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Man_In_Suitcase

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Posts posted by Man_In_Suitcase

  1. @Kethus I'm a Introvert by nature and like one's company, rather than looming around large circles in work or after. However my current job sometimes entails me to be socialble as being a head chef in a local pub, one hand washes the other and it's for my benefit, yet I feel I've got the balance just right now. I can leave when I want without any pressure from my peers/friends.

    I've worked in a office, in admin, it didn't work for me. I quickly become depressed and quite isolated being around lots people that I didn't want to interact with, then the anxieties of not fitting in then reflected upon my performance at work...The trick is to simply figure out what's best for you. Perhaps your parents are right, and you'll adapt better than you think you will, only by doing you'll know for certain.   

  2. 26 minutes ago, Soldier1312 said:

    If it's in chronological order then next is Mag with Boar and Dakra and as an accessories would be Noru Prime Syandana and Distilling Extractor Prime.

    @Soldier1312If that's the case then I hope to Clem that the Noru Syandana gets a look at bc since U18.5, the physics of it has been way off is it now barely moves as it once did and clips through Warframes that it didn't before. The new PBR looks really nice on it mind.

  3. The Ack & Brunt is an underrated, beautiful, melee weapon. However it requires you've got Final Harbringer and the new mods. At at first glance the stats really aren't that impressive but those multi-strike combos which are all easy enough to pull off, can rack that melee combo counter up to the hundreds in very little time, especially if you've a maxed Primed Reach.

    Being predominantly Slash based, it procs alot even with 10% base status, and again that is thanks to the stance...If you're lucky enough to own these then I really seriously suggest you give this weapon a chance.

  4. 2 hours ago, (PS4)Magician_NG said:

    Myself?  No salt, no hype.

    This is my normal level, just not one of late thanks to the parkour movement bugs. I don't really get super hyped/excited about much until it actually happens. And example would be is that the missus has booked a short break and I'm "ok" but once I'm there and it's "awesome."

    I'm very much the same with Warframe, and I find it's the little things that seem to appeal to me the most, like skins for a underused weapons like deluxe skin for the Ack & Brunt, PBR rollouts and even bug fixes.

  5. 2 minutes ago, Reaper-God said:

     Fixed gaining an unintended amounts of sudden velocity when rolling in perfect timing with a double jump. A Developer note here: the parkour combination is still possible and remains an effective way to maneuver and travel forward if you have mastered the keystrokes.

    I'll reserve any judgement until the patch hits.

  6. 32 minutes ago, MithrilDragon said:

    No idea what people are complaining about.  I haven't noticed any change to movement.

    In a nutshell it's a problem for the many that mastered;

    2 hours ago, Weidro said:

    bulletjump > double jump > roll in midair

    thats what this is about

    If you've used this for months on end, you'd instinctively know it's been touched. And if people now say that rolling in mid-air to gain further momentum was a glitch/or bug as coptering was, then you're simply incorrect. It is merely a technique that is used to gain further velocity of a Bullet Jump, nothing more, no exploit. 

    One large reason people are peeved off is because Parkour 2.0 was well balance before this, and there's little legit reasons to touch it now, especially since PvP and PvE are suppose to be entirely separate entities from one another and Parkour has been untouched for nearly a year if not more.

    However the trend has become that some PvP mods are becoming a part of PvE, and now this. You could say that PvP and PvE are slowly being intergrated, much to the behest of the community. 

  7. 1 minute ago, -CM-Emptiness said:

    What I like about Parkour 2.0 is that every frame can be fast, but relatively, some are better than others. This nerf reminds me of Parkour 1.0 and Excalibur. He had a third ability called Super Jump

    I remember Super Jump, even it's slightly cheesey "Wooosh" sfx, I coupled that Heavy Impact for hammer times, although not entirely useful at high levels, still fun. And fundamentally that what this nerf boils down to, fun. If that was such an issue before, then why wasn't this addressed early before players become to comfortable? 

    It doesn't wash right when one thing gets wholey nerf'd, just to cater for a PvP mode that I frankly don't think'll ever be a popular as PvE. Parkour 1.5 here we come...

  8. 43 minutes ago, Weidro said:

    bulletjump > double jump > roll in midair

    thats what this is about

    That's the same method I've used for months, hence why it's very noticable for me...The only thing that vaguely benefits from this nerf is the specfic Parkour 2.0 mods like Firewalker/Ice Spring, that are now mandatory if you want get the same momentum we had before this update.

    It is now counterproductive, not only do we need to add this mod on all Warframes to be as agile as before but we now have to give up an important mod slot to do so, and Parkour now need more keypresses...Speaking of which there is DEsteve Tweet in regards to lessening the burden of Sprint;

    So ok, fair enough and that's a great Idea. But then you nerf one major thing and give a little tweak to another? If this is the master plan then I'm not a happy bunny, and for these reasons.

  9. 3 minutes ago, -CM-Emptiness said:

    That being said, I wasn't here with the Vivergate update; if they did revert it then I guess there's still some room for hope :P

    There's hope if this was done intentional. In relation to Vivergate and Trin's EV LoS and among other nerfs, after the forum meltdown second only to the PWE meltdown, the nerf update was reversed. Viver become a Hive mssion, then iirc DE then apologised on the following Devstream.

    If enough displeasure is voiced I'm fairly confident they will see sence.

  10. Sweet jeebus, I know I'm late to the party, just downloaded the update, but what in the holy clem have they done to Parkour 2.0, namely Bullet Jump? The one thing in the entire game that didn't need a nerf/tone down gets one? I really hope this an undesired effect from the update or we've just gone from Parkour 2.0 to 1.5.

    I'll admit, I'm quite pissed, which I rarely get with nerfs, normally I'd simply adapt. Because I dont see why Parkour 2.0 on a whole has to take a hit just to cater to a PvP mode.

     

  11. 48 minutes ago, OzoneSlayer said:

    The earliest I see Umbra coming is U20. Just saying, just saying...

    It wouldn't surprise me if Umbra comes from the War Within quest...IIRC in a recent devstream the Umbra "content" was pretty much finished, and we'll be plesantly surprised with the outcome...Or perhaps I'm simply being over optimistic.

  12. 5 minutes ago, Awazx said:

    Warframes turned into vulgar rugby players. Are we losing our role in the galaxy?

    Tenno aren't permitted any downtime from the continuous slaughter of other races? Please, even genocidal maniacs Tenno are entitled to some R&R.  

  13. 13 minutes ago, LazerSkink said:

    Yeah, no. It's most likely Noru Prime Syandana. Targis won't return until after Daman Prime Sugatra.

    If it's the Noru out next, they best fix the physics on it. It's been borked since U18.5 and I'm still waiting for a fix, the thing clips through most if not all frames and it doesn't "flow" right. Like they's no collision detection. 

  14. 6 minutes ago, (PS4)Romulus93 said:

    Like so many sheep. We are all sheep. I'm sad. My voice can't do anything. The EULA , specifically for Warframe, takes so much away from us, most don't even realize.

    I know right? How terrible it is that we have to live in world full of rules and regulations...

    Spoiler

    https://cdn.meme.am/instances/500x/68742411.jpg

     

  15. I uber detest MDs, and will boycott 'em at any given chance. Defending 3 terminals at 3 seperate locations isn't the kick in the gonads for me, but it's getting one reward for doing so. I mean on paper it doesn't sound that bad and perhaps it's just me. I guess I'd like them to be more fleshed out, rather than move to point x defend, then go to point x defend, and go to point...yes I get the effin' picture! Apologises for that mint rant.

    My point is that I long for a time where Moblie Defences actually become fun, or at the very least engaging. And to OP, yes I agree that Defences can become quite monotonous at the best of times if you're farming for a particular prime part. 

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