones you convert into ducats, so at some point in the future they may be used up, but for now their platinum / trading value has been nuked completely out of the solar system. If anything these are now worth buying in bunches for ducat acquisition.

    3) All new primes from Nekros onwards. These will require INTENSE farming to acquire, beating not one but TWO RNG systems, even if you have tools provided to make the second layer less awful. Their prices particularly at launch and after vaulting will be SKY high. Release Day Vauban selling for 800 plat is going to look like a joke next to what a Nekros Prime set will cost. And while this initial price push is always logical and a necessary incentive to create Prime Access Sales, it will be hurtful in the long run. Especially while we still have a lot of Category 2) Relics in the drop rotations people won't have much incentive to go relic farming as soon as they've managed to grab the new prime. And without a lot of relic farming, there won't be a lot of relics and parts on the market after a prime is vaulted. Which will drive prices nuts. Problematic, to say the least.

    This weird pricing curve is going to impact all of warframes trading for a LONG time to come as a result of these changes. And if i see Baro with Ember Relics for 200-450 Ducats each i'm probably gonna flip my desk xD

  19. 1 hour ago, LegionCynex said:

    Just going to put, this as the TL,DR, if I was you OP, as alot of people won't read all of it. However all Im going to say is, there is no need to fix something, if its not broken, I have my share annoyances with Nullys, but they are understandable.

    Edit: As "fixing it", as in what your pertty much disrupting is by removing the Nullys, from the game fully, as them it will make all warframes stupidily OP, even Mag OP, so hate to break it to you OP, but its not killing the fun, its quite the opposite 

    Warframe is a game about being OP. It's a Power Fantasy game, it's THE power fantasy game. You get to go at scifi enemies with gigantic axes or shotguns or bows that toss them across the whole room. And changing the game to "be carefull and get out or get killed" was a huuuuuge mistake. Being able to (pardon my language) f*** s*** up in magnificent looking ways was one of the core selling points of the game. And this new approach of making things challenging by adding extra bullet sponginess in the form of golden bubbles while completely bypassing the power system that made warframe warframe in the first place (to stand out vs other third person action shooters like Orion or The Division) was a mistake.

    I can pretty much only agree with OP that nullifiers arent fun. If anything they should be melee enemies and forced to charge at the player, instead they one-shot snipe with a bloody lanka across half the map which is clearly ridicolous for something that takes so much effort to take down (not to mention they COMPLETELY ruined bows, my favourite weapon to use in the game)

  20. Hey guys, i think we've collected enough data and distance at this point to re-open discussion on the topic of relics 2.0 The original Thread on Thursday eventually got closed because it went off-topic and because we were missing exact specifics on the system to discuss it in its entirity which were obviously provided for us on the devstream on the friday after.

     

    I'd ask you to keep this specifically on the topic of the systems advantages and disadvantages, as well as suggestions to improve it. I wouldn't wanna see it closed again. For anyone wanting to check out the original discussion, feel free to visit

    but please read the actual full specifications of the changes below first :)

    Gameplay Changes: Void Fissures are now going to affect a mission in its entirity, corrupting enemies and spawning batches at random in tears that repeatedly open in random spots of the map. Instead of plugging 10 little energy balls into a single fissure, these batches of enemies will drop the 10 required things to open a relic over the duration of the mission. Some additional killing might be required if you rush the mission objective, but either way it will increase the difficulty of the mission overall and affect enemy scaling, rather than resulting in a single 2 minute mini-game to be repeated over and over. Upon completing of the relic opening, it will hyper-boost either a weapon or the frame (one out of 4) at random, giving infinite energy, ammo, as well as damage boosts (for a not yet declared duration) leading to a crazy powerspike. Demonstration on the devstream failed to do so, but it will be live sooner or later.

    This is i think universally a GIGANTIC improvement, as it decreases the sheer boredom of the "new" void which ironically was less varied than the old void farming. Steve agreed that the changes were a bit rushed, and this new system should make  things a lot better and more interesting.

    NOW let's look at the technical / grinding side of things.

    First positive change that was not announced before the devstream and thus lacking in thursdays thread was the increase of the maximum of void traces storeable. We will receive 50 additional void trace storing capacity per mastery rank, meaning a mastery rank 20 player is going to have 1100 void trace storage capacity (100 base + 20x50). This obviously allows for at least a decent degree of preparedness for a new prime release, as you will be able to immediatly supercharge any new relic you find.

    But that's also where we come to the first controversial change. New Primes will be released in the form of completely new relics, and the relics our old keys have been converted into, will hold no value in acquiring new primes. This is what made me most disappointed about the changes, as it introduces two problems. 1) The old farming void defenses until you get that one out of eight prime drops is now going to be replaced by grinding normal relic farming missions until you get that one out of eight new relics that COULD have the new items in it (and even though we can pre-grind void traces there is still an additional layer of RNG on top of something that's pretty much as grindy as the old system) and 2) ANY prime item associated with the relics that have been created via conversion out of THOUSANDS of old keys players were hoarding will obviously be "forever available", but also completely worthless in price, as there will be WAY more relics than players, and probably way more potential sets of all the prime items than even players in the playerbase. All they will be good for is ducat conversion.

    Speaking of Ducats, the values of items have been readjusted (if only i had handed in my giant stack of built nyx systems for 50 ducats each) and overall with the new game mode still being significantly slower and only awarding 1 item out of full relic share runs, acquiring ducats will be a lot more time consuming once more. At this point the amount of grinding that has to be done per week is approaching the amount that was initially necessary when baro was on a one-week rotation. Maybe his ducat prices need to go down a bit. (There isn't even a booster one can buy to increase ducat acquisition via platinum)

     

    Overall, i think the changes are a very much twoedged sword. Grinding like crazy for Baro is gonna be annoying especially since the sets now available via the "common" relics have dropped in value incredibly (i've seen pretty much every weapon for under 20 plat and every frame for 50-100 except for the new vauban stuff) . Our key collections have been hit hard on the head, and we will face inevitable relic grinding with every new prime release now. Sure, it's necessary to have a high amount of time investment for new primes because there needs to be incentive for prime access, but i'm not sure shifting the grinding from void missions that spewed out crap prime items on the side for baro to just digging for relics (literally) for extended periods of time is going to make for a gameplay experience as satisfying as rampaging through survival for 40 minutes just doing my thing with my favourite weapons. Have to wait for the gameplay changes to be able to comment on that. Still a bit disappointed my key collection is being undercut here.

    My biggest suggestion? Since we're allowed to stack up void traces now, maybe allow us to stack up relic packs from the syndicates as well. As in, let us keep them unredeemed in the relic collection up to a certain cap, so upon a new prime release, we can bust open some relic packs and maybe take a shot or two at something new right away. OBVIOUSLY i will be storing the maximum amount of syndicate points in all 4 possible syndicates (Meridian, Hexis, Suda and Red Veil) and i will be able to redeem them immediatly upon release of a new prime, but that's a bit obnoxious to work with (in particular charging up hexis without making red veil hate me is a lot of work).

    Mathematically that would enable me to redeem up to 24 relic packs (4x6) on the release of a new prime without throwing money at it. But that's basically only realistically available to me because my daily cap of syndicate points is so high (23000 at MR 22) and is a bit annoying for new players. Being able to store 10-20 relic packs in the relic refinement segment instead would once again allow for player preparation. Heck you could even introduce a new resource to be dropped from missions that allows players to craft relic packs (5x "Relic Fragments" -> 1 relic pack?) instead of dropping specific relics directly, with an inventory cap on it. Some way to bring back real preparedness for more than just void traces to upgrade the relics that will take a lot of time to dig up would keep the time investment in between prime releases more rewarding :)

    Finally, i want to apologize for the *bleep*storm i caused last thursday. I never ment for things to go off topic that far, and i was upset that my key collection was going to get bypassed so hard less than a month after the release of relics. I was angry at myself for not investing more time beforehand farming multiple prime items out of keys for ducats, and despite my attempts to stay cool about it, i let the thread slip into cynicism. Sorry about that mess.

    What do you think fellow Tenno? Do the pro's (void trace storing, old primes available forever) outweight the cons? (new relic grinding, old prime devaluation)

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