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JohnMarkLee

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Posts posted by JohnMarkLee

  1. This isn't the full redo, from my understanding. That drops in U14. This is just the preview event.

    Just the preview I see... Thanks for the info.

     

    "Mouth" is a new boss in U14. And they have only recently started on new mobs. I don't know if they even make it to U14

    Boss? I thought it was suppose to be something like the Scarlacc in Star Wars but smaller. It grabs you with its tongue and puts you in a random place in the map. 

     

    I thought the mouth was in the room with the new J3-Golem, not the actual boss.

    It's a part of the boss fight. And a part of the boss.

    Isn't it suppose to be put in random locations of the map?

  2. Of course a new warframe is coming out. Every big update one comes out. Examples:

    - Update 13, Hydriod

    - Update 12, Zephyr

    - Update 11, Valkyr

    I have strong feeling its going to be like a "Knight" because of the devstreams showing shields coming with swords. 

    (Nobody say anything about this game being about ONLY Ninjas... Look at Hydroid-Pirate, Excalibur-Samurai, Vauban-Engineer, Oberon-Paladin, Rhino-A Literal Rhino)

  3. I dislike the fact that Nyx absorb is resistant to Mag damage now. It basically screws people over who have magnetic damage and want to help nyx make a bigger boom.

    It seems it takes away some of the teamwork and power combos that you can actually do instead of run & gun... 

  4. So I was watching the cinematic trailer, "The Prophet" and I thought how come this doesn't happen in-game? I thought about the secret Escape mission you have to do once you get captured by the Harvester. What about your friend break you out. Here is how it works:

     

    1. Player is Captured:

    So lets say BillyJoeBob101 gets captured by the Harvester. 

     

    2. Player can choose to Escape or Distress Call

    You can choose to do the Escape mission and Escape, or you can choose to send a Distress Signal to Lotus and she will notify all friends and clan members of your kidnap. Those who were notified will get a message in their inbox once they log in. 

     

    3. Buddies come for the Rescue

    Your buddies come to save you or... A AI of you. It will be like any rescue mission where they rescue your Warframe and help escape. However, theres a bit more to it than that. They have to go around and get your weapons for you or once they release you from containment you go get your own weapons. There is also another catch... If the guards pull the alarm Alad V will know of your rescue an attempt to counter your reinforcements with the Harvester. If they fail they captured also and if they succeed... Then you are rescued. Even if they manage to get through the guards without being spotted Alad V will be waiting for them at your containment and will release the Zanuka on you instead. So either way you get a boss battle. After you are released and got all your gear you extract and complete. 

     

    4. Rewards

    - Rare mod will be dropped by killing Zanuka

    - Detron will be dropped by killing Harvester

     

  5. I made a clan emblem about a week ago. I been checking my gmail daily and I didn't see anything notifying me about my emblem. I am also aware it goes into the game after the next Hotfix/Update. And theres been about 2-3 Hotfixes the past week. My clan is The Tenno Brotherhood. Can I get some info on whats going on?

  6. Well the solar system kinda IS a galaxy. The human race hasn't really traveled far out without the use of probes. Our galaxy could very well be bigger than we thought. And a Universe is made up of thousands if not millions of galaxies. That's just my opinion. Some one else might have a different one.

    No it goes Space Rocks < Meteoroid < Asteroid < Moon < Planetoid < Planet < Star < Star System < Galaxy < Universe < Multiverse (Possibly)

  7. Now some of these suggestions might of already... You know... Been suggested... But I want to bring them back up and add some of my ideas with them.

     

    Upgrade-able Rooms

    Instead of having multiple rooms that are better versions of another room. Why not just have us, have the ability to upgrade it in the room options. For example:

    - Barracks

    - Shadow Barracks

    - Storm Barracks

    - Mountain Barracks

    - Moon Barracks

    However some rooms like the Great Halls can probably stay the same for space and expansion.

     

    Hangar

    Devstream 28 announced personal player ships to be coming out soon. This will be a large room that has a large open place for ships to enter and land. This can be the starting area of the Dojo. The room has 1 door for entering and exiting.

    mXrx2TC.jpg?2?8492

     

    Gambling Hall

    A large open casino, cantina-like room where players can hang out and gamble. There is a bar to buy items at cheap prices which can be used entertain the players, how some other items can be used to help players in duels or in missions. Only some are reusable. The room has 2 doors. One for entering other is for another a race (see below).

     

    You have to hire a bartender to run the bar. Each bartender has an item only they can sell. However other items all bartenders can sell. Also all items are accessed by gear menu. (DE please enable gear menu in the Dojo for this to work... lol.)

    All credits that go into the bar are transacted to clan vault.

    Universal Items:

    - Sake, causes the player to dance uncontrollably for 10 seconds. [50 Credits]

    - Water, can be drunk or splashed at players. [50 Credits]

    - A cup, temporary gear to hold liquids. [10 Credits] (Reusable for 3 liquids)

    - A bottle, yours to keep gear that hold liquids. [500 credits] (Reusable)

    - A bowl, temporary gear that holds food. [10 Credits] (Reusable for 5 foods)

    - Ice Cream, can be eaten or thrown at players. [50 Credits]

     

    Bartenders:

    Hiring the bartender will require donations from personal credits. Paying them takes money out of the clan vault. They receive their paychecks automatically. If you don't have their money they will wait 3 days until you do then they will leave. They can also assign special alerts or quest. Rewards do not come out of vault.

    Krag Cogar:

    A Grineer who was a former assistant of Hay Vek and is obsessed with his hatred for Hay Vek. He retired from the Grineer Corps. to be a merchant, because it was a more suitable way of living he states than being a "slave".

    He cost 5000 credits to hire and a pay check of 700 per week. (100 per day) 

    His special items are:

    - Skate Fang (5), increases base damage by 50%, but player is poisoned by -5% per sec. 35 sec duration. [1500 Credits]

    - Kubrow Milk (5), restores 50% HP, Shields and 100% Stamina. [500 Credits]

    Example Missions:

    - Swift Intervention, Extermination Mission of 210 Enemies [Rewards: 10,000 Credits, 1000 Rubedo]

    "The old geezer is at it again. The spuckled piece of dust should just rot in a shipyard, hes getting nowhere with this. Anyway I heard old uncle Vek is sending more marines to Earth. After what you guys done the past few years its a clever but reckless plan. Go stop his reinforcements"

    Anua

    A Corpus merchant who has a goal to surpass Darvo. She dropped out of the Corpus Academy after realizing that why does she need a boss when she can be her own boss.

    She cost 5000 credits to hire and a pay check of 700 per week. (100 per day)

    Her special items are:

    - Infested Lungs (5), enhance stamina to be unlimited while decreasing HP and shields. 15 sec duration. [1000 Credits]

    - Plasma Slooshi (5), turns all HP into shields but leaving HP at 10. [1000 Credits]

    Example Missions:

    - A Friend In Need, Rescue 2.0 Mission of 5 Wardens [Rewards: 5,000 Credits, Fieldron]

    "A old friend of mine got caught trying to steal feildron from Corpus supply camps. Please go rescue her? If you do then you can bet your arse that you will be well awarded."

    Specter

    Members can donate a specter to run the bar but the specter can sell universal items. Specters do not have a hiring cost or paycheck. However they only can run the bar for a week and they are gone. They can not assign mission and cannot be taken back. Only one specter can run the bar at a time.

    They also will start taunting randomly. For Example:

    Anua "I always wondered Tenno, do you trust Darvo? Or are you just another pawn in his monopoly?"

    Krag Cogar "Hey I heard Hek has a "warframe" of his own. It's as strong as yours... or even stronger..."

     

    Mini-Games:

    There will also be mini-game decorations that can only be placed in this room. PvP games can be bet credits on and the winner can win credits. Some classics are PvP such as:

    - Checkers

    - Chess

    - Darts

    Others games are: 

    - Brawling, a mini dueling zone where 2 AI will brawl each other in close combat. A brawl occurs every hour and can last for 5-20 minutes. Given enough time for players to place bets on who will win. Winning bets get credits while loosing bets go to clan vault. Brawlers varies: From Butchers vs Power-fist to Scorpion vs Pod Crewman.

    - Slots, yes... the terrifying slot machine that might or might not eat all the credits in your wallet. If it doesn't then it alternatively fills your pocket with credits! 

    - Matching, easy way to loose or gain credits. Will have 30 cards to match and every match you receive 100 Credits.

    .

    Take note winning credits from other games do NOT come form the clan vault. Instead another source. Well upon creating any of these decoration mini-games the Warlord or clan leader must sign allegiance to a faction. In doing so every week the clan will be assigned a special operation. This operation must be completed or else funding for these decorations will cause them to become unavailable. However not destroy just "Out of Order".

    3vyDHbX.jpg?1?2045

     

    Combat Simulator

    Room:

    A large simulator which is suppose to simulate real mission scenarios.

    Here Is how it works. Inside there will be a semi-flat room where you fight. There is also a room inside the wall which can be accessed by a door on the other side of the room. The door leads upstairs to a window which gives a clear view of the "battlefield". The room with the window is the control center. It has a panel which can spawn enemies.

    Here is the purpose of the control room inside the wall. Say a officer wants to test a recruit. The recruit will stay in the center while the officer goes up to the window and spawn enemies to test the recruit. 

    Lone Training:

    Now what if I want to practice alone? Up in the control room there is a teleporter which will teleport you to the "battlefield" once you spawn the enemies you want to fight.

    Simulator Scanner:

    Now it would be too easy if you access to the enemies already. Once this room is built everyone will be given a simulator scanner in their foundry. After they craft they must scan enemies to be used in the room.

    Scans varies from clan type, regardless of unit type:

    - Ghost 50 scans per Unit

    - Shadow 100 scans per Unit

    - Storm 300 scans per Unit

    - Mountain 500 scans per Unit

    - Moon 1000 scans per Unit

    Spawn:

    Spawn limit is 30 Capacity:

    1 Capacity Units:

    - Orokin Drone

    - Shield Ospreys

    - Butcher

    - Pod Crewman

    - Charger

    2 Capacity Units: 

    - Scorpion

    - Flame Blade

    - Power Fist

    - Corrupted, Elite, Normal Lancers

    - Troopers, Elites

    - Corrupted, Elite, Normal Crewman

    - Detron Crewman

    - MOAs

    - Leapers

    - Runners

    - All Crawlers

    5 Capacity Units:

    - Guardians

    - All Crawlers

    - Sniper Crewman

    - Ballistas

    - Shield Lancers

    - Seer

    - Rollers

    - Corrupted, Elite Heavy Gunners

    - All Ancients

    - Oxium, Leech, Mine Ospreys

    - Guardian, Corrupted, Shockwave, Fusion, Railgun, Anti-MOA

    - Guardian Drone

    - Tech Crewman

    10 Capacity Units

    - Prosecutors:

    - Napalms

    - Bombards

    - Tech Crewman

    - All Eximus

    15 Capacity Units:

    - Captain Vor

    - Lech Kril

    - Nef Anyo

    - Kela 

    - Jackal

    - Sargus Ruk

    - Tyl Regor

    30 Capacity Units:

    - Lephantis

    - Hay Vek

    - Henya Pack

    - Alad V & Zanuka

    - Ambulas

    - Raptor

    Specters

    Specters can also be scan to be put in Simulator. However custom built specters may also be donated into the Simulator.

     

    The picture below is a brief example of what the room may or may not look like.

    L003PMR.jpg?1?5487

     

    Dorms

    Clan member "hotel" rooms in the Dojo which can be renovated for players. Where they can access their foundry and arsenal just from there. It also has a window which shows a stunning view of space. Its up to the Warlord/leader whether the dorms will be taxed or not. 

    Minimum Tax: 0 per Day

    Maximum Tax: 1000 per Day

  8. Now some of these suggestions might of already... You know... Been suggested... But I want to bring them back up and add some of my ideas with them.

    Upgrade-able Rooms

    Instead of having multiple rooms that are better versions of another room. Why not just have us, have the ability to upgrade it in the room options. For example:

    - Barracks

    - Shadow Barracks

    - Storm Barracks

    - Mountain Barracks

    - Moon Barracks

    However some rooms like the Great Halls can probably stay the same for space and expansion.

    Hangar

    Devstream 28 announced personal player ships to be coming out soon. This will be a large room that has a large open place for ships to enter and land. This can be the starting area of the Dojo. The room has 1 door for entering and exiting.

    mXrx2TC.jpg?2?8492

    Gambling Hall

    A large open casino, cantina-like room where players can hang out and gamble. There is a bar to buy items at cheap prices which can be used entertain the players, how some other items can be used to help players in duels or in missions. Only some are reusable. The room has 2 doors. One for entering other is for another a race (see below).

    You have to hire a bartender to run the bar. Each bartender has an item only they can sell. However other items all bartenders can sell. Also all items are accessed by gear menu. (DE please enable gear menu in the Dojo for this to work... lol.)

    All credits that go into the bar are transacted to clan vault.

    Universal Items:

    - Sake, causes the player to dance uncontrollably for 10 seconds. [50 Credits]

    - Water, can be drunk or splashed at players. [50 Credits]

    - A cup, temporary gear to hold liquids. [10 Credits] (Reusable for 3 liquids)

    - A bottle, yours to keep gear that hold liquids. [500 credits] (Reusable)

    - A bowl, temporary gear that holds food. [10 Credits] (Reusable for 5 foods)

    - Ice Cream, can be eaten or thrown at players. [50 Credits]

    Bartenders:

    Hiring the bartender will require donations from personal credits. Paying them takes money out of the clan vault. They receive their paychecks automatically. If you don't have their money they will wait 3 days until you do then they will leave. They can also assign special alerts or quest. Rewards do not come out of vault.

    Krag Cogar:

    A Grineer who was a former assistant of Hay Vek and is obsessed with his hatred for Hay Vek. He retired from the Grineer Corps. to be a merchant, because it was a more suitable way of living he states than being a "slave".

    He cost 5000 credits to hire and a pay check of 700 per week. (100 per day)

    His special items are:

    - Skate Fang (5), increases base damage by 50%, but player is poisoned by -5% per sec. 35 sec duration. [1500 Credits]

    - Kubrow Milk (5), restores 50% HP, Shields and 100% Stamina. [500 Credits]

    Example Missions:

    - Swift Intervention, Extermination Mission of 210 Enemies [Rewards: 10,000 Credits, 1000 Rubedo]

    "The old geezer is at it again. The spuckled piece of dust should just rot in a shipyard, hes getting nowhere with this. Anyway I heard old uncle Vek is sending more marines to Earth. After what you guys done the past few years its a clever but reckless plan. Go stop his reinforcements"

    Anua

    A Corpus merchant who has a goal to surpass Darvo. She dropped out of the Corpus Academy after realizing that why does she need a boss when she can be her own boss.

    She cost 5000 credits to hire and a pay check of 700 per week. (100 per day)

    Her special items are:

    - Infested Lungs (5), enhance stamina to be unlimited while decreasing HP and shields. 15 sec duration. [1000 Credits]

    - Plasma Slooshi (5), turns all HP into shields but leaving HP at 10. [1000 Credits]

    Example Missions:

    - A Friend In Need, Rescue 2.0 Mission of 5 Wardens [Rewards: 5,000 Credits, Fieldron]

    "A old friend of mine got caught trying to steal feildron from Corpus supply camps. Please go rescue her? If you do then you can bet your arse that you will be well awarded."

    Specter

    Members can donate a specter to run the bar but the specter can sell universal items. Specters do not have a hiring cost or paycheck. However they only can run the bar for a week and they are gone. They can not assign mission and cannot be taken back. Only one specter can run the bar at a time.

    They also will start taunting randomly. For Example:

    Anua "I always wondered Tenno, do you trust Darvo? Or are you just another pawn in his monopoly?"

    Krag Cogar "Hey I heard Hek has a "warframe" of his own. It's as strong as yours... or even stronger..."

    Mini-Games:

    There will also be mini-game decorations that can only be placed in this room. PvP games can be bet credits on and the winner can win credits. Some classics are PvP such as:

    - Checkers

    - Chess

    - Darts

    Others games are:

    - Brawling, a mini dueling zone where 2 AI will brawl each other in close combat. A brawl occurs every hour and can last for 5-20 minutes. Given enough time for players to place bets on who will win. Winning bets get credits while loosing bets go to clan vault. Brawlers varies: From Butchers vs Power-fist to Scorpion vs Pod Crewman.

    - Slots, yes... the terrifying slot machine that might or might not eat all the credits in your wallet. If it doesn't then it alternatively fills your pocket with credits!

    - Matching, easy way to loose or gain credits. Will have 30 cards to match and every match you receive 100 Credits.

    .

    Take note winning credits from other games do NOT come form the clan vault. Instead another source. Well upon creating any of these decoration mini-games the Warlord or clan leader must sign allegiance to a faction. In doing so every week the clan will be assigned a special operation. This operation must be completed or else funding for these decorations will cause them to become unavailable. However not destroy just "Out of Order".

    3vyDHbX.jpg?1?2045

    Combat Simulator

    Room:

    A large simulator which is suppose to simulate real mission scenarios.

    Here Is how it works. Inside there will be a semi-flat room where you fight. There is also a room inside the wall which can be accessed by a door on the other side of the room. The door leads upstairs to a window which gives a clear view of the "battlefield". The room with the window is the control center. It has a panel which can spawn enemies.

    Here is the purpose of the control room inside the wall. Say a officer wants to test a recruit. The recruit will stay in the center while the officer goes up to the window and spawn enemies to test the recruit.

    Lone Training:

    Now what if I want to practice alone? Up in the control room there is a teleporter which will teleport you to the "battlefield" once you spawn the enemies you want to fight.

    Simulator Scanner:

    Now it would be too easy if you access to the enemies already. Once this room is built everyone will be given a simulator scanner in their foundry. After they craft they must scan enemies to be used in the room.

    Scans varies from clan type, regardless of unit type:

    - Ghost 50 scans per Unit

    - Shadow 100 scans per Unit

    - Storm 300 scans per Unit

    - Mountain 500 scans per Unit

    - Moon 1000 scans per Unit

    Spawn:

    Spawn limit is 30 Capacity:

    1 Capacity Units:

    - Orokin Drone

    - Shield Ospreys

    - Butcher

    - Pod Crewman

    - Charger

    2 Capacity Units:

    - Scorpion

    - Flame Blade

    - Power Fist

    - Corrupted, Elite, Normal Lancers

    - Troopers, Elites

    - Corrupted, Elite, Normal Crewman

    - Detron Crewman

    - MOAs

    - Leapers

    - Runners

    - All Crawlers

    5 Capacity Units:

    - Crawlers

    - Sniper Crewman

    - Ballistas

    - Shield Lancers

    - Seer

    - Rollers

    - Corrupted, Elite Heavy Gunners

    - All Ancients

    - Oxium, Leech, Mine Ospreys

    - Guardian, Corrupted, Shockwave, Fusion, Railgun, Anti-MOA

    - Guardian Drone

    - Tech Crewman

    10 Capacity Units:

    - Napalms

    - Bombards

    - Tech Crewman

    - All Eximus

    L003PMR.jpg?1?5487

    Dorms

    A "hotel" where clan members can own their own dorm rooms and access their foundry and arsenal from there. Warlords can choose to tax the dorms, it is up to them.

  9. It won't allow me to scan anything! It's only usefulness is as a radar, or enemy detector. Even If I scan enemies I never scanned before like the Feral Kubrows. I have lots of "scan ammo" and I am pointing the scanner directly at them. It just highlights them. 

  10. So is feedback or a feature request? D:

     

    Well Im giving feedback on how they can make the current operations "better". It is not completely asking for a new feature, because operations are already in the game.

    I'd say this would be a good addition to the current invasion system.

    Yup! 

     

    And sorry guys I wasnt done making this forum cuz the computer shut off.... Ugh...

  11. Invasions

    These mission modes are invasion-special missions. However each will have 2 fronts from it. Defensive front and the Offensive front. Whether it is Offensive or Defense is based off the faction. Example: 

    - Corpus = Defense

    - Grineer = Offense

    Vesper, Venus 

    - Support Corpus = Defense

    - Support Grineer = Offense

    Now lets get to the actual mission modes, this map will help with the explanations: 

    WlG1OeL.jpg?2?2573

    So here is how the new map works. Instead of random invasion missions just popping up they are in order of a "conquest"-like game mode on the node map. In this map the orange is Grineer and blue is Corpus. Notice how they are in a territory lay out order? Also notice how nodes under V Prime aren't labeled? That is cause Corpus is the defending team and those territories don't need to be defended. Now is Grineer captured V Prime then Cytherean will be blinking blue to indicate it needs defense. Let me get something clear, Grineer can be at the defensive if the Corpus attacks Ishtar. I did not mean the faction for the entire invasion operation. Notice Vesper is blinking orange although there is no way for Corpus to invade it? It needs to flashing orange to indicate it was conquered by the offensive faction, the Grineer. Last but not least the orange square icon and the blue triangle icon. Those are to resemble Strongholds which will be the last standing point to any invader or resistance. You will find out more about them below.

    Assault 

    This mission mode will be for "space" missions. Or missions that take place in a ship or asteroid in space. They will mostly be a assassination/sabotage hybrid mission.

    Offensive

    At the start of the mission you are blasted on the opposing ship by raiding methods based on factions. For Example:

    - Grineer: Raid Pods

    - Corpus: Warp Portal 

    You soon are in an area with already heavy fighting with Corpus and Grineer. You then must go to the core of the ship and destroy it. Then you must go kill the "Captain" of the ship. They will be like a mini-boss stronger than a Eximus but weaker than a actual boss. When they reach below 25% HP they will starting running and you will need to catch them like in Capture Missions, however you don't capture them you kill them. Then you exit to extraction. 

    Defensive

    You start off with the "Captain" at the deck of the ship. Then he tells you to go either two ways. You may only chose one.

    - One way will lead to the hangar where either raiding pods or warp portals are bringing in hostile raiding parties.

    - Other way will lead to the Core of the ship to where a secret raiding group has already went aboard the ship and is headed to destroy the Core.

    Choosing one will affect the other and change the course of the mission. Its a dilemma that will affect your mission's results. Choosing to go to the hangar and kill of the raiders for 5 waves, however this will cause the Core to be destroyed after you successfully killed the raiders. The ship will start to explode and you must escape through the escape pods or portals. however you are not extracting instead you invade the opposite ship. Now you must kill their "Captain" and everyone aboard to take over the ship. 

    Choosing to go defend the Core will need you to defend it for 10 waves. However the hangar was over-ran by hostiles and the command deck is now under attack. You must now get to the deck and save the "Captain" by killing everyone who attacked the deck. After sucessfully saving the captain he will tell you to go ahead and extract he has the situation under control.

    Domination

    This will be inner planet-based missions in Corpus Snow Outpost, Grineer shipyard-, Jupiter facilities, Earth Jungles, Grineer Settlement. Being on defensive or offensive does not matter. A mini-interception, there will be a point in the middle of the map you must or the enemy must capture to win. In the beginning of the mission each faction has 100 units. One faction will have Tenno on their side of course. Whoever captures the point, it belongs their's for the rest of the mission and cannot be taken. However the opposing team must now destroy the point and they have infinite spawns of enemies until you defend it, thus killing the first 100 doesn't do much. However if the enemy gets the point, the Tenno's allies will become weaker even if they infinite spawn, and the enemies defending the point will become Eximus, all of them. If you successfully capture and defending the point for 10 minutes. You must kill the remaining enemies and extract from the mission.

    Siege

    This game mode will be for the Strongholds. Giant fortresses that are the last stand against invading forces if they make it that far. The map will consist of 3 sections. First is No Man's Land, second is the Fort, third is the Command. All will play in this "D-Day"-like mission.

    2nAcaYi.png

    Offensive

    The Tenno will start with the first raid on the No Man's Land, then they will advance forward to the Fort. However the fort will not be accessible from the ground, you will need to free run your way up. There will be gun fire from the top that will try to stop you and your allies assault the fort at all cost. Once you get inside the Fort you must reach the Roof and set a target signal that will take 5 minutes to set up, after 5 minutes a ship will drop a bomb. You must carry the bomb to the basement now. While carrying the bomb it will be placed on your back like a backpack and you cannot fight or use weapons with it on. A cell will provide cover while solo it can be proved difficult, unless maybe the allies are doing something. In the basement you must plant the bomb and defend it for 4/5 minutes. Once defended for 4 minutes you will need to get to run out of the basement in 1 minute before it blows. How you got in is blocked so you go through a tunnel that was in the basement. Once you exit you will find yourself at the Command. A boss will be there. In this case on Venus it will be the Jackal. You must defeat the Jackal at command and extract.

    Defensive

    This time you will spawn in the Fort and you must block off waves of incoming enemy raids. There will be special "artillery" units such as the Bombard for Grineer or Fusion MOA for Corpus that cna easily hurt the Fort. The Fort will have turrets lined up infront of them so you can mow down groups of hostiles trying to climb up the Fort. However the Fort will have only 10,000 HP and cannot heal.

    Damage Scale as so:

    - Bombard: 100 Dmg

    - Napalm:150 Dmg + 50 Dmg per second Fort is on Fire

    - Grenades: 50 Dmg

    - Fusion MOA: 10 Dmg per second 

    - Anti-MOA: 75 Dmg per shot

    - Arson Eximus: 1- Dmg per second by Fire Spread

    - Artic Eximus: Erosion by ice

    There will also be units who can climb up easily:

    - Scorpion: Grappling Hook

    - Rollers: Rolling up

    - Ospreys: Can fly

    - Flameblade: Teleport

    Now you must defend the fort for 10 waves. However when you reach the 10th wave a boss will show up to finish the Job. Since Grineer is invading from the map above there will be a Grineer boss. I would say Hay Vek... but... He was removed from the Earth nodes. However lets just say Hay Vek anyways. He invaded from Earth and now hes at the Corpus stronghold. You can go into No Man's Land and fight him but if you are force to retreat you will need to free run back up. When you beat Hay Vek you will have completed the mission. However if the Fort was destroyed, regardless of weather the boss came on or it was destroyed before Wave 10. You will be force to retreat to the basement where the secret tunnel exit is. From there you will need to team with Jackal at Command and kill waves of enemies coming in for 5 minutes. Once 5 minutes is over you completed the mission and the Jackal will tell you, he can handle the situation form there and you go to extraction.

    Infestation

    Now these missions will primarily be based off of infested operations. The map below will prove helpful for my explanations.

    bG3AlGN.jpg?1?4508

    Green are nodes that fell to the Infestation, light green indicates is falling, dark green indicates fallen. Blue or orange obviously indicates the faction going against the infested. However blue and orange nodes only make territory not missions. In this case it will be the Corpus. Now lets get started.

    Resist

    These are defensive missions against the Infested. They will be marked light green, a example would be Aphrodite. The objective for these missions is to stop the infestation. Extermination and Sabotage. There is a "hive" or source of the infestation somewhere on the ship. You must reach that "hive" which is a room covered in fungus, so it will be easy to notice. They already have these actually. In the tile-set where once you reach the Corpus Hagar you go through the portal in space and you end up there. In this place there will either be a giant fungus flower creating infested, and eating ally units and turning them into infested. Or a giant Ancient with more arms to attack you with and is called "Origin Ancient". Either one you come upon you must destroy it. Then you must kill the remaining Infested aboard the ship.

    Exterminate

    This inst new but that is what the dark green missions are.

    Source

    This is when you reach the Infested's "Stronghold" marked with a gem-like symbol, colored in green. Here you will encounter a mysterious boss. Which varies between J3 Golem (I heard hes coming back re-worked) or Phorid. You must not only kill the boss but also reach a panel to activate the facilities self destruct. Where the node will explode to ensure the extinction of the Infested on that Planet/Moon. You may choose not to fight the boss and go for the panel. However the panel is after the boss area and he will chase you if you leave. After setting the self destruct, you have 1 minute to reach the extraction. At the 30 second point, events like explosions will start occurring around the facility. 

    Escort

    When the Infested reaches the defending faction's Stronghold. you must go to the Fort and escort the Boss at the Command out so he does not fall victim to the Infested. Like Hjack, but you aren't stealing and doesn't require energy, and the target can die, which causes mission failure.

    You start off on No Man's Land and need to make your way up, free running, to the Fort, avoiding or killing Infested you see in the way. Once you are inside the fort you must reach the basement where you find the boss and some surviving units still protecting the boss. I am tired of calling him boss lets say Jackal since it son Venus.

    Now the Jackal will insist you head to the roof and turn on the power by hacking a reactor up there.

    Once you do that the gates to the underground tunnel will open. You do what he says and head back to the basement. Where you will need to escort the Jackal as he walks through the tunnel and to Command where he is picked up by a ship and saved. However unlike Hjack the Jackal will still assist you in combat, even if he is walking to his extraction point.

    However some bosses like the Jackal, since its too large, cannot turn around so you must defend it's back. Other bosses appear small or humanoid so this won't be a problem.

    Once the Jackal reaches extraction then you have to extract also and mission was success.

    Renovate

    Renovate only appears if you have done Escort and Infested has a lot of the nodes in the Planet. You head to the stronghold and renovate it for the faction. You have 3 main objectives:

    - Activate the Power. There will be reactor cores that need hacking on the command outpost and on the fort.

    - Exterminate the Infested: Kill all Infested in the stronghold.

    - Set up a beacon in command section so the Faction knows you're successful.

    you start off in the No Man's Land.

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