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(PSN)vinster

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Posts posted by (PSN)vinster

  1. 9 minutes ago, (PS4)robotwars7 said:

    there's a chance it could go down, but the Tiberon prime will probably be so damn strong that you won't need a Riven for it anyway. I'd hold onto a Tiberon Riven until release day and see what the damage is. it'll also be a lot easier to shift a Tiberon Riven after release as well.

    The riven disposition might go the way Aklex/Aklex prime went.  Aklex riven was previously 5/5.  Then Aklex prime came out and was revised to 3/5.

    According to DE, all new weapons are given a neutral disposition.  Hence if DE wants to be consistent, they'll drop the riven disposition to 3/5.

    But like robotwars7 said, the gun should hold its own regardless of the riven disposition.

  2. My guess is that HDR implementation for Consoles has been forgotten.

    If DE wanted to, they would've implemented it on PC first.  But HDR on PC games is not really a thing yet it seems?  Or not worth the effort.

    As for PS4 Pro/Xbox One X optimizations, it could be done offering better framerates or resolutions but I don't think they have the manpower to do so.

    My prediction?  Wait for the PS5.... :)

  3. I've been to the previous 2 TennoCons as VIP and Collector and was hoping to go as Legendary this time. Well, no such freaking luck.

    One of my other motivations for going was the exclusive cosmetic given only to attendees in the past.  I live in Northern California, so while not the longest of trip, it's not trivial travel either.

    Now that the TennoCon2018 armor set is bundled with the Digital Ticket, I don't think I'll go. Might as well sit in the comfort of my home and watch the Livestream. 😉

    FWIW, I hope the big reveal is not yet another open world area. Please say it isn't!

  4. I shudder about the new grind on the soon-to-be Venus corpus map.  Mining for new materials and what will replace fishing...

    Yes, while DE is on the tail end of Plains on Earth, they are only just beginning on Venus plains, which will almost be twice as big.

    Can DE take a break from open world and get back to tilesets?!  Maybe we'll find out at TennoCon2018.

  5. Maybe raise a support ticket to get more visibility?

    I know this bugs me quite a bit, especially since I have the homing Klebrik Scaffold, and during the last phase of the Teralyst where you have to keep the Vomvalyst from healing it, I'm practically sprinting around it, trying to alt-fire the Vomvalysts and it doesn't activate. :(

    Ditto for capturing Kuva clouds.  At least now I know to walk or just stand still and alt-fire.

  6. 6 hours ago, (PS4)Finn-X8 said:

    The bounties are still not working properly, when I try to solo it says the bounty failed right as I enter the plains 

    Exactly the same thing happened to me 4 times in a row solo T5 bounty.  I give up for now...

    Hard to believe this went out untested.

  7. A few more PoE bugs (console 22.3.5 update and Plague Star):

    • Eidolons still go invisible.  Happened to me on solo after I busted the first limb.
    • Lures will sometimes get stuck near some rocks or cliff.  Pressing 'hold' and then 'follow' will sometimes get it back to follow.
    • All focus points gained during convergence are not given while in Archwing on PoE and the convergence orb timer expires while flying. So sad. :(
    • As a client in a squad, weapon switching is very laggy and sometimes bugs out especially during the Plague Star boss battle.  Eg. I can't switch to my Zenistar and throw it, or I can't switch back to my primary/secondary after repeated pressing of 'Triangle'.  After some time, it will switch back.  As a host, it's no problem.
    • For some bounty missions, a tusk roller sometimes is stuck or will refuse to move and it is outside of the yellow bounty mission circle.  When you go outside the yellow circle to try to kill it, your bounty fails. :(  If you have a line of sight to kill the stupid roller from the yellow area, you're fine.  But sometimes it is stuck behind a cliff and you're then doomed.
    • For 'Liberate the camp' bounty, sometimes you can fail since enemies will spawn inside/under the cave and you have no idea that they need to be cleared.  Suggest to highlight said enemies if the control is over 50% so you can take action quickly.
  8. Honestly, DE should just once and for all, do away with this twitch/amazon promo.  Wasn't the PC PoE achievement-hunting mess, the devstream#100 near database overloading disaster enough?!

    The amount of time and manpower they keep devoting to fixing and firefighting the drops could be better spent fixing more Warframe bugs, making the mobile app better, etc.

  9. Before PoE, in the old focus tree, you only needed to unlock all skills (no need to max them) to get the PS4 trophy (http://psntrophyleaders.com/game/view/warframe-ps4/48).

    With PoE and the new focus tree, I really don't know the exact unlocking criteria and DE has not clarified it in the update notes.  With the new focus2.0 tree, there are waybound passives possibly showing up from other schools (if you had them unbound) and I'm not sure if this affects it or not.

    You can contact support via 'Support Desk' tab above in this forum page.  Would be nice to know what the exact criteria is now for this trophy for the newer players.

  10. One of my biggest gripe about PoE is you can't pause the game in solo (probably because you can't 'stop' the day/night progression).  This is a real bummer since you can't take a break to respond to friend's help, messages, real life situations (pizza man is at the door!), etc.

    The other gripe is how broken the squad integrity is when exiting Cetus into the plains.  Many times, different people from the squad would disconnect and not return to the squad when we load in the Plains.  The best strategy is still to load into Plains by yourself, then start inviting your squad members.

    A few other annoying bugs like randomly being stuck behind the doors/gates loading forever.  One of our squad mates lost her hard fought Brilliant Shard and all loot because of this after we returned.

    The grind is real though, even with the 2X Resource boosters.

    As for Bounties:

    • Possibly the worst (higher tier) bounty rewards for me (veteran player) is getting an Axi relic.  Grrr..... 
    • The time needed to defend the Armored Vault (3 mins) is way too long.  Half that would be nice.
    • The drop re-supply mission can sometimes not spawn enough enemies, esp. if one other squad member is somewhere else fishing, etc. A friend and me spent 2 mins scurrying around the radius of operations to trying to find and kill enemies to drop the beacon to no avail.  When we finally got the first 2 resupply drops, the 3rd one then took forever to find and kill again, and by then, the timer expired and we failed the bounty. :(

    And a last plea, can we just get rid of the convergence orb thingy once and for all.  Nothing more annoying that focusing on your bounty mission, then having to run/climb to some ridiculous sniper tower just to get the convergence orb.  No fun. :(

    Oh, and can we please add the day/night cycle time left on the HUD?  Pretty pretty please?!

  11. Any tips on a quick/effective way to rank up the operator's amp?

    Comments on the wikia mention using Ember WoF, then transferring to operator (gains only seen at end of mission).  Does this still work?

    On another note, I noticed a couple of people on Hydron now switching to operator and not participating in the kills.  Grrrr.....

  12. I think I've only got about 30 to 40 drops, but I was only interested in the exclusive ones which thankfully, I got.

    As mentioned in other threads as well, I don't think twitch drops was a good idea (regardless of the intention).  Frankly, I never really watched the streams I opened.  I fear when PoE is released on consoles, this whole cycle will repeat itself.  I give DE props for trying something new, but hopefully lessons learned will make for a better promotion in the future.

  13. Also can someone on PC confirm if negative Flight Speed rivens affect hitscan rifles now?  (I know they have all along affected the falloff distance for hitscan shotguns).

    Example, with -50% Flight Speed riven with Soma, does the fall off now happen at 150m instead of 300m?  Thanks.

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