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Yezzik

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Posts posted by Yezzik

  1. I've said it before and I'll say it again, the best way to do this is to move as many rewards as possible to completion rewards for starchart nodes, to clear up both the Market and drop tables.

    Finish a node five times? Have that node's common mod reward. Ten? You've just earned yourself a normal weapon blueprint. Twenty? Look at this shiny new uncommon mod you've earned. Fifty? It's Codex entry time. A hundred? Here's the specific rare mod tied to that node.

    Then you go above and beyond for prime parts, which are honestly best off being made into skins for their base weapons to serve as bling without requiring an increase in player power.

    The idea is it gets players out into the entire Starmap, instead of just playing Chase the Alert all day long.

  2. No RNG, only grind. Junctions prove you can make planet-wide quests for rewards, DE, so I think you should use a system like that for every mission node (For getting the rewards, not for unlocking the nodes). That's plenty of room for all the rewards in the game, and would actually see players spread out across the whole starmap instead of just sticking to one or two locations at a time because those nodes are where the alerts are at that moment.

    I don't care how long the grind is, but it's the RNG that made me stop playing, and it's the RNG that made me wait for this update so I could see for myself if you'd actually fix the system or just give us a side helping of RNG with our RNG that we didn't want in the first place.

    No RNG, only grind.

  3. 1 minute ago, DrBorris said:

    And? You still shouldn't bash it without trying it. This seems to be an improvement in every way as compared to what we had. Is it perfect? No, but can you honestly tell me that you thought RNG was going to die? At least now we can weigh RNG a bit more in our favor so even that aspect is improved.

    I haven't bashed it. But a long enough grind (ideally with Plat rush that takes the Plat out of the economy) can replace any RNG.

  4. 4 minutes ago, DrBorris said:

    It has been how many hours? Two? Good lord please at least try it before casting stones. The concept is leagues better than what we have before, you can't expect Prime stuff to be handed to you on a silver platter.

    I was at work. And I vastly prefer grind to RNG, so if there was a way to spend a specific amount of whatever currency to guarantee a part I wanted...

  5. I haven't had a chance to play it yet, but from what I've managed to glean from the forum and Reddit, it seems like the RNG is still going to be the limiting factor here, without any reliable ways of mitigating it so you don't get screwed over time and time again.

  6. On 4/6/2016 at 7:20 AM, TheJagji said:

    Why would they fix the current system, when they have are going to replace it with a new one? There is no point in doing that. lol

    Why bother enjoying life when we're all going to die anyway?

  7. 2 minutes ago, Fifield said:

    A very specific aspect of Warframe's RNG yes, but the terrible bit is mostly down to being compelled to repeatedly run the same boring missions.  
    I honestly wouldn't mind an anti-grindwall for getting Inaros ie ~50 different challenging missions instead of ~50 spy missions.

    For me, variance in mission types wouldn't fix anything.
    I'd still just see it as time wasted not getting any closer to what I wanted.

  8. I dislike RNG. Have you ever done the Ravenholdt grind in World of Warcraft?
    You farm items that, though they have a random drop chance, you're guaranteed to get some.
    In half an hour, you've made a good chunk of progress toward your goal. You can SEE that progress. You can QUANTIFY it.
    You put the time in, and that rep bar WILL fill out completely.

    But prime parts? Every time I don't get one I'm after, I consider that wasted time.
    I'm not making any progress toward my goal at all.
    Nobody's going to want to buy the junk I got instead, and the only way I can soften the RNG is through Platinum.
    That's bad.
    It doesn't make me want to pay money, and just makes me want to play other games.

  9. 8 hours ago, Nariala said:

    Host migration immediately flags the game as a private match. The only one not effected by this strangely appears to be the new host. You cannot gain rep or challenge progress, and it often invalidates the existing progress. 

    So the rule of thumb when trying to do things in conclave is, when host migrates, abandon ship. 

    The game does, however, feel perfectly free to consume the challenges you've already completed in that match, just not give you credit for them on the weekly ones.

  10. 58 minutes ago, hazerddex said:

    dude chill they probably are going to change how rng works maybe make it like the sorties where it reduces the drop rate of a certain prime part after getting it from the void it still in th early stages

    Given they haven't put such a fix in the current system, you'll have to forgive me for not believing they'd bother putting it in the new one if it's as far-off as you say it is.

  11. Devstream 72 confirmed one of my lasting concerns about Starchart 3.0: that it wouldn't address the elephant in the room of acquiring Prime parts at all. Steve talked about alleviating burnout, but only in terms of changing the tileset and perhaps gameplay; he said NOTHING about the true problem, which is and remains RNG.

    All the "oh look, this time it's a Capture mission on Earth" won't fix anything if you're still never going to get the parts you're after--and it'll only make things WORSE given you won't even be able to specify what you're after like you currently can (to a degree) by doing a particular mission. All DE are doing is polluting the rest of the game with the problems that ruined the Void, and making those problems worse as well.

    And no, "use Trading" is not an answer--Trading chat is a cesspool of people screaming desperately to be heard over one another, trying to sell items nobody wants to people trying to scan the fast-moving walls of text for the items they're after. An auction house is needed as soon as possible, as well as some kind of Group Finder functionality to do the same for Recruiting chat.

    We need methods of making guaranteed progress, so that players don't waste hours on yet another high-level Survival, earn nothing useful to them, sit back in their chair and think "what a waste of my time."

    Because that's a guaranteed way to make people give up on your game--and thus not want to give you any more money.

    TL;DR: Unless Starchart 3.0 actually addresses reward RNG, it will fix NOTHING and only make player burnout WORSE.

  12. With this game's reliance on mobility--and by that I mean jinking around madly like a five-year-old throwing a tantrum in the middle of a sugar rush--melee doesn't work, and we certainly need more area-of-effect weapons.

    Hell, even if mobility got nerfed tomorrow, melee STILL wouldn't work, because guns are superior at any range and can kill a hell of a lot faster and more conveniently even if someone's trying to wail on you up-close.

  13. 20 hours ago, (PS4)Double991 said:

    Remember that as long as there are 6 challenges a day, that's 42 challenges a week. They want you to do less than half.

    Seems fair when you think of it that way.

    I usually get four. That means I need to do 71% of all weekly challenges.
    That's five days a week of doing every challenge.
    That's simply not sustainable.

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