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Fireshock

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About Fireshock

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  1. Darvo is voiced by one of DE's own programmers. Most of the voices in the game are in-house DE employees, as a matter of fact. They've touted this as working out great specifically because it avoids the problem you mentioned of voice actors being busy on different projects. They can just go grab someone who's already there and get them to voice something really quick (which George Spanos explains here: https://www.youtube.com/watch?v=W_RutVajJyY) DE Skree (Kol Crosbie) in particular, their Level Designer, voices Alad V, General Sargas Ruk, Captain Vor, and Shik Tal. Which is why Alad V and som
  2. Got a lot of bugs to report: #1: TYPE: In-Game, Deimos DESCRIPTION: Cave fishing in Deimos is completely broken. Hotspots appear, but either no fish will spawn or a couple fish will spawn and then stop spawning. Using bait (any kind) on the hotspot will not spawn fish either. This makes it impossible to catch fish such as Myxostomata, which require bait. VISUAL: (Videos of attempting to use bait on hotspots and getting no fish) https://streamable.com/m2r5uf https://streamable.com/915x67 REPRODUCTION: Find a hotspot in a cave on Deimos. Use bait o
  3. I felt that the quest was way too short for a mainline quest, it was over before I even knew it. It felt like it was supposed to lead into a third part that would introduce Corpus Liches to the player, but instead you're just left with that cliff hanger with Parvos until Corpus Liches actually come in a later update. I don't mind shorter quests, but for an "Update 30" quest and it being hyped up as much as it was I expected more. The quest was easy to understand, except that the Sevagoth's Shadow segment was sorely out of place. There was zero lead up to it, you're just suddenly thrown in
  4. Art Bugs: #1: TYPE: In-Game, Codex DESCRIPTION: Fan Art when viewed in the codex has broken transparency. The game appears to make any part that's pure black transparent, causing artifacts as seen below: VISUAL: REPRODUCTION: Open the Codex. Go to the Fan Art section. (Universe -> Art Gallery -> Fan Art) All Fan Art is affected in the viewer. EXPECTED RESULT: I expected the Fan Art to display normally. OBSERVED RESULT: The Fan Art displays with the black areas being mistakenly made transparent. REPRODUCTION RATE: 100% - Is al
  5. Visuals: It seems that flashiness was prioritized over game readability and accessibility for void storms. The void storm "explosions" need to be toned down massively. I don't have epilepsy, but I feel like the constant white flashing could trigger seizures in those that do, as others have pointed out. Otherwise, it just obscures the game too much and is annoying. In addition, the void "border" around the screen adds to the visual business by being too overbearing. Combined with the flashing, you'll often have a hard time telling what the heck's going on. Gameplay: Railjack is i
  6. I excitedly told my friends last week that there was a chance of getting Peculiar Bloom this week (which we all wanted, and had tried farming for before from ESO to no avail). Not only did not a single one of us get it even though we watched every stream, none of us got the Storm Palette either (which some of us also wanted). All of our hopes were dashed as quickly as they were raised, especially when we found out the drops were limited to 5 total before it hard locked. So we couldn't even keep trying by watching all of the streams. Isn't the point of drops to incentivize viewer
  7. Simply put, when adding rooms to your Dojo, the room sizes are not clearly conveyed to the player. For example, the "Open Space" and "Obstacle Course Architect" rooms appear to be the same exact size. However, when trying to add this room to my dojo, the Obstacle Course Architect room was able to be built but the Open Space room was not. This is despite it being a node with nothing conflicting around it, on the second floor with nothing above or around it. My theory is that it was potentially colliding with a room on the first floor, but the player has no way of knowin
  8. More bugs! More shiny bugs! #1: TYPE: In-Game, Orb Vallis DESCRIPTION: While doing a Tier 3 Orb Vallis bounty (Network Collapse), I arrived at the location for stage 3/4 of the bounty in my Archwing, and was informed that the bounty had failed. The bounty continued to be tracked in my HUD so I thought it was a visual bug, but upon completing the bounty's requirement, nothing happened. I have no idea what exactly happened to cause this, but I think it might be Necramech or Archwing related. I have uploaded a video to provide the most information. VISUAL: https://streamable.com
  9. TYPE: In-Game, Codex DESCRIPTION: Fan Art when viewed in the codex has broken transparency. The game appears to make any part that's pure black transparent, causing artifacts as seen below: VISUAL: REPRODUCTION: Open the Codex. Go to the Fan Art section. (Universe -> Art Gallery -> Fan Art) All Fan Art is affected in the viewer. EXPECTED RESULT: I expected the Fan Art to display normally. OBSERVED RESULT: The Fan Art displays with the black areas being mistakenly made transparent. REPRODUCTION RATE: 100% - Is always broken in the Codex.
  10. TYPE: In-Game, Corpus Railjack DESCRIPTION: In a squad, if your teammates enter the Corpus objective and the auto-teleport timer begins, and if you then enter the Archwing slingshot and get teleported while being launched out of the Archwing slingshot, you will remain permanently stuck in the slingshot animation with a complete loss of functionality. The unstuck command does not fix it. Having your teammates complete the objective and then teleport you to the exit point does not fix it. Having your teammates return to the Railjack and have you auto-teleported back aboard does not fix it.
  11. I do think they care less now, but I don't think we should give up just because of that. I think if enough people give feedback and make their voices heard DE will rein it back a bit. They do still listen to feedback or we wouldn't constantly be having Dev Workshops like the recent Railjack changes.
  12. It's literally called "brain-shelving" because they are removing the brain, not keeping the whole head. It's meant to be sensory deprivation until you start forgetting who you are (read Ticker's memory fragments for more on this). You can't deprive someone of their senses if they still have their eyes, ears, mouth, and skin. Also, here's the official description of brain-shelving:
  13. +1, I actually made my own thread about this before I saw yours. I'm glad I'm not the only person who cares about this, and it should be an easy change to swap the text on the textures. It's not like they haven't scrapped skins that break the lore too much before, like the "Proto Weapons".
  14. tl;dr: Zephyr Deluxe as it was shown on the Devstream breaks Warframe's setting by having English text. I'm requesting a small, easy change to Zephyr Deluxe: change the text on her textures to better fit the lore. Warframe has spent years on world building to create a living, breathing universe, including developing unique languages for each race we see in the game. For example: Orokin and Tenno use their own language, Grineer use their own language, Corpus use their own language, and various settlements like the Ostrons and Solaris use their own languages. Of note is the fact that n
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