Man_In_Suitcase
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Posts
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Posts posted by Man_In_Suitcase
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I'm a Fear Factory/metal fan myself and I can confirm there's a sound preset we buy from the market for 50 plat that makes Octavia sound quite metalish. However I've not tried it yet as the servers were foobed a few hours ago...
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4 hours ago, freeformline said:
One thing I would like to see is a differentiation between sidearms and primary weapons. One way this could be accomplished would be by creating a way to rapidly draw and fire sidearms, probably with a slower return to the equipped weapon. It might just be that holster speed is much faster for secondaries than for larger weapons. One might even considering adding holster speed as a stat given to each weapon individually, for greater weapon differentiation.
I like the sound of this idea on paper, however practially maybe not so much. I don't think realism translates too well into a game where our Warframes and pretty much everything is unrealistic. Take Rhino as an example, if real weight/mass would be applied here he'd be one of the slowest Warframes when in actually fact he's one of the fastest especially pair with the Arcane Vanguard helmet. It's one reason i'd wager why we don't have a system where we are encumbered by the specific weapons we choose in a loadout.
But saying that I do agree they should be something that differentiates weapons, but it should applicable only on weapon classes, rather than adding a unique stat on every single weapon.
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7 hours ago, nameomnz said:
I was aroud before Parkour 2.0 came out but that time I just play for 100h and then leave. So I'm not fully understand much of the current stamina mechanic at that time period, I admire that. What I want is make speed holster much more better and feel more unique than just increase holster's animation speed, I dont know how DE's animators going fo feel about full holster rework.
Ah. Well Parkour 2.0 recieved a full overhaul, before we had 'coptering' where players would only use certain melee weapons like Othros prime/Dual Zorens and spin across the map in order to move faster, basically coptering was kinda like the old Bulletjump. I too want to see something that feels unique, and being more practical then what we have now. And as for how the animators would feel? Well it's their job end of the day bud, they can like it or lump it.
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2 hours ago, nameomnz said:
If there is Holster 2.0, what would you think they would change?
-Speed: that make them faster
-Animation: that look very straightforward and more nimble
-Mechanic: that completely change into visual thing like when we import excavator's cell
After the impression of Damage 3.0 informations, I don't really think they would rework holster mechanic.
Infact, I think they would keep it as that. So I come up with mod rework that can use the existed mechanic instread.
I assume you wasn't around before Parkour 2.0 became a thing? Well before that there was a stamina bar that essentially restricted our frame's movement once depleted. They were mods (much like the holster mods) that could give us more stamina, but had to sacrifice mods slots which are a commodity as I've already pointed out. Your suggestion of a holster mod rework is counterproductive for those reasons...We've been there.
So there's two glaring issues with the holstering mechanic, one is the mods, another is that the animation being slow and clunky which breaks the flow of combat, even with the use of bandaid mods or Chroma's buff. I would address these issues by getting rid of holstering mods entirely, and replacing the one weapon at a time holstering mechanic with fluid 'on the fly' switching from primary to secondary, with the animations smoothed out, alike what we can do with melee atm.
An e.g would be you could be aiming down sights with your Braton, but could switch to your Lato on the fly without that coming out of ADS. Doing so would leave you with the Braton holstered and with Lato equipped. This could work vice-versa. This Idea I propose solves the use of unnecessary holster mods, and integrates a smooth fluent system that compliments Warframe's fast pace gamplay, rather than the sluggy holstering we have now. But if you're happy with that, than more power to ya.
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@nameomnz Holstering needs a 2.0. If you've fought Sentients for example it just makes it more apperent that the current holstering mechanic belongs more with the warframe of old, not new. Soo much could be done to improve the fluidity of switching weapons in combat, the fact we have mods (bandaids) to speed up the holstering speed, doesn't by no way address the issue that it is outdated. Not to mention that mod slots are a commodity, you're not wanting to trade out damage/status/crit mods just a slight speed boost.
Parkour 2.0 added much need fluidly to the movement system, the same treatment needs to be applied here.
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4 hours ago, MagPrime said:
Personally, nah. But I can see a Warframe speeddating event being a lot of fun.
"Tennopalooza! There's a 1 in 20 million chance that you'll find that special someone!"
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27 minutes ago, (PS4)A_SimpleName said:
I like the idea of the upcoming music frame. I like the design of the soon to be jamming frame. I adore the mechanic of the abilities.
BUT the visual effects of the abilities? I think a mandatory dark power color is needed in this one. I hope those who have troubles with lights and effects won't suffer from too many seizures. Just an observation from a caring Tenno. What do you think?
Edit: Change title to reflect concern
Defo needs adjusting, as iirc when denial bursas first came out their blinding beam was pretty much spammed. It resulted in a player having a seizure and a thread was made to raise awareness. I hope DE considers this.
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The Dex Sybaris especially if paired with the Argon Scope mod. It compliments the weapon soo well I'll only headshot enemies in order to upkeep the crit chance buff. A beautiful weapon made even better.
As for melee Ack & Brunt is a winner for me, it encapsulates the Grinner perfectly. Brutish and relentless, with the Final Harbringer mod. You will bleed...
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5 hours ago, (PS4)commando278 said:
His 1 is Rhino stomp And Ice Wave, his 2 is Synoid Octopus, His 3 is Trinity's Link. He needs a debuff anyone agree? Cause he's too OP.
Care to elaborate? If that's your logic then perhaps Loki needs a nerf because his Invisiblity is similar to Ash's...
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18 minutes ago, AnarchyChan said:
dat resolution
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Just now, Doc-Orange said:
For me personally its Warframe related but I dont mind to move it to off-topic
How is it Warframe related when Warframe isn't compatible with VR what so ever?
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5 minutes ago, Extirpator said:
No one has time to go hunt for their own maggots when they are all over the place.
And that's just it, I won't need to since Virulence can dole out an obscene amount of damage when i get 20+ stacks. I haven't yet used Ravenous with the aim of increasing my dps, only for the healing. Nidus recent changes doesn't affect my playstyle at all.
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54 minutes ago, Whit3Powd3R said:
Coud u post which color did u choose for the "bone" parts? Still trying to find the perfect one for this. And yours looks sweet.
Thanks, here you go http://images.akamai.steamusercontent.com/ugc/96098704688865741/27980D7347467CBA6EA46035C34ABB65607D7EBE/
Any of those shades will do the job. The second from left looks best I think, its not too bright or too dark.
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28 minutes ago, (PS4)vKMendZ said:
I have been around clanmates/friends telling me that they have never done a LOR. They want to try it for the 1st time after watching a few videos on YT for guides on how to properly finish a LOR but once they get in one they forget everything, fail the mission, and the squad is raging on them. But honestly, experienced players really don't want to give 1st-timers a chance at all. Shouldn't DE really think about putting a step-by-step tutorial in game just to make things easier for unexperienced LOR players?
What do you guys think about this?
Well there is the Raid School Bus that teaches raid newbies the ropes, however it's only availible on PC at the moment. Perhaps you could see if there's enough of a demand, you could try to organize something similar for console players.
Here's a link to the RSB thread to give you an idea...
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As a Kubrow enthusiast, yes please! Kubrows in general feel lacking comparing to Kavats, this would certainly help them to be on par with their feline counterparts. However I've an inkling our furry little friends will be getting a overhaul quite soon...
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Oh nice new weapons! I guess I should get a head start farming 15,000 Fieldrons Samples for clan research then...
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I've gone for the flesh and bone look. Nidus looks pretty grotesque to begin with, I figured more so with exposed flesh and bone.
Ps sorry for the Steam links
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Inb4 Umbra?
Another interesting note is that when I enter in to the Infested room with as the Operator, Helminth say "The demon is awake, how?" and "Shadows grow within this demon." The latter could be in relation to my alignment as I'm more dark due to my choices in TWW and the last quest.
I wonder if anyone has different quotes due to their alignment, or if it's just scripted regardless.
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reroll bud, the -on the mag cap is a no-no for the Torid, since it has a slow reload too. I also don't see the need for added zoom on the Torid either...
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1 minute ago, --Q--DeineMudda said:
yea you dont comment much. Just 540 posts :D thats nearly a post everyday which is more then "not much" xD
541 posts in nearly 2 and a half years of being active on the forums isn't a lot. Not comparing to some Tenno's. I admit I'm coming out of my shell alittle more of late.
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I'm a Stalker. I don't comment much and I compulsively venture from once topic to the next, leaving a wake of s on posts that I like.
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20 hours ago, xiaodenden said:
I don't like the RNG aspect of Kuva Siphon spawn rate, but for the actual fight, it's pretty easy and even fun once you figured out how to do it. At least it's a bit different than other fights so I appreciate that.
Honestly I'm burnt out farming Kuva, the whole process feels forced. It is currently a double whammy of RNG, having to relay on RNG for them to spawn in mission, only then to hope RNG gives you a desirable Riven roll. Rinse>repeat. But alas this cycle it costs more Kuva than the last roll, effectively increasing the grind for the resource...So until it becomes less tedious, and gets intergrated in a less so fashion I'm done. I don't appreciate a double grindwall and less so a wall that gets higher each time we repeat the process.
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Bottom one, for when you want crits with your crits. A question though, does Riven mods work with exalted abilities? Because Ivara says hello.
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2 hours ago, ArcusVeles said:
I use either Redirection or Quick Thinking + Primed Flow on everything. On Redirection frames, I have Arcane Aegis, and on Quick Thinking frames I have arcane Energize, and never run out of either shields or energy respectively. I just assume people who use Vitality don't have access to arcanes.
Yeah, I haven't used Redirection for a long time apart form on Mag. I find that Arcane Grace helps to deal slash/toxin/heat procs that can bypass or eat through the shields entirely, and by triggering the Arcane proc you regen health. I main tanky Warframes too there is little insentive to choose shields over health.
A fresh look at Oberon
in Fan Concepts
Posted · Edited by Man_In_Suitcase
missed ability
What Oberon lacks mostly is ability synergy. I'd like to see Hallowed Ground somehow reworked so it'd work in tandem with Reckoning. So an AoE proc(s) explosion of sorts to enemies that get slammed into an area covered with HG would be welcomed. Also I feel that Renewal needs to be more of an insta cast/effect rather than it travelling to other members. And I quite like Smite as is...
Oberon's energy usage isn't that bad if you have decent enough energy eff and use equilibrium, since it works nicely with Reckoning spawning health orbs upon enemy kill so I think some else would work better in this case.