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(PSN)Hooligonzo

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Posts posted by (PSN)Hooligonzo

  1. I'm sure I'm not the first person that clicked the wrong thing in the Foundry only to find he's committed a pile of credits and resources - some of which might be high-end like Orokin cells and FORMA - to building an item that he doesn't reeaaally want to build, but happened to click something that looked similar.

     

     

    Why isn't there a way to cancel build jobs?  Up until the item becomes Claim-able, shouldn't we be able to stop the process and get refunded our junk?  Or at least a cut of our junk?  Rounded up, of course, so that things like a Forma aren't a total loss.

     

    I mean, seriously.  We're space ninjas in the superfuture and we open implosive singularities with our BRAINS, but we can't go Whoah Whoah Wait-a-Minute, Stop Making That Sword - doesn't that seem strange?

  2. Because that's the rumor I'm encountering in a group right now, and it has that ounce of plausibility that's giving it traction with the group.

     

    Two nights ago, I went 40 minutes in a Survival game and nobody thought twice about sprinting; we were running all over the place.  Tonight, some folks insist it's integral strategy to hit the 30 minute mark.

     

     

    So what's the truth; Does sprinting affect Life Support, or is this a hilarious rumor?

  3. Oh, I know that.  I can also avoid the camera entirely, like a ninja, and have some teammate spring the alert as I am walking through, like a ninja, and set off the lasers, throwing me on my &#!.

     

    Point is, there are a lot of lasers, in every Corpus area.  It looks ridiculous seeing a team of guys sliding through lasers.  Why does sliding make you security laser proof, anyway?

     

    I am not saying there isn't a way to deal with lasers, I am saying it would be nice if there was another way to deal with the lasers.

  4. Farming is terrible game design.

     

    It says less about other people and more about you that you ate up that farming repetition and feel it an injustice that there are now other avenues to acquire the same gear you threw down hours on essentially jumping through the same hoops and rolling dice to acquire.

     

     

    Farming is a time sink; it's a waste of time, of life.  It's an artificial way to lengthen gameplay.  It's an awful way to approximate scarcity.  It's terrible design.

     

     

    Warframe has done very well to limit its farming or the necessity of it.  That it continues to take steps to keep it in check is both heartening and inspires confidence in Warframe's future.  What the game "loses" in your shiny toys seeming less shiny to you because other people have better access to them, the game "wins" in that gear becoming more accessible, that friends can cooperate their efforts to help each other finish blueprints, and that Trading channel business has another avenue to shift capital around the playerbase.

     

    The best part is you have a choice; you can choose not to view this as a loss for you.

  5. I think each Warframe needs a new, exclusive Passive Modification of the Ability Polarity.

     

    I also think a new 5th Ability would be something to consider.  A lot of Warframes have some particularly weak skills.

     

    Excalibur, for instance, has Super Jump, which is next to totally useless and is so wrapped up in its own animations that the bonus height isn't even usable; I never equip this card these days.  I also found Slash Dash to be dubiously useful, so I don't tend to use that mod, either.  Point is, though this is how I choose to play Excalibur, he has a sore lack of choices overall.  Every Warframe has a lack of ability choices that could be better met and improve them all; every Warframe has a shortcoming somewhere or could use an expansion to better define them.

     

    That might be a good tree to bark up for an "Always Available" Zero-Energy ability, or some Passive ability cards.

  6. I just really started playing in late January.  The game is fun.

     

    There are some obvious flaws with the Market pricing, but those can be avoided, and everything that really matters is fairly priced (Reactors, Catalysts, quick access to tater'd Sentinels, Weapons, and Warframes).  It still grinds my gears that I am paying for Palette Colors, but mostly that they're that expensive rather than the notion of paying for cosmetic options - which are ideal microtransaction material - and that the Classic Palette at least isn't discounted.  On the other hand, they gave out a very nice Valentine palette recently with a variety of strong reds and warm nearly-whites and nearly-greys.

     

    As a new player, I think the game is unfortunately light on narrative - and hence, light on character, plot, and in-character motivation - and it could use another game mode or two.  My biggest complaint is actually the positioning of the Lotus messages during gameplay; the horizon line is the absolute worst place to put messages in an FPS or 3PS game as it obscures the ever-important ACTION.

     

    I don't know how resource acquisition used to be, but I've found it comfortable as a new player.  Asking for taxi rides to places for particular components, or to take on Alert challenges, is a bit cumbersome but it provides some clumsy measure of access where there could otherwise be none at all, and then people couldn't do things like build a Sentinel with a Blueprint until they were able to get to Neptune, which would be an obvious flaw.

  7. If you enjoy the weapon, you put a catalyst on it.

     

    Just be sure you enjoy it and could use the Mod capacity.  That's easier to judge on weapons, generally, since they tend to have plenty of available modifications and every Mod you cram on there makes the weapon whoop more &#!, and enjoyment is directly proportional to &#! whoopage.

     

    Sentinels, they can go without Reactors and Catalysts and it's not a big deal, typically.

  8. I agree with the sentiment that you "can't please everybody" - but I have to say that I am glad to be in the "pleased" camp this time.

     

    If you want to still farm up pieces, keep doing it.  Now other people have more options; they can throw in the towel when the Random Number Generator bends them over, they can go into business supplying other people Prime parts, or they can pool resources with their buddies to get goals done collectively.

     

     

    So, yeah - if there had to be a losing side on this matter, the loss is well-earned.

  9. I would love it if Regen behaved differently.

     

    Like, ya know, your Sentinel actually soaked up its limit of damage, died, and came back.

     

    Or at least if Regen would have a brief moment of invulnerability when it went into action, to both signal that Regen happened and to keep the Sentinel from dying the very next second.  Give it a moment to breathe or for you to run by something.

     

    I dunno how to describe it, but treating it like a health bar extender blows.  Like I was in a Vault run and found this electrical looking thing, I didn't know what it was so I went for a closer look and it killed me.  I guess it was an engine or something?  No idea.  But of course the Sentinel followed me in and was obliterated in what was qualitatively one hit.

     

    It would have been nice if it had fired off Regen, but had a moment for me to crawl out of that death trap, instead of using Regen and immediately being clobbered by it.

     

    I mean, it's ... such a nebulously useful card.

  10. I agree on ALL clan techy weps should be dojo only.. Would encourage players to join clans / be active / play more together (=

     

    I think I am active/playing with others plenty whenever I queue up with randoms.

     

    Frankly, Clans are great, but demanding Clan "participation" for access to things is rather a good way to ostracize people.

     

    I've been playing games for rather a long time now, and one thing I have never fallen in love with in all that time is the shade thrown by the umbrella of "Clan" mechanics.  I don't know these other players and I don't like the prospect of getting to know them or endear myself to them, or pretend to be their friends - or whatever - for access to game content.

     

    I meet a lot of fine people queuing up with randoms, but I have had my fill of feigning allegiances just so I can make a stupid flamethrower.  I'm in a clan now and the guy running it seems an alright guy, but you know what?  I don't care about the clan, not even a little bit.  Clan is a wall I am jumping over just to see what is on the other side.  I feel like I am pretty much in a clan just to see if there is any fun to be had with the Corpus tech - why it's behind a Clan wall I'll never understand - and to make a Djinn.

     

    The notion of effort and working toward clan tech is hilarious - it's just funneling resources into research.  Let's not pretend that is a monumental effort, and let's definitely not pretend that one reaps what one sows from days of research and piles of resources.  Most clan tech is novelty.

    I am not a clan-oriented player.  I resent putting on that wool.

  11. The game is light on narrative, drama, and set-piece action.  It has all these invasions, which are great, but nothing cuts through the repetition of doing the same mission 3 or 5 times for the Battle Pay requirements.

    And outside of that, the game has been delightfully light on repetition.  The only really farmy elements seem forgivingly farmy, and mostly that's going for parts for specific Prime gear.

     

    This is one of the strongest Free-to-Play games going, but it's not really doing enough to distinguish itself from its business model.  It's in sore need of some more polish in places, some more narrative beyond Lotus's once-charming-and-increasingly-irritating windows popping up in the middle of view, and it needs more maps, even allowing for how much variety they squeeze out of the gameplay of each map they produce.  Warframe needs some things in the way of career tracking and career goals, developing relationships (and benefits) with the game's factions, and more ambitious ways to mix up its very solid gameplay.

     

    Fortunately, Warframe seems like it's DE long-in-the-making baby, and I expect they're going to take very good care of it.

  12. I'd like to see Infested skins.

     

    I'd like to see a few Warframes, Skins, and Heads that incorporate Corpus and Grineer design elements, too.  It even makes sense, since they hire Tenno themselves.

     

     

    I also disagree with the position that the Excalibur Prime should never see public release, at least on the PS4, since PS4 players never had an opportunity at it.  I'd even say that'd be massively disappointing as a player that picked Excalibur for his first Warframe and looked forward to the Prime version ever since that first flip through the Warframe section of the Codex to only find out later it was unavailable.

  13. We should have enough Sentinel-usable Modifications for us to have to make choices about certain things.

     

    There are 22 Sentinel Mods in total, 10 of which are Sentinel-specific (Vacuum for Carrier, Vaporize for Deth Cube, etc) meaning any one Sentinel has access to 14 Modifications.  Of those, 2 do not play well together, meaning either Regen or Sacrifice, but not both.  Of the remaining, 1 of them is stupid Spare Parts.

     

    There aren't many difficult decisions to make with those 8 Modification Slots on a Sentinel when you qualitatively are picking from 12 Modifications at a given time, assuming you have all of them.

  14. The Infested surely "own" some place, somewhere, maybe even a number of planets.

     

    We don't go there because whatever they're holding is a massively lost cause.  Their holdings are too far off and too far gone for any clean-up to be feasible, so we maintain civilized holdings and prevent Infested from setting up camp.  It's a full-time job.

  15. I've thrown every mod I can on my Sentinels and I've got goodly handfuls (and even piles) of Mod Points unused.  I have empty slots.

     

    Why are there so few Sentinel Mods?

     

     

    Browsing the list of Warframe Mods, these seemed like great candidates to share (or totally shift) to Sentinels:

     

    1) Diamond Skin, just because.

    2) Flame Repellent, just because.

    3) Warm Coat, just because.

    4) Stretch, because Sentinels have abilities and ranges, too.

    5) Thief's Wit, because this seems a great Support Role card, especially for Carrier.

     

     

    Additionally, though it's an Aura card, Enemy Radar or a Sentinel-equivalent Mod seems like it would be really handy to expand the Sentinel Support Role by allowing them to also play Spotter.  Come to think of it, maybe a Spotter Mod would be nice, that'd steadily highlight hostiles....

     

    Anyhow, what I'm mostly getting at is that those first five seem like Modifications that Sentinels should be able to access, and they certainly have the room for them.

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