Jump to content

(PSN)PillarOfWar

PSN Member
  • Posts

    1,543
  • Joined

  • Last visited

Posts posted by (PSN)PillarOfWar

  1. 2 hours ago, Xgomme said:

    It's maybe the only balanced frame in the game 

     

    I like his 1st and 3rd augments, on corresponding builds. Really powerfull if you know what to do with it. But no real cheese, so people won't like it :clem:

    That. I have been using him a lot this week. A rage build on him works really nice. He can heal or nuke or get rid of a proc and his 1 can snipe too. 

  2. 13 hours ago, NinjaZeku said:

    IMO, all Affinity gained should be distributed throughout your gear,
    I'd be okay with the majority (50%?) going to whatever did the killing,
    it's just that (non-stealth) solo leveling is pretty painful
    (the new MR = Capacity boost thingamajig helps ... if you're, like, MR20+)
    and it's very silly that having the highest kill count in a Squad is such a detriment.

    Shared Affinity ... eh, you could just make it global, in a co-op game that features
    high mobility and large maps, getting penalized for not clumping up together is ... DE why.
    Implement better AFK / leech countermeasures already if that's all that's holding it back
    (I know I know, a little tiny bit easier said than done, and actually,
    I'd rather have the occasional leech than relying on the newest "leveling trick").

    Focus ... yeah you know what, I'd be completely unopposed to just trashing everything
    (while keeping our gained Focus points though) and reworking it all from the ground up.

    Barring that, Convergence pickups have to go
    (or at the very very least spawn for each player individually and very very near),
    you could just make Convergence periodically happen for the whole Squad,
    or ... trash 'em and give us back our good ol' pre-Convergence gains :P

    That's pretty spot on. Would be nice if the shared affinity range went away. 

×
×
  • Create New...