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Kevlareater

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Posts posted by Kevlareater

  1. As someone who has been blown up by grenades often in the void, whether on the move or standing still, I find it annoying we can't also throw a 'nade at the enemy and watch as shrapnel rips apart anything in the blast radius. But alongside the standard frag grenade, thee would be a variety of grenades/bombs the Tenno would be able to craft. They would be able to inflict moderate damage in a 25 meter radius with a 100% proc chance, but to offset this, would not be very cheap to produce, would force the Tenno to put away its weapon to throw it, and the blast radius can hurt or down the Tenno that threw it, if they're too close. They would also make for effective crowd control devices for frames that lack CC, or to enhance those that do. They would also be able to enter nullifier shields due to their very low velocity. The grenade functions:

     

    Frag Grenade - Would proc slash, puncture and blast. Like a real frag, the shrapnel would puncture enemy armor, cut them something fierce and the explosion could knock someone back or down.

     

    Flash Grenade - Would blind and stagger the enemy, leaving them open for finishers and stealth bonuses.

     

    Stun Grenade - Long electrical arcs stun and damage the enemy, cold proc to slow them down.

     

    Incendiary Grenade - Respectively corrodes and burns away enemy armor and flesh.

     

    Logic Bomb - Strips shields with magnetic proc and causes robotic enemies to turn on their masters.

     

    Greedy Grenade - Would suddenly jerk back all enemies, Tenno and drops in the blast radius to the epicenter. Can hurt the Tenno that threw it, but allies remain unaffected.

     

    Dirty Bomb - Procs gas, radiation and viral. 

  2. maybe they were trying to get a friend in and you joined?

    It would be far more logical to set the game to private. But logic tends to fail these people to the extent that I would imagine them having difficulty operating a blanket.

  3. *Nothing on Steel Meridian? May as well make something, since I support them*

     

    I like war. It has a purpose, it gives all involved a purpose, and it pushes technology forward so we can have new toys that kill masses of the enemy in hilarious and innovative ways that make us smile like Vor on a box of Greedy O's. Those of us in Steel Meridian fight for civilians and Tenno too weak or underequipped to handle the rigors of war. Of course, the time will cone when they will take up stronger arms and pay us back with their service, and we will reward that service. And I really don't care what Suda does, as its motives do not concern me. Yet.

     

    While the Arbiters ponder over what to do next, the space hippies worship the defunct human form, and Perrin worship Profit and make contracts that are life-threateningly disadvantageous for anyone that signs them, we and our allies, the Red Veil, get things done. We may not like the Veil's methods of getting things done, but at least they are doing something to improve this system.

     

    This is a galaxy of eternal war.

     

    All lifeforms currently living were bred for war. Look to the Grineer and Tenno as examples.

     

    And as war-bred beings, we try to fight for a just cause -- the freedoms of all to live as they please outside the boot of the Grineer, away from the Profit and without the useless, nagging Lotus mistaking mass slaughter for "balance". It may not be achievable, but fighting for something is better than dying for nothing.

  4. Was there any particular reason why DE nerfed both the accuracy and range on the Glaxion? Since this happened, I've had little choice but to either add Sinister Reach and sacrifice ammo mutation, or altogether trash the gun.

  5. I don't care about the damage a kubrow can inflict.

     

    I don't care about it utility, or lack of.

     

    I dob't care about the upkeep costs. If I'm gonna stay off Warframe for more than a couple of days due to real life stuff or if I'm playing a shiny new game, I'm putting Fido in the freezer.

     

    What I really care about and am getting sick of is losing the genetic lottery when it comes to breeding! Seven eggs and a lot of time between each, all the same traits when "randomly" generated, all failures in my eyes (now I know how Tyl Regor feels, but at least he's had some success). Always the same following traits, with the exception of one:

     

    Sex: Male

    Build: Skinny

    Race: Sahasa

    Pattern: Spotted (had a striped pattern once, but it was the same Sahasa otherwise)

    Status: Cosigned when above traits reveal themselves

     

    I've been trying to get a bulky female, pattern and race be damned. I also find the idea of giving someone hundreds of plat for a genetic template just because they won the genetic lottery, repulsive. All of the above are why I'd rather bring Carrier to battle. 

  6. With the introduction of of the Adventus Arrow Collection, I thought that DE missed an opportunity to improve on bows, and give people more reason to bear a bow than for its stats and innate punch-through. Trick arrows would add more utility to bows that allow them to deal with more than one foe that isn't lined up single file. We have the skins, and they already look like they could add some interesting mechanics, and all a Tenno would need to do is swap their old arrow skin for a trick arrow. Using the Adventus arrows as an example:

     

    AlternateArrowSkinsBundle.png

     

    (top arrow) The Meer would be a heavier than average arrow, because it contains a compound that when detonated by impact, releases a gas cloud that inflicts some damage and status which depends on the bow's stats, depending on element or elemental combo the bow is using (damage will be weaker than Torid and cloud will have shorter duration).

     

    (middle arrow) The Sylus arrow, when it hits a foe, would bounce from one nearby foe to the next, each bounce inflicting 25% less damage, for up to 3 bounces.

     

    (bottom arrow) The Cattaril. A lightweight and aerodynamic arrow, when fired, would generate a 'wake effect' from its fiercely spinning tail, which would damage foes in the arrow's general flight path with a chance to stagger. This would give the arrow an AoE effect, in a way.

     

    The original arrows on our respective bows would still be superior to inflicting heavy damage, but the trick arrows would be sidegrades. All the trick arrows would rely on the bow's stats and mods to determine how much more powerful the effects of the arrows will be, but will lose their penetrative nature unless using punch-through mods.

  7. god can we please stop with these -

     

    all these new weapons requiring older, lower-tier weapons is just annoying as f*ck; soon no one will dare forma or potato anything in case a new weapon gets released (or maybe this is what DE wants? )

    This, and they tend to be worse than the sum of their parts. Learned my lesson with the Panthera.

  8. 5 forma later (as a test) later, this gun is still weak compared to the many alternatives I could use. Unless there's a Vandal variant coming out "Eventually®", "Soon®" or any vague single-worded answers, I don't see the problem of at least improving the plethora of problems plaguing the gun (small magazine, long reload, high recoil, slow projectiles) if they aren't gonna touch the damage aspect of it.

     

    Then again, asking DE to at least look at this gun or any underperformers *coughIgniscough* is basically far too much to ask. I'm beginning to wonder why a feedback subforum exists.

  9. *equips Tonkor with multishot*

     

    *lets Mirage use it*

     

    *fires it into crowd*

     

    *disappointed that none of the grenades hit*

     

    I kinda wish the Tonkor launched proximity mines, so the explosion would actually hit something instead of needing a sniper's accuracy to use it.

  10. You have to do it a minimum of 15 times while using a passionate pledge.  (so yes it is additive) 

     

    Yes, it is a lot. But it will keep you busy for a day (in my case) or a couple.  The point of these events are not just to do them and be done in a short time span.  Plus if you are a mirage player, you will love the quanta vandal. 

     

     

    And at the rate of these hotfixes, this event is gooing to be soo much easier for the rest of you xD

    Thanks for the info. It doesn't feel like I'm making any progress and to some extent, it feels like I'm going backward.

     

    Yes, I'm a Mirage player (she's basically all I play).

  11. I don't understand. Are the scores supposed to add up, or do we have to achieve a mission score of 1500 in a single instance? If the former, this needs to be fixed; if the latter, that's a very tall order we're being asked to gulp down.

  12. This is how it went down "Hmmm a Corpus shotgun. Cool, cool. Perhaps it coul-OH MY GOD IS THAT TELLURIUM? NOPENOPENOPENOPENOPENOPE."

    I felt the exact same way when I saw the Ripkas required tellurium to make. I'd rather give DE money than play another minute or Archwing, that's how much  I hate it.

     

    But yes, I do like the concept of a Corpus shotgun. Can't let Grineer have all the shotgunny fun.

  13. My WF forum pet peeve are players who blindly state that Ember is horrible.

    I know -opinions and all, but it gets to a point where it's repeated so much it becomes this weird anti-ember propaganda campaign.

    I bet half the players haven't even played Ember and just go along with the hive mind. In contrast, I don't find Volt to be so great, yet players swear he's top tier.

    I do great with Volt, but I also do great with Ember. I just don't get the best unanimous Ember hate.

    I don't outright hate Ember, I believe despite her fiery nature, she's very delicate to mod for. Too much in any direction and her powers are a combination of tickling the enemy, cannot reach them, last too short or are energy-inefficient. I play Ember Prime enough to know she's still more glass than cannon.

  14. Favorite: Mirage.

    - Not tough to say at all. I love her performer theme (harlequin head is best, in my opinion), and she goes nowhere without rocking her red/black/white look. Mirage, with Hall of (Malevolence) Mirrors and Eclipse, can make any good weapon even better, and any bad weapon viable.

     

    Meh (frame): Saryn.

    - She's very aesthetically pleasing and her Miasma is a good skill, but that's it. Venom is not a very good skill as it requires a shotgun to hit the spores and an enemy to survive the pellets; Molt doesn't draw enough aggro and when it does, cannot survive many hits; Contagion is worthless because... *sigh* eff it, I wanna skip the novella about what I think of this skill and say I try not to press 3 to waste energy and die.

     

    Favorite weapons

    - Primary: Phage

    -- In Mirage's hands, more tentacles = more schoolgirls enemies lying down wherever she walks.

     

    - Secondary: Dex Furis

    -- Had these weapons since last year. They've always been my go-to weapon when I wanted to be a one-Tenno firing squad (nowadays, it's used to pop bubbles).

     

    - Melee: Jat Kittag

    -- Mistah J, as I like to call it whenever I give it to Mirage (you can kinda sense where I'm going with this). Berserker, Primed Reach, Crushing Ruin and an enemy squad are all that's needed to swat more unfortunates than a Twitch troll.

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