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Jukantos

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Posts posted by Jukantos

  1. This still does not fix the CORE issue at hand (see what i did there).

    You effectively cut off the maximum core farming effienciency, and while i absolutely support your desire to make keyless coregrinding a viable strategy, especially for newer players who have a lot more mods to fill up, you STILL haven't adressed the decapitation at the top end of core farming efficiency, which we quite frankly desperately need restored at least to its former strength considering the mods we have to fill with these things are getting more and more expensive to fill up.

    At this rate, 25% on rotation A, if i were to do 10-minute runs, aiming exclusively at these cores, i'd need an average of 20 minutes for one pack of cores. And since i need 106 packs of cores for a primed mod, we're looking at 2120 minutes of playtime to max out a single mod. That's roughly 35 HOURS of playtime!

    And it's not even HALF of the average of 15-20 cores per 30 minutes i was previously able to acquire on T4 Survival, meaning you still want me to spend more than double the amount of time, which i simply can not, and neither want to do.

    The introduction of cores elsewhere for newer players is muchly appreciated. But you HAVE to restore the high-end grinding efficiency to its pre-nerf state if upgrading primed mods without massive platinum-investments into fusion cores packs is supposed to be possible somehow (because trading them isn't an option either, considering their 8000 credits trade-tax, which should maybe be lowered if they're needed in so much higher quantities, maybe they should even be tradeable stacked).

  2. The issues with void rewards primed mods and cores are like a snake eating it's tail

    We buy a primed mod set and spend our ducats

    We farm hella cores to rank the mod by doing nothing but tier four survs in thirty minute intervals.. by the time we can max the primed mod we have enought ducat fodder to start the process again

    Then we sell the primed mod maxed out for over a thousand plat repeating every few days

    Which should get a LOT of people to buy plat (just because it gets handed from player to player it doesn't get DE less money) so it wouldve been a very profitabel system, unfortunately it seems they figured stretching the grind might get people to actually shell out the ~500 dollar needed in Rare Fusion Packs to upgrade a single primed mod instead, which is ridicolous whalemilking.

    I'm really sorry, but unless T4 Survival or anything with a similar accessability to R5 cores is restored, my time of playing Warframe has come to an end. Which is quite sad (even for DE) because i've had 50 euros put aside waiting for that elusive 75% token to pop up for over 8 months now and now i'll willingly break my login streak and walk away just to protest this decision, while i would actually still enjoy gameplay.

    Here's hoping i'm not the only one to do this and they revert the changes or find a different way to make that type of lategame content accessible again, maybe with the raids. But until this is resolved, i'd rather not feed stats into their system proving this type of action works. And i'm sorry, if there is a motive other than getting people to buy fusion cores for plat behind this, they would've had AMPLE opportunity to state it by now.

    Just look at Sheldon on the Dev Stream (54 minutes 50 seconds), immediatly trying to cut off Rebecca and sweep the topic under the rug. That was the poorest uncomfortable laugh i've ever seen a developer having to pull on stream. I don't know if it's corporate orders or what other reason they might've done it for, but since DE are unwilling to tell, i have no other choice than to assume the worst case scenario of an attempted moneygrab.

  3. Sorry guys, but the changes to the void rotations have effectively cut off the top of what was available in core-grinding capacity and considering we now have to gobble up 528 rare cores for each primed mod we want maxed out, this change is unacceptable.

    If you have no plans of reverting this nerf specifically targeted at the top results of grinding possible for fusion cores, then i'm afraid i'm done playing Warframe, getting 10 cores per 40 minute run doesn't feel like i'm making any notable progress towards a goal anymore. And i don't have the ~500 dollars required to buy enough gold fusion core packs to upgrade them with cash, neither would i be willing to invest that amount for each primed mod.

    You can only go so far with taking away content accessibility and that nerf has crossed the line of what i'm willing to stay and play for. If this nerf, this bloat of adding a blatantly empty draw on the rotations (because i do not need a 300th orokin cell, it is an empty draw), is to persist, i will have to thank the art and design teams for their awesome work of the two years i was able to enjoy the game and withdraw rather sad, seeing as the only reason i quit was "balance" changes that can only be interpreted as targeting veterans wallets (as there was really no constructive reason to make this change, i mean watch the dev stream again for 3 minutes after the announcement and how Sheldon in particular behaves: )

    Edit: Apparently editing the post to undo a typing error has removed the youtube link, watch the devstream from 54:50 minutes on their youtube channel, i'll try to add the link one more time:

  4. How to fix your game DE, from a Mastery 18 tenno that has been playing since May 2013:

    -Keep the lower %drop rate cores in the Solar Interceptions Survival.

    -Remove x3 orokin cells from tower 4 survival and put them somewhere in Orokin Derelicts that needs love or was only dropping one orokin cell as a reward.

    -Restore R5 core packs to how they were prior the addition of the x3 Orokin Cells pack to the table.

    Problem solved.

    For some Reason, R5 Core Droprates had to go down. What was available over X amount of playtime needed a decapitation of the top end of grinding availability. I can not see any justification for it and while the starchart change is appreciated, it does not change anything about the real problem, that you just bloated the average time to max out a primed mod from ~30 run a 40 minutes each to about double that amount of time? Not to mention the additional key grinding required?

    Because you chose to replace the most needed resource in the game with a building resource that is literally obsolete and devoid of value for any veteran player who has finished building all items associated with it.

    Sorry, this is NOT a solution to the problem you've created. Sheldon, time for duck and cover is over. This time you've taken it too far. This WILL cause a mass-exodus. My clan evaporated due to this update and i am unwilling to continue playing unless you fix this, as in restore a way of obtaining roughly the same amount of cores farmed per hour.

  5. I don't know why people are praising this hotfix. Changelog doesn't say much besides the fact that they added Rare 5's back in. Basically, Rare 5's packs no longer drop on Rotation B in Survival anymore and only on Rotation A. Meaning they didn't really change much. Instead of taking away all Rare 5 packs in T4 Survival, they just nerfed it so it's still there but you get less.

    Glad to see i am not the only one with a healthy dose of suspicion. The fact that they've been added to the rotations does not mean that there is a single mission on the entire starmap that comes close to the core farming experience T4 Survival used to be. Frankly, if the droprate is anything below 25%, effectively this only grants the benefit of being able to pick your favourite tileset, without repairing the real problem that the top reachable quota of fusion core acquisition has been cut off.

    Could you please be a little more liberal with those stats? How good is the chance for these cores to be obtained? Are they in Rotation A only? (which would mean always extracting at 10 minutes, kinda eh).

    When referring to "Rare Core Packs", do you mean Packs of 5 as usual in the void, or Packs of 3, as added to alerts a while ago?

    So many questions still unanswered.

    Anyway, thanks for a spark of hope for my heart after that weekend of S#&$storming.

  6. Just for reference: Here is the exact point in the dev stream where they talk about the drop tables.  Specifically, the orokin cells

    http://youtu.be/tfiAbv2CU2w?t=54m50s

    Ok, i am truely sorry for how rude this is going to sound, but that was a pretty pathetic display. "Oh what about that plat giveaway"? And then change the topic as soon as possible to cover up the fact that you just cut off the top drop location of a resource that is infinitely needed and on average costs WAY above 5$ to buy? (90 plat for 1 rare core guaranteed, with a 0,5% chance of 3 rare cores, while packs of 5 cores are being deleted).

    What the heck of a copout is that? That's not even a political answer, that's a simple copout, "boss" in the middle says "we'll talk about it after the stream" and the topic is immediatly dropped.

    Sorry, but that looked REALLY pathetic. It's one of the biggest grindiest elements of that game that you just bloated by a massive amount, which is FULLY and HEAVILY monetized upon. My clan has EVAPORATED! I have literally been ALONE in my clan since that change took effect, everyone played other stuff all weekend (mainly CS:GO and Dota 2) and they have throughoutly stated they'd rather drop warframe than continue playing a game that feels like you're at war with the developer).

    Please revert this change IMMEDIATLY, and only re-introduce it when you have a different way of core grinding up and running, not this cut-and-run approach. You've REALLY gone too far this time.

    I have put my Kubrow in Stasis and i am breaking my 14 months login streak. I will no longer play Warframe until you revert this. I am not going to play AGAINST you patching the game against us, in favor of what can literally only be interpreted as a monetization squeeze, with THAT kind of Explanation on display.

    You are better than this and you know it. Is this Perfect World handing down corporate orders? TALK TO US! You host a biweekly Dev Stream and THIS is all we're given as an explanation? "We'll talk about it after the stream" (Off-camera) and hasty topic changes? You're better than that!

  7. This literally added rotations of effectively not being rewarded. No survival on the starmap (T3 and T4 Survival excluded) drops resources as a 5-minute cycling reward.

    Sorry DE, how are you expecting us to remain constructive when every bit of new lategame content you release not only requires more cores to upgrade, but you also keep reducing the accessability of cores more and more?

    How can we see anything in this other than an indirect attempt to get people to buy more fusion core packs? (which is still a horrible value proposition, getting a single guaranteed rare core for what, 90 or 75 plat? 5$ for one guaranteed rare core? 1/528th of a primed mods upgrade cost?

    You are well aware veteran players dont need Orokin cells. Most of us have over 100 sitting in our inventory, we've been earning them in T4 Survival from Corrupted Vor anyway. The only thing this change has done is bloat the grinding time required. NO beginner player in need for orokin cells is going to turn to T4 Survival for them, they won't have the keys.

    Add to that the fact that your spawn-changes have created even more flat out unfair situations where even a full squad gets literally blown up by a group of 2-3 nullifiers with a bombard and grenade-throwing grunts immune to disarm for an extended period of time due to overlapping bubbles, which creates REALLY frustrating gameplay.

    You want us to stay positive? STOP putting out patches that feel like you're specifically working AGAINST us to extort money for the rewards we actually still play and grind for! Nobody wants to play AGAINST the developer!

    We are your most loyal fans, not your enemy!

  8. Void Key Access massively decreased (previous 5 of my choice for 5k rep, now 1 MAYBE for 25k, randomize, rep/day reduced).

    Still need 528 cores per primed mod. droprate of core-packs reduced.

    T4 Survival pretty much impossible post-40 minutes due to intentionally stacking nullifiers and bombards into larger spawning groups.

    This year, so far, outside of frame buffs (ember, nekros) can pretty much go away and if i could undo it, i would. The grind on keys AND cores once you have them has been bloated and i feel like a call of battleframe freebie instead of mighty holy keeper of balance when i'm constantly knocked on my &#! one-hit because someone poked my back with an electric tickle (Corrupted Nullifiers) or the slowest magical-bullS#&$ rocket since Rayman M (Corrupted Bombards).

    I do not know why DE thinks that access to upgrade materials must be limited this harshly, even for veteran players. My salty side even keeps telling me it's done to boost sales of void key packs and fusion core packs, but considering how laughable they are (90 plat for one guaranteed rare core, when i need 528 of them, yea THAT sounds like a SWEET DEAL), and the bloating has to stop somewhere. I actually am losing my enjoyment of the core gameplay because im no longer making any advancements.

    Coming out of a T4 Survival that my team BARELY managed to extend to 50 minutes with 15 cores feels like a kick in the balls, compared to what was possible merely 3 months ago.

    Two of my Clanmates who were with this game since the Alpha and both have founder status have given up the game in the last 2 months because they felt they were no longer appreciated unless they were willing to shell out money to buy material like cores and keys, instead of earning them with all the gear they had aquired over the years.

    The artificial grind-bloating HAS to stop. T4 keys are now harder to obtain than at their release, despite the Natural Talent Fix. Instead of Rare Cores you now find ****ing orokin cells, thanks to vor i have over 200 of those already.

  9. I don't know why people keep saying R5 cores are difficult to find.

    I've collected over 40 of them today from running T4 Ext with randoms.

    Well considering how much of a pain in the rear finding these keys can now be (with syndicates no longer offering them and no those 25k rep single random keys don't count cause ~1:15 is T4 exterminate), the core droprate would actually have to go UP.

    Or we need a new type of Cores. Right now it's an absolutely laughable. 528 cores to max a primed mod and the packs of 5 cores (which you need 106 of) are becoming increasingly rare. We NEED bigger cores, or a better way of farming them.

  10. So i have to ask, why another kick in the balls of high mastery rank veterans? You already removed the reason to grind for syndicate reputation in the form of T4 keys, effectively increasing the cost for high tier keys from 1k each to 25k each AND randomizing them, and now you're cutting the earnable points even further? Why?

    I'm glad i got my syndicate mods picked up before this came along. If this is your best attempt at cutting the effectiveness of Draco, you're doing it horribly horribly wrong.

    Also, could you please do something about nullifiers and bombards spawning a literally bulletproof wall moving around firing deadly missile barrages? It's infuriating to have bulks of 3 nullifiers and 2 bombards with tons of grunts just waltz in, completely invulnerable and wiping the floor with the party.

    Also, T3 Survival had packs of 3 orokin cells as loot for AGES, i got to over 200 just trying to find that damn nova part in there. Why is in the patchnotes now? If this means you added them into T4 survival to make Fusion Core Farming even more of a hassle, i'm gonna flip out.

    Will we ever get any compensation for this? I just saved 30 Nyx Prime Systems for today's trader and now it worth nothing, this is kind of sad thing.

    Nope, because THOU SHALT GRIND INFINITELY OR PAY. Seriously, where are those Ducats for Platinum Packs? I'm waiting! (ha.ha.ha.ha.ha.)

  11. While is do appreciate the fact that nullifiers will no longer be a deadly melee killing machine in addition to their sniping potential, i see a HUGE issue here.

    The amount of times where a Nullifier is just going to walk into the room behind my back and end my life with a single long-range bullet is going to skyrocket into TABLE-FLIPPING dimensions.

    I really do love warframe, but the cheap one-shot enemies added to 3/4 factions lately are beginning to burn me out of the game. The instakill ooze was adressed appropiatly and this will make the nullifiers close up power less of a nightmare, but it does seem like it comes with some enormous downsides. When standing and fighting in an open room is now going to result in being sniped even more accurately, i'll have to resort to corner-camping strategies even more (which is absolutely not fun) just to counteract a unit that was introduced to counteract a stationary ability-based farming method.

    Honestly, i think it's about time the Nullifier Technology turns out to be a lot less bulletproof than it is right now.

    For crying out loud, in my honest opinion, you could even make their bubbles uncollapseable. Turn them into a supportive unit that sticks to its buddies, shielding them from the tennos holy wrath. Just stop them from sucking up 100 maxxed out soma prime bullets. There is no gameplay fun to be found in a bulletproof one-hit sniper unit. It's destroying the game even more than previous abuse cases, it has become almost impossible to get a T4 Survival invite if you're not strictly Nekros, Trinity, Vauban, Loki or Nova. Any of the other frames are met with extreme scepticism or straight up booted from the party, because they're pointless against nullifiers.

    And what is this going to do to the accuracy of hunters? I'd REALLY like for stalker NOT to land 90% of his arrows because im zipping around trying to dodge at a medium distance. Same for Zanuka and the G3. And god, Corrupted Vor's Lazor Janus Key Beam could turn into a nightmare, depending on how the graphs are designed.

    Please, tell me there won't be cheap oneshots in my back because a bubbled golden sniper unit entered the room and i gotta get closer for my synoid gammacor to do anything. I've become so desperate lately i've started mapping out builds for a Slash Dash Excalibur to counteract nullifier bubbles (since valkyrs ultimate is not an option)

  12. So i can't say when exactly it happened, but the Bosses that actively spawn within missions to hunt the players like Stalker, the Gustrak Three, Zanuka Hunter/Harvester and Corrupted Vor, use the "wrong" pickup models for a while.

    While blueprints items like Hate Blueprint, Brakk Blueprint, Dread Blueprint, Despair Blueprint and Detron Blueprint still display as the purple glowing pickup, the others have all changed.

    Weapon pieces like Brakk Barrel/Receiver, Detron Barrel/Receiver now drop as an orange "resource" box (potentially making players miss them). In my humble opinion they should be changed back to the purple texture.

    Also, RESOURCES dropped by these hunters, and i mean every single one of them, all 4 from the list, use a non-rare MOD as their drop model? You can pick up Neurodes from the G3 looking like a mod. Vor drops Argon Crystals or Orokin Cells looking like a mod. Stalker drops "mod" Orokin cells. Kinda confusing and highly inconsistant.

    Please revert them back to their original pickup modules (anything weapon related is purple, mods are mods and resources are orange resource pickups).

    Also, i have no idea what their sigils look like on pickup, but i found the Gustrak Sigil without even noticing it days later. I think it also came out as an orange resource piece, so you might wanna check that as well.

    Definitely using the wrong textures ATM

    Edit: Also the forum still turns all my posts into a big text blob unless i edit in the paragraphs manually a 2nd time XD

  13. So here's one of these "fun" mechanics again, Mobile Defense Consoles always have 2k flat HP. guess what, our newest friends the Corrupted Bombards can actually enter the long-&#! mobile defense room with the console in it and target the console you're defending from literally over 100 meters away right at the entrance door, firing homing missiles that you can absolutely not interrupt which will kill the console in 2-3 hits even through a frost bubble.

    And the really fun part? since the missiles have the travelling speed of a dog's fart, you will not know they're coming until the console is already unpreventably going to die. Even more fun, because they don't have line of sight on any player while entering the room, they will target the console and shoot at the console specifically, with a basically unblockable instant kill missile that can only be blocked by persistantly spamming dozens of random frost globes throughout the room which also prevent you from firing any usefull gun yourself.

    Here's an example picture of a position from which they will happily shoot at the console (~10 seconds after this screenshot was taken, the console died to 3 bombard missiles travelling at turtle speed which had already been fired before i killed the bombard on screen).

    Could you maybe NOT have bombards target the mobile defense consoles around and/or straight up through pillars from the very staircase they enter the room at? Kinda makes T4 Mobile Defense a Volt-only enterpreneur at the moment (because you can actually shoot through his shields and they aren't limited by damage like frosts bubbles)

    Screenshot of room (and example position in question):

    http://steamcommunity.com/sharedfiles/filedetails/?id=383391087

    Edit: Also, when including steam links in this forum, all empty lines dedicated to creating paragraphs are deleted and the whole post turns into 1 giant text block (at least in Firefox)

    Edit2: Apparently text-block is created by automated addition of URL Parameters, subsequent editing will still have the paragraphs in the editor and simply completing the editing (now with completed URL Syntax) will re-instate all Paragraphs. Woopsies.

  14. Accumulation of "Cheap Deaths" especially around lategame content

     

    As of late, we've seen a lot of enemies introduced or changed in ways that effectively have the potential to cheese the player by either dealing kinda unpreventable damage to them (Infested Explosive Runners), or enemies with massive potential to simply one-shot Players even when defensive mods are equipped (Corrupted Bombards, Corrupted Nullifiers).

     

    Are there any plans to lower the amount of enemies with one-shotting potential? It's kinda frustrating to be instantly killed from behind. And no, just because the blast proc sent me to the floor and i TECHNICALLY died to the second rocket, it's not less of a oneshot. Because let's be honest, if i need to specifically cater to a single enemy (Corrupted Bombards) by equipping anti-knockdown mods or bringing an Oberon just to make sure that i dont get knocked down in case the first rocket doesn't kill me outright, it doesn't make it less of a pain in the rear end.

     

    For godlike beings, Tenno have certainly taken quite the beating in the field as of late and i'd like to know if there are any plans to make deaths feel less frustrating again. I don't mind getting gunned down if i find myself without cover against multiple enemies, but getting oneshotted is not a fun experience, especially not in a PvE scenario. I chose Warframe over CoD for a reason afterall >:)

     

    G3 Spawning Mechanics, Spawn Rates (Attractors? ^^)

     

    I have recently maxxed out my mastery rank at 18 and obtained any still available weapons and warframes in the game, except for the Brakk. The Gustrak Three however are very unwilling to provide me with the Brakk Receiver and especially with opportunities to even fight them. most of the time i find myself in hunting squads running around for literally hours, being only able to attract syndicate death squads. Are there any plans to increase their spawnrate or give players tools / missions to go to where they have a higher ratio of spawning?

     

    Also, since they can now spawn in Defense and Interception Missions again, why does losing the original objective still fail the mission? Afterall, panicked Lotus DOES tell us to "scrap the mission", so it's kinda enraging to lose the only receiver they ever dropped because being busy fighting them ment the failure to simultaneously defend Interception Towers. And they've also repeatedly shown up to just blast the crap out of the cryopod i was defending, immediatly cancelling the fight.

     

    If the original mission is scrapped, then killing them should indeed become the sole objective and everything else a Bonus, not an additional handicap. Little more frustrating than them showing up on Earth and the third guy (after two are dead) LITERALLY one-hitting the cryopod, cancelling the mission. Having them show up in a dramatic fashion, crushing the Cryopod and Tenno i was trying to protect? Hell yes, that'd get my blood boiling, it would be atmosspheric as hell, you could even have them throw out a special taunt when they do it ("Oh, was that yours Tenno? SOOORRY"). Cancelation is just anti-climatic

     

    I stumbled across some ominous post about "Assassin Attractors" posted by dataminers on the wiki. I know it's unlikely you'll be able to comment on it, but IF such a thing were to be implemented, how would they function? Are they in a stage of development where statements about them can be made?

  15. Toggle abilities are becoming a fashion, and a good one :)

     

    A lot more frames need to change into the togglability system.

    We kinda need a better energy replenishing system than "TRINITY TRINITY TRINITY DEPLOYABLES" though. Because in the current state, lategame demands 4x corrosive projection and absolutely nothing else, or enemies scale into literal invulnerability.

  16. I've been able to do this repeatedly now, so i'll put it up as a thread.

    When you pick Nekros, in particular with white or black energy color, the bubbles of the corrupted nullifiers you spawn are still golden, same as the enemy nullifiers.

    Here's the kicker: With any other Energy Color, this bug did not occur.

    If however, my energy color was binary black/white or anything else making them keep their original bubble color, and my nullifier ghost entered the bubble of a regular nullifier, the game would freeze up in a complete stop of frames until my shadow has timed out standing inside the nullifier bubble. Somehow they can't handle nullifying each other while one of them is spawned entirely by my ability.

    These freezes extend up to time lengths that obviously lead to host disconnections, i was literally able to blast squads apart by having nullifiers walk into each other, creating mission cancelling disconnects.

    Might wanna get that checked out, until then i'd say nekros ultimate is a BIG no-no in high tier void missions, due to potentially crashing your game.

  17. I am pretty certain the Glaxion is not supposed to consist of half a dozen loosely floating pieces. The animations are still there, just the bits and pieces are in all the wrong places.

    Here's 2 screenshots of what it currently looks like:

    Left Side Look:

    http://cloud-4.steamusercontent.com/ugc/52123494523728153/3E2C1D1EE0D1A29DA07D9E432603270E086B41F0/

    Right Side Look:

    http://cloud-4.steamusercontent.com/ugc/52123494523728885/10CDCE5BD647B9968C4190C78CA30A242261746D/

    You might wanna put that back together ;)

  18. Came across a bug i hadn't ever seen before this hotfix. The corrupted nullifiers can suddenly skip the wall in one of the larger void halls and attack you / walk diagonally through the wall instead of taking the stairs the regular way.

    This is a screenshot of the stairwell in question: http://cloud-4.steamusercontent.com/ugc/52123494523726993/429518F3C8F675A6200CCE80A0BB9E77E6DB5C51/

    No other unit than Corrupted Butchers have displayed this behaviour. Butchers tended to do it more frequently while i was in melee range to that particular wall. Not really fun to be backstabbed through a solid wall.

  19. Before the hotfix this was all neat and fine and worked great, now the synoid gammacor simply charges 0 points of damage onto the Antimatter Drop Abilty of Nova Prime. It is the only weapon in the game i've found unable to be combined with this Ability and it worked perfectly before the Hotfix.

    Please fix this asap. You hit the Gammacor hard enough without making it useless on your newest prime frame.

  20. i wouldve preferred if at least the type of key had still been influenced by the syndicate. Now it just feels like im effectively getting one good key for 25k rep, especially considering two of the pack are guaranteed to be S#&$e.

    And is it a coincidence that i've tried out high level interceptions (Ceres) today and have found a disturbing absence of void keys at wave 4? Suddenly more than 50% of all runs yield a Natural Talent at the end, instead of a T4 key.

    Coincidence, or reinforcement of the 90-plat void key packs?`Seems awfully convenient dare i say. If the drop rates on regular maps have indeed been nerfed, T4 keys would now sit behind the highest grind-wall since their release, as a direct result of what is effectively a giant developer backlash against the community.

  21. Sorry but 3 keys for 25k? That's not even worth the hassle of potentially reducing my stalker/G3/Zanuka spawn chances with Syndicate Hunters coming after me.

    I was expecting to get at least 5 keys per 25k. I mean, i THOUGHT you were gonna multiply the price by 5 and decrease the reward quality, but an increase by 733%? Eight point three times the old price, for MUCH Less, considering now it's not even truely random but two guaranteed crap keys and only one good one?

    Effectively ONE good void key for TWENTY FIVE THOUSAND rep? No, sorry, that's not even worth the effort. That's effectively a price upgrade of factor 25, along with a randomization. At least guarantee me it's a T3 or T4 key of the former type my syndicate would've given me, instead of full randomization. i'm going to bring the 3 syndicates that hate me back to neutral and leave the syndicate system to rot until you rotate some actually good consumable use for the syndicate points back into the rotation.

    Way to overkill it. 96% Efficiency Reduction, along with randomization. You've taken it too far. I could've lived with 5 keys with 1 guaranteed good and 4 chances of more good ones. but 3 and 2 guaranteed garbage is pointless. i'd rather avoid syndicate death squads f***ing with my Hunter Farming, than getting a single key every week for my grinding (because let's be clear, all this effectively does is make high-tier reputation farming like we've seen on Viver, Draco, Cerberus etc pointless. If you don't have augment mods to go for, the syndicates no longer have a purpose.

    Why bother grinding an hour and a half for 38k rep to get a random key, when i can speedrun an interception mission 4 waves in 20 minutes, also getting a random key and being able to PICK wether i want T3 or T4 based on which mission node i choose? There is no more purpose to the grinding spots now other than exp farming, which still screws with your affinity booster monetization, so maybe find ways to create balance in those instead of rendering syndicates worthless.

    Good thing i stocked up on those keys. Others who were not so lucky might have to go through pointless grinding again just to literally get permission to play the missions they need. And you're not even monetizing out of that XD Or do you really expect people to buy your void key packs with one guaranteed good key at 90 platinum again, just because you backstabbed the syndicates?

  22. I still see Corrupted Vor teleporting himself into the floor on diagionals (ESPECIALLY the massive hall room with the river in the middle and the Defense Map Stairwells), causing him to fall 2000 meters before announcing his death without any loot.

    Kinda aggravating to fight him with a leveling squad, take him down to 10% hp only to have him teleport himself through the floor to deny us the loot. This isn't Dota afterall, denial shouldn't be a thing.

    Reocmmendation: Reset him instead of killing him or make him check the spots he teleports to more carefully >_

  23. Ok, so we have stealth-nerf of void drop-tables + this.

    DE is cutting is from prime parts. And so Ducats.

    My guess - Ducats for platinum.

    I'd guess it's way more banal. Right now new players can get 15+ prime weapons for platinum sold to them at like 12,50$ (with the 75% tokens being spammed at newbies as much as they are).

    It's an indirect grinding nerf to reincentivise Prime Access as well as their "Void Key Pack" which once used to be persistantly on the "popular" Market Front despite being 90 Plat for 5 Random keys which is ridicolously overpriced in my mind.

    Plus if i wanted to really get accusive i could say it's the same kind of "taking away their best toy" behaviour which was displayed by Microsoft when everyone heavily critiziced the XBOX One and they took out family sharing when they moved away from a digital only distribution. You're flaming me for what im doing while circumventing my monetization (make no mistake, i'd bet Viver, Cerberus, Draco and Stephano have cost DE hundreds of thousands of dollars in Affinity Boosters no longer necessary due to instant level 30 equipment as well as making prime accessories unattractive due to coming bundled with said useless boosters).

    It's an accussation that sounds drastical and i won't really fully back it until we see what the Syndicates are going to "rotate" into their reward schedules as a replacement.

    But if the truely CONSUMABLE syndicate rewards shrink from Spectres and Void Keys to just Spectres, i might as well try to reset all my syndicates to 0 and no longer care about them, i've gotten all the mods and weapons via trading :)

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