(PSN)vinster
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Posts posted by (PSN)vinster
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Yes, I've noticed this on the PS4 ever since the SotR update.
Often, I would sprint up to the console and activate it immediately (muscle finger memory). What happens is when I sprint up to the console, my warframe doesn't stop before the console but ends up a little on top of it and since I always activate it immediately, it triggers the alarm. It didn't use to do that.
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I was recently playing a solo corpus excavation, on Neptune I think and the power cell spawn rate was atrociously slow and sometimes non-existant. Having either only one extractor or multiple extractors present didn't help. Moreover, the extractor spawn location on the tileset was very very bad, often miles and miles apart. It was probably a bad combination of procedurally generated rooms and spawn points.
But yeah, please please increase the spawn rate of the power cell enemies.
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Take your time, DE. I need to savor endless void prime part drops while it lasts!
Then again, I also want those Kavats and finally MR22. :)
Lastly, any possible new trophies with SotR update? Or is that only for the major War Within update later? Thanks.
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It is crashing upon opening on my Nexus Pixel C with Android 6.0.1. I'm attending TennoCon tomorrow and will show it to them if they haven't fixed it yet.
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Yeah, seems to me like DE wanted to rush the update out to accommodate the planned console Rathuum event announced much earlier. They did not take into account the fallout and dev workshop fixes worktime needed from the warframe reworks and nerf from PC.
Personally, I feel like they should've waited a little longer to get the proper fixes in (like mod capacity and Trinity 75% blessing changes in) before submitting to cert, and reschedule the Rathuum event.
We can only hope that DE will submit a new console build soon to make up for this oversight.
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10 minutes ago, (PS4)Magician_NG said:
Looks like it isn't happening until our next update. Until then blessing works like....
Trinity Changes
• Blessing: Blessing now heals Allies within the shared Tenno Affinity aura range. This Tenno Affinity aura range is a new UI feature available to all players beside the Shield Stat. This range is 50 meters from Trinity.
• Blessing still instantly heals all Allies (Tenno,Companions, etc) in range.
• Blessing's Damage Resistance is now calculated by the following formula:
Damage Resistance % = 100 - Square (Average (Tenno Health %))Sigh, this is yet another disappointment for this console update, but something we have to live with until DE makes the 75% Blessing cap change (nerf prime, lol).
I've too much invested in this game to not continue, so I'll be playing as usual. Hopefully I'll get used to the new nerfs and playstyle. I think after some ranting and complaining with my clan mates and the DC channel, it'll be game on as usual. :)
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To be honest, this is one update I'm not looking forward to. I know I'll get used to the reworks and nerfs eventually and DE has good intentions in trying to balance the game for all, but I will miss the old Trinity for sure.
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Just wanted to add my feedback : Please, please revert the Trinity changes. She was already nerfed previously and it is disheartening to see her being nerfed yet again. Twice this time - blessing range and damage reduction.
I see no reason to couple the affinity sharing mechanic with Trinity's blessing range. The old damage reduction is fine the way it is - at least it gives a chance for a Trinity player to get a 99% reduction with some modding work and repeated in game effort to activate it. That is rewarding when done correctly and is truly appreciated by other team members.
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I'm really sad to see this Trinity change. As a 2+ years faithful player witnessing the various nerfs to Trinity, it truly bums me out to read about yet this latest blessing nerf. Sounds to me like a double nerf - blessing range, as well as damage reduction.
I do hope DE will reconsider the feedback and revert the changes. If not, I'll be sure to bring it up during TennoCon! :)
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Thanks for bringing this up, Crackle.
Yes, my clan mates and I have been noticing these bad latency issues all weekend. Started around Friday night, 4/8 for me. Not sure if it is still happening today but will verify after I get back from work.
While thankfully I'm still able to do missions, the temporary freezes and lags are very annoying:
- After a mission and returning to your ship, game will freeze momentarily, or you can walk about inside but no action can be performed on your sub consoles for a while.
- Creating or claiming a foundry item lags. If you repeatedly claim the item, you get an 'Unknown error' - can DE put in a better debugging error description?
- All codex entries have question marks. Backing out of codex or selecting a different codex (eg. Objects) and then retrying sometimes solves it.
- Purchasing an item either from the Market or Void Trader freezes for a while. Very hard to resist the temptation to re-click during the freeze which could prove disastrous if re-applied.
Since Warframe is a heavily online/server based game. it would be nice if there was some background process that pings DE servers or periodically checks status of DE server health and have a simple status to check on when you're back in your ship. At least the player is kept aware and knows what to expect.
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Being an avid 100%'er trophy collector, I'm both wary and glad about new trophies.
So far, I feel that DE has done a great job with the trophies - with no insane ones requiring god-like skills or stupid luck based one. Sure some may take time to complete, but all are reasonable (albeit some dedication to the game is required).
My request to DE wrt to trophies is to continue the good trend and keep them reasonable. I look forward to them and please keep us informed!
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Not sure if this has been reported before or if it is not even considered a concern.
On my Tesla Model S sedan on the central touchscreen display, I would occasionally pull up the forums and can click various topics to read further if I want to. With this new forum, doing any clicks on a topic or any other function on the forums page will result in a blank error screen (I can provide a short video clip to show this issue if needed). So with this new forums, only the main page loads up fine and I can't do any further actions on that page.
Granted this is miniscule use-case, and one can argue that I shouldn't even be browsing warframe in the car! Moreover, the Tesla browser is a very bare bones one that does not support flash and probably does not support the latest html standards, but I just find it annoying when these new fangled 'improvements' just break old functionality.
On another note, personally, I would rather the old forums back but I understand that it needs to scale up and adopt new technologies. Even on my phone browser, there is no longer a 'desktop version' to click to. I never liked any mobile browser page renderings and prefer to pinch and zoom in/out a desktop version anytime.
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I've been using Umbra Lance a little while and I believe that when you first activate the Operator, the 20 seconds countdown begins although there is nothing on the HUD which shows this countdown.
When the Operator is hovering and he gets close to any enemies, I've noticed that lances/links to several enemies at once and deal damage (per 2 seconds according to wikia). When Operator ends or when you deactivate him, whenever your Warframe get close to an enemy, you can see the lance/link. However, it seems to only lance/link one enemy at a time. (Note that this lance will also negate any stealth multiplier you may have built up).
I'm still ranking Umbra Lance up, but I don't think it is that great. Maybe if they fix it to once per second damage or increase the range, it might be more useful. Oh, and please have a countdown for it on the HUD!
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Just to add I did pre-order the Frost Prime Vault set and also see on the PSN store that it still has the price on it, when it should say 'Purchased'. And I don't have the items and platinum in-game yet.
Drew did mention that this was the first time they are trying this out so I believe something went wrong and wasn't tested properly. I'm not in a hurry but hoping DE can send out an update soon.
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So the Dark Sector Trophy remains unachievable?
I do hope they make the current PS4 dark sector trophy achieveable after the Dark Sector2.0 update.
I have a couple of friends who started playing Warframe and can't achieve the trophy "Dark Sectors: Complete 5 missions for a Clan contesting a Dark Sector.". If you can confirm that this will carry over to the 2.0 update, it will be good to know. Thanks.
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On the PSN store since yesterday, I saw the new platinum packs sporting the new nightmare mods in the description and pictures. I was hesistant to purchase them since I don't see the new nightmare mods in my codex yet.
I'll just wait to be safe, but I'm sure DE will update in the Primetime soon,
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Thanks for the info, Drew.
Please don't have trophies which are too far out. One of the reasons I like Warframe is that the trophies here are reasonable! I'm all for challenge but if a player can't find, for eg. A good raid party, we shouldn't mandate a trophy for completing nightmare trial.
Also I have a couple of friends who recently started Warframe and because Dark Sectors are in hiatus, they can't get that trophy for clans contesting a dark sector. Do you have an ETA on when that will be lifted?
And as mentioned by someone too, is a Platinum trophy possible? Put one up and I'm sure you'll get a few more new trophy hunter type players. :)
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Yes, the 16.7 update didn't fix any of the trials disconnection and blue screen issues.
It's not hard to reproduce at all and I've sent all the auto-crash reports to Sony. Do please look into fixing this. Thanks.
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So for all future updates, there will no longer be any new PS4 trophies for Warframe? Can someone confirm this or otherwise? Thanks.
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Just curious as to why this update doesn't have any new trophies. Is this expected for all future updates for the PS4 as well?
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For consoles, this happened with the latest update. Defense( esp void ) used to be fun but yeah now, it just drags on interminably to the point where I dread playing it. Any chance DE can look at making each wave shorter like before?
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As for the trials, since it can theoretically be done with 4 players (according to wikia), I was wondering if it was possible to tone down the difficulty a bit and have it available to console players in the meantime while performance issues are being worked on.
Has this been considered before? Thanks.
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I was fairly successful when I did 4 runs to 15 mins on Cameria, Jupiter (Dark Sector infested survival) last night. These were my rewards at the 5 min and 10 min mark (Rotation A). I gottower keys at the 15 mins mark fyi.
1st run : 5xR5, 5xR5
2nd run: 3xU5, 5xR5
3rd run: common mod, credits
4th run: 3xU5, 5xR5
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Also, 2 new trophies (don't see it mentioned in the OP):
- What a Nightmare : Complete 10 Nightmare missions
- Hive Five! : Complete any 5 Hive Infestation missions
dark split-sword codex bug
in General
Posted
I raised this on Aug 21 via a support ticket: https://digitalextremes.zendesk.com/hc/en-us/requests/644729
I linked a video to it too looking at my profile. It was closed as aware and will be fixed. Unfortunately, when TSG came out for PS4, the bug still remained. Not a biggie, but would be nice to resolve it in the next update.