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AandOE

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Posts posted by AandOE

  1. I've noticed water volumes looking funny, either off-colored by more than several shades, or simply blocky looking.

    In the dojo, not only does the strange water continue, but everything appeared to be a shade of some other color than normal. (for me, it was brown)

    Corpus laser doors were yellow during missions, instead of that normal green.

    Sometimes, I'm able to produce melee sounds during the load screens. No channeling, but I can also do jump slams and slide copter sounds. Have heard gun fire, too.

     

    Hope this helps~

  2. Not counting alerts, I get about 4k per mission run, maybe, sometimes. Saving up just for that Incubator Cell thingy takes 150k, plus Argon and minimal other stuff. 150/4 = about 37 runs. Then another 100k for stabilizers. 100/4 = 25. Then even more for the DNA dominance item... without it still means about 62 runs, or finding people to just do Sechura and only Sechura for a Kubrow whose health deteriorates too quickly. (from what I hear) I need credits for mod fusion, weapon purchases, dojo upgrades, etc, instead of continual upkeep which is a tad bit too expensive. Not worrying too much about rng to get an egg, the look at getting just a huge upkeep makes me wanna perma stash it before I even get to experience the wonderful side of it.

  3. Speaking on this subject, if these were to happen, it'd be wonderful if they showed up in Solo mode, on a percentage chance to follow you around and help. Not a huge percentage, but staying around longer in the missions would accumulate it until up to 3 of them spawned. Being all chatty, some would have really terrible jokes, or others would be rather silent, only commenting when they see rare drops or enemy types. ^_^ I'm all for this thread!

  4. This is hilarious, but I love the hacking sessions. The MR test that included some off-beat versions of hacking that one never sees anywhere else would be much appreciated to see popping up in these. Provide enough containers to hack, and people would run out of cyphers, leaving it as a pure puzzle mission, while allowing for folks to actually use the Intruder Mod. No enemies needed, if the hacking consoles are difficult enough. Just cameras, laser barriers, turrets, difficult parkour and obstacles courses, all built into one mission. It'd be like combining several Mastery Rank tests, even, into one really fun session! ^_^

  5. How about these? :3

     

      Reload Shield Aura

    > During reload (if there is one), one's own shields recharge by +2/4/6/8/10%.

    > Maximum of +40%.

     

      Reload Elemental Spike Aura

    > During reload (if there is one), weapon's elemental mods proc at +5/10/15/20/25% chance.

    > Area of effect increases at +1/2/3/4/5 meters.

    > Maximum of 100% proc chance and 20 meters.

     

      Reload Knockdown Aura

    > During reload (if there is one), there is a +3/6/9/12/15% chance to cause knockdown.

    > Area of effect increases at +1/1.5/2/2.5/3 meters.

    > Maximum of 60% chance within 12 meters.

     

      Sentinel Resist Aura

    > After the Sentinel receives elemental damage, it will bestow +5/10/15% resist of that particular element to both itself and surrounding players with a +2/4/6 meter range.

    > Maximum of +60% resist and +24 meter range.

     

      Sentinel 'Hey look over there' Aura

    > After the player receives health damage, the Sentinel will fly +1/2/3/4/5 meters directly away from the player.

    > Chance to successfully agro nearby enemies is +5/10/15/20/25%.

    > Maximum of 20 meters at 100% agro chance.

  6. True, which is why I also mentioned asteroids, moons, low-grav bodies, etc. Mercury shouldn't have the same gravity as Earth, so we should be able to jump higher while playing there. This is reflected in BL:PS's tall buildings, large mountains, deep valleys, and such and so on, while also giving a vacuum. Not to say that one must have the other. ^_^ If an outside, vacuumed map appears, it'd be nice to also see it on a low-grav body with tall buildings and such to grant wonderful sniping points.

  7. Gravity phases would be neat, too, for even just those planets/moons that naturally have small gravity fields.

     

    I saw parts of the devstream--and ship to ship fighting would be neat--and with our sort of destroyed ship from the event, just delete the infestation parts and voila! New tile set with minimal editing. Have the various environmental effects be randomly applied during startup, and it can fit extermination missions, spy missions, or even assassination with little deviation due to the destroyed ship bits.

  8. In playing a gratuitous amount of the event, it has me comparing it to Borderlands' newest game, the Pre-Sequel (BL:PS), in environmental hazards, maps & levels-wise, among others. Specifically, BL:PS has an oxygen system for being in a vacuum, but also deployable oxygen stations, oxygen vents, and open door rooms that one can duck into to replenish. It wouldn't take very much--as shown by DE's ability to separate vacuumed rooms--to make entire outside maps on asteroids, moons, et cetera with the same feel, since our shields take the place of their oxygen system.

     

    Want a new Grineer or Corpus type to go outside? Give them a helmet and backpack system, then put them out in the vacuum. Now there's a new crit spot, their oxygen supplies! Want to hack a console to suck the air out of a room, to use it offensively? What about hacking a small outdoor post to give a limited oxygen field? Warframe could outpace BL:PS with their already established practices~

     

    P.S. How about some dedicated vacuum related mods, to assist in using these new environmental hazards? ^_^

  9. Good afternoon, Tenno~ I have tried the search function to find conversation relating to war fans (Gunsen, tessen, gunbai, etc) and have found none. If some are not aware, war fans can be those which fold up, or are a solid open fan. Thusly, these would fit well into DE's advancement of warframe warfare, allowing for both single or dual usage melee of them depending on the type. Stance mods would make these truly flesh out, and perhaps even cheat by using pre-existing stance data. Given their nature, I suspect DE would take these into a slicing route, as impact damage would only exist while the fan is compact or very large in nature, and puncture would only exist if small spikes are applied on the main structure. There are other weapon types--which as a new tenno--I am confounded that they do not exist here yet (such as nunchaku), but I feel that war fans would fit their current mold more than some of the others. What do you think, fellow Tenno?

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