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About PsychoSunshine

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  1. Hey, can we also fix the primary and secondary energy colors being swapped? Secondary colors override primary colors with most combinations. I would just flip them myself, but it messes with my Razer Chroma-enabled devices by making them the wrong color. For example, I want red energy with a little bit of green (contrasting colors), so red should be primary and green should be secondary, right? Well, you'll find that if you do that, red is almost completely gone and green is the new energy color, but a Chroma-enabled keyboard will still light up red like it's supposed to. I would also like to add that ability particles just combine the two colors into another color. I think there should be some particles of your primary and a few of your secondary to get a little separation in there.
  2. Any word on an off switch for Nora? I don't want to hear her voice in missions at all ever. Her lines for completing an act add nothing to the game and are quite irritating. Also, the hint transmission solution, as unsatisfactory as it is, doesn't even work right now.
  3. The only thing I would change is that Nora herself needs an off button, or at least some way to keep her from chiming in on missions WITHOUT turning off hint transmissions (which no longer works, by the way). I absolutely hate Nora's voice and would rather she didn't insert herself into my missions because she thinks she's cool and has cool things to say, which she doesn't. If she could just stick to the Nightwave screen, that would be ideal.
  4. At least it was more interesting than a tank meta. I enjoyed the cooperation that came from that "glitch" that wasn't really seen anywhere else in the game. DE is doing something wrong where the most fun parts of the game are caused by glitches. It's like they're patching the fun right out of the game. Same thing with the Suicide Trin.
  5. Glad to see the tank meta is strengthening with each passing day! /s This honestly feels just as awful as the Suicide Trinity "fix". Every time something like this happens, I always feel like I should link the clip of Scott saying something along the lines of "we don't want to corner you into playing our way".
  6. Everything's great so far except I found a couple of edge cases where I prefer the old system: Some weapons thrived on quick melee combos, which don't seem to be a thing at all now. weapons like polearms had amazing and useful quick melee combos that just don't exist anymore. I hope with the stance reworks, this can come back. Some weapon passives don't feel right in this new system. Sigma and Octantis's throw mechanic gets in the way of directional slamming. I recommend a hold-to-throw mechanic for that one. Vaykor Sydon's workaround seems fine, but still clumsy, especially on a mouse. That's all I have for the moment. Overall a welcome change.
  7. I'm talking about her chiming in whenever you complete an act (Like opening 20 lockers). I really just don't like Nora or the Operators chiming in on the missions with the same three or four lines every fifteen minutes (more often in the case of the Operators), or Nora at all for that matter.
  8. And I thought Nyx was bad. She's my current favorite frame and she's locked behind infestation outbreaks! But at least they're pretty common. This though, this is a whole other level of pay-to-sleep!
  9. Can we not just have a toggle for Nora like we do for Operators?
  10. Could someone explain to me what "pay to sleep" means, please?
  11. Thank you for listening to the feedback about Skywing!
  12. Thanks for the fixes, but can you please put Skywing back to the way it was? The Archwing flight model just doesn't feel finished and isn't fun to use while the Skywing model felt like it just needed a little tweaking to be perfect.
  13. DE, you did it wrong, you were supposed to put the skywing model into regular archwing, not bring skywing down to the level of trash that archwing is!
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