Fireshock

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About Fireshock

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  1. Fireshock

    Thanks For Watching Prime Time #225!

    It was two poster displays. You had to be watching at the precise moment when they killed two "drop monsters." It sucks because I tuned in less than 2 minutes after they killed the second one and got nothing. I think I prefer the old system of it just being based on watch time.
  2. As some other people have already pointed out, after you build Umbra Excal for the first time (and watch the cutscene) you can immediately go back into your arsenal and re-equip him. You're able to mod him, customize him, and play the rest of the quest like this before you're supposed to have him, which is admittedly funny, but a bit immersion breaking. Steps to replicate: 1. Build Umbra Excalibur when prompted by the quest 2. Equip him, and watch the cutscene 3. Immediately go back into the arsenal. Umbra Excal will be equipped again.
  3. Still no change to WoF even after all the feedback in the last thread? All this change is going to do as it sits right now is make it so everyone has to recast WoF every 10 seconds because having both penalties is simply too much. Which is more or less how Ember was before her 2015 rework made it channeled. What's the point of revisiting her if you're just going to undo 3 years of progress? Either increase the energy cost or reduce the radius, having both is overkill. Just having one is enough to discourage leaving it on for an extended period of time. You say you want to increase her viability in high level play by increasing the damage, but how is reducing both of your means of dishing out that damage conductive to that? Not to mention - Ember's high level niche already was using Firequake to stunlock enemies. Halving her range is going to remove that completely, which also hurts her survivability in high level play. You're going to get instakilled by enemies outside the radius before you get the chance to get them in range. There are two options that I think would be fair and both involve removing one half of the nerf. If you want the energy reduction, remove the radius reduction. This means that players will have an equal exchange of more energy for more damage, while still having to think about how long they leave WoF on for. If you want the radius reduction, remove the energy reduction, but increase her survivability to make up for it so running closer to high level enemies is an option (maybe the percentage also increases health/armor?). This means that players now have the option of trading off range for more damage and the survivability to deal that damage in higher levels, while still stopping players from killing through walls after 10 seconds.
  4. Fireshock

    Dev Workshop: Warframes Revisited

    I'm late so my post will probably go unnoticed. But on the off chance it does I want to weigh in. I expected a WoF nerf but I didn't expect a complete sledgehammer. All this change is going to do as it sits right now is make it so everyone has to recast WoF every 10 seconds because having both penalties is simply too much. Which is more or less how Ember was before her 2015 rework made it channeled. What's the point of revisiting her if you're just going to undo 3 years of progress? Either increase the energy cost or reduce the radius, having both is overkill. Just having one is enough to discourage leaving it on for an extended period of time. You say you want to increase her viability in high level play by increasing the damage, but how is reducing both of your means of dishing out that damage conductive to that? Not to mention - Ember's high level niche already was using Firequake to stunlock enemies. Halving her range is going to remove that completely, which also hurts her survivability in high level play. You're going to get instakilled by enemies outside the radius before you get the chance to get them in range. There are two options that I think would be fair and both involve removing one half of the nerf. If you want the energy reduction, remove the radius reduction. This means that players will have an equal exchange of more energy for more damage, while still having to think about how long they leave WoF on for. If you want the radius reduction, remove the energy reduction, but increase her survivability so running closer to high level enemies is an option (maybe the percentage also increases health/armor?). This means that players now have the option of trading off range for more damage and the survivability to deal that damage in higher levels, while still stopping players from killing through walls after 10 seconds.
  5. Fireshock

    Octavia’s Anthem: Update 20.5.0

    I hate to be "that guy" but it's Raphael, not Rafael.
  6. Fireshock

    New Contest: Captura the Moment!

    I spent entirely too long trying to get the perfect shot. Good luck everyone.
  7. Fireshock

    Third Anniversary PC Tenno Reinforcements!

    I've been playing for 2 years... thanks for everything! No new Proto skin this year, though?
  8. Fireshock

    Operation: Shadow Debt

    On the Escape menu, go to Profile > Leaderboards > Personal (Clan) Not unless you're willing to farm until you can't farm anymore (or trade someone)
  9. Fireshock

    New Contest: Caption That Moframe!

    Mirage: "Oh no! My pet squirrels have gone missing! Nekros, have you seen them?" Nekros: "Uhh... no..."
  10. Fireshock

    New Contest: Moframe Graffiti!

    Exploration of abandoned Orokin vessels have yielded the discovery of ancient technology we are dubbing the "Mustache Prime." If you need help seeing it: