Jump to content

Nossius

PC Member
  • Posts

    24
  • Joined

  • Last visited

Reputation

2

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hello there, As we all know, you, the people behind development and maintenance of Warframe, have been doing a bang up job on the continuous balance wave that brings the forefront to the middle of the pack and the ones that lack behind to the minimum required level of power and adoration that the tools of fun create fun; not the only fun, but still fun. Hence the coming nerf is to such: that has caused dependency issues for many Warframes. I would even dare to say addicted. Nourish. Nourish as an ability provides an unmatched energy economy that makes many Warframes upkeep for ability casting to range from tolerable to amazing. The second part of nourish is the viral damage. Which viral being the highly sought after damage type, the helminth adds a high damage multiplier. So this nerf, from the information provided, seeks to level the helminth playing field and when used on other frames it will be at a significantly weaker state compared to its original. Now the undiscovered or unnoticed blessing; from the nice glow-ups that happened in recent memory, and where the culprit with possession and felony distribution, is under our focus; Grendel. Grendel has been given a new lease on life from the unused and unloved tools in the box to "...eeh works" but verily I doubt it made a significant impact on his usage. Because in my assumption, one and, if up to me, the only main issue was not fixed. Restrictive gameplay. A gameplay that the so called meatball forces on its players; A hassle and excessive work that hampers fun and adds unnecessary interaction that does little compared to the competition. Imagine a helminth nourish is more fun on others being as an attachment rather than the original supplier. And yet not one frame's helminth is like that, the supplier always makes more use and gives more fun from the ability than the donation receiver. All this because meatball is a literal meatball, a bag of health, running around not being able to cast anything until he hast consumed. *Exhibit: all others cast nourish without consuming even with nerf. For the record the prosecution will like to rephrase cast to Spam*. Hence my suggestion: meatball should be able to cast somethings at a nerfed or weaker state even while not having consumed. Then it will be a less cumbersome experience. Imagine a defense mission, between waves u can not refresh your nourish or have an easy belly shotgun or armor strip at the start. Unless you change to a meat ball, armor strip, then unroll then shoot. Or first you have to look for enemies, even then, on medium to low levels, with given enough strength, and the abilities are of such that rely on strength, the consumed enemies will have perished before the tap of button to cast the ability. In both cases think of the fluidity and flow of the interaction. So makes high sense that my client should and must be released form his chains. The Chains of my client, Grendel, ?where others should be more free than than he to spam on his own territory. The chains that have bound my client to the state of his stomach. Thank you. The prosecution rests. Nossius, Watcher of Ace attorney gameplay P.S. The length of the consuming animation is a also big factor when considering flow because it makes you stand for a very long duration with your mouth open. #VoteKomiforConclave.
  2. for loadouts of operator arcane and amp u can use the drifter and operator .. same loadout function 177 on kiddo and 777 on drifter with their respective arcane and when u switch they act like a loadouts .. and might i suggest 747 for the last gasp :)
  3. Hello at first, As warframe players develop in the levels one thing is obvious, especially when the barrier of MR 30 is passed, that affordance of get your feet wet levels of loadout slots gives players a true taste modularity, speed and efficiency of the right tool for the right job mentality. This is one of the glimmering spotlights that emphasize the strengths of warframe; again 'right tool for the right job'. To delve deeper beating a spy mission with Rhino is well and good "fun" but is no where near the satisfaction felt where using Ivara to stroll through the map taking pictures looting boxes and taking out HVTs for energy or loot. And after which, in less than the next 10 seconds with the help of loadout slots without leaving the navigation menu change into zephyr or frost for the next mobile defense mission without dragging the time spent in the orbiter to accept the next mission, where if u take long people start to leave and then, i don't know how to describe it but - , it just becomes less fun. then you wait looking for another squad then it becomes about loot and not friends made along the way. With that said, in the nitty gritty there are many frames with multiple builds for example limbo for mobile defense for corpus is not the same as excavation for archon hunts. Even if we say we shall set only one general build to one frame on one unique loadout we would have exactly one loadout for every number of frames released, 54 - at the time of writing, loadout slots. Limitations of intrinsically set decisions where we want our loadouts not to change, because it is calculated by us where some frames work better with specific weapons and specific companions and not to mention just because a weapon is good you just don't put it on every frame. so if we set one frame to one loadout we would have to alter the config of one every time we want to modify something or else we would have to modify multiple where then the tampering may or may not be good enough , in dev terms imagine pushing a branch to main for every letter changed but not a tested stable state the time it wouldn't work will be much greater than the time it does , * you will be in a mission and be like why am i doing 1 damage to this eximus i built thi... oh wait * overextended alone will do that. So my 1 percenter problem is sacrificing one loadout slot of a frame least enjoyed by the player - for me its citrene ("i just can't jive with her groove") to one working area loadout is well and good, but it would be exquisite to have every frame with a loadout slot and an extra loadout for working area. Thankyou for reading this or up to this xD With regards, Nossius P.S.- VOTE Komi for conclave. also you could add a tab next to lunaro after the komi tab to read "Simaris' tounament" and it would be .. yes .. xD .. standing baybee. also what if the archwing, heavy gun, mech and k drive loadout were tied to the frame loadouts? Thankyou DE ,i cant spend money but i can make the people who spend money spend more money xD .. in other words a heart felt gratitude. Update - December 14, 2023 I noticed … You Are Appreciated .. and not .. great value "you are appreciated" … I'm talkin Tupac Shakur You are appreciated 🙂🙂❤️❤️ Again my utmost gratitude, Nossius Image - 55 frames and one
×
×
  • Create New...