Kalvorax
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Posts posted by Kalvorax
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21 hours ago, FreeWilliam said:
Also, small bug, but it seems like I'm having a weirdly hard time picking up orbs to bring back my kitteh, even if I make sure I take damage. Anyone else noticing that?
not a bug....the bug was that kubrows/kavats were being revived with health orbs when they were in bleedout....now you HAVE to revive them manually.....if that is what you mean?
this was fixed probably about a month or 2 ago.
On topic: wth did you do to focus gains...even WITH a booster I dont get what i used to get....and it seems to be getting worse and worse with each hotfix....i for one DO NOT want to be spending 2 hours everyday grinding focus (AGAIN...) i was perfectly happy with running onslaught normal to zone 11 and getting 135k focus....now...i barely get 50k by zone 8...at that point efficiency drain to kill ratio is crap. -
at least one weapon type with radiation status to knock out the Auras for non eximi ancients.
Most people will say corrosive for pure damage, but I have found viral/rad combo to be just as good, if not better.....particularly against healers due to the linked damage to any enemy in range going straight back to the healer, statuses included....thus radiation ftw. -
could onslaught work when its on grineer? I see a ton of them pop up every time i get a grineer round. yeah they dont drop anything, but the whole point was kills.
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can legit enemy scaling be a thing?...until that happens then spin 2 win will be around.
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Legacy color pallet, i in the gameplay settings tab
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her 1 is pretty good...
Her 2...eh, i wish it would make the ensnared target (initial target) invulnerable to damage so its actually useful.
Her 3 needs more mod interaction specifically with Energy Conversion. Can you guys PLEASE make Venari affected by Energy Conversion upon her using her healing, either by command or on the threshold limit? Also, it would be GREAT if Range affected her Healing Aura.
Her 4...enemies are still being ragdolled like crazy, making it hard to hit enemies quickly. -
Unlink the Power strength affecting the speed of M prime. Make a toggle of her slow (75% cap at iirc 145 power strength), neutral (70 power strength), and fast (speed up of what would be a 40 power strength), and ...this way we can actually get the explosions to do better damage AND have a choice of enemy speed during a mission.
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3 hours ago, Kyryo said:
Wukong: with Iron vault and the Glaive trick... cheeky sneeky.
not anymore sadly....at least not in mass.
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i hope to god that is just a troll by DE....that is ...a waste of data space
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i found shade is a great combo with Khora and venari...i just wish the ghost precept was based more on clocking when under fire instead of a 10 meter range...its outdated with all the ai changes DE has done.
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18 minutes ago, (PS4)Chris_Robet said:
Cryptic should be something you gain through casual play. There's not much to build with it so 30k isn't alot. There's plenty for new players on excavations so I do suggest they play it.
cryotic grind is FAR worse than (for example) kuva grind ..100 cryotic on average of 90 seconds if your lucky (200 w/ booster) is REALLY bad.....especially since there actually IS a good amount of stuff now that needs cryotic (such as some plains resources)
30k would make sense for a CLAN research...NOT for personal..this is a blatant plat purchase weapon for mastery fodder. -
17 minutes ago, Get_Singed said:
I use Duality for dps in High Index and have no problems with its duration. You aren't meant to get all the duration you need on a frame out of just Primed Continuity. Put more duration on her.
a MAX of 25 seconds is rather low....and that is with ALL duration mods on...which is quite low compared to the buff from changing forms.
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21 minutes ago, PureIcarus said:
while i love the idea... suddenly having the Adraza and Smeeta Crit buffs at the same time might be a little over powered.
not if it was limited to one type at a time
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literally just threw this build together and the healing is really nice..though im at 135/sec at 270 str...and stand united instead of rejuv
noticed this yesterday...just wasnt sure if it was a bug or not....even if it IS a bug....god its nice to have a frame that can tank AND aoe CC.as i already had a forma on khora, i was able to tewak your build a bit for even more lankiness.
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I REALLY hate the scaling changes (Normal Onslaught)
this was today:
This was 4 days ago before the "fix" to scaling
that is a MASSIVE difference between a mere 2 zones...over 3k kills difference, with no changes to my saryn spore build.
its pathetic when most of my kills are actually done doing boring as hek slide attacks :| -
22 minutes ago, Knowmad762 said:
And since you propose the rewards based on mission time and not rotation, finding and exploiting tactics like this is heavily incentivized.
with the obscene amount of relics in the drop table...i see this as a moot argument.
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tch.....so much for a new endless mode
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1 hour ago, HyokaChan said:
Wait, elite or no because that's nerfed now
NOW as of the "hotfix" its nerfed...but before it it was just fine.
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42 minutes ago, RealPandemonium said:
It's a more efficient Hydron, which is what a lot of players wanted, I guess. But does DE really want to encourage factory farming like this? I guess they do.
Of course it is....After Onslaught was added i found that MANY players were EASILY able to get the focus cap...multiple days in a row.....something that WAS NOT possible for casual players beforehand.
personally, I've hit my cap each day since Onslaught was added....all within an hour...WITHOUT having to resort to cheesy stealth mechanic abuse.
Even one of my clan mates who doesnt have affinity boosters going still manages to cap his focus within 2, maybe 3 at most, runs of up to zone 8-11.
I am kind of hoping they incorporate the spawn mechanics to survival, as it WOULD drastically help with keeping life support up and the flow of enemies coming...because as of now, well enemies are spawning god knows where and having to hunt us down from 200-800 meters away.
Defense...eh, yeah we are on a timer per zone, but its not like we are defending an objective.
Interception...same as defense.
i think the only thing i dont really like about it is the Efficiency...because then it effectively gimps us into frames that can mass kill (not back to back constantly...but all at once, be it small clusters *maiming strike slide2win cheese* or massive groups *such as Spore Saryn, massive range Octavia, Nuke em all Equinox, or Resonating Quake Banshee *of those 4, only Equinox I have yet to try as i don't find that style fun at all*, though Ive had good success with Mesa until Zone 11) -
39 minutes ago, (PS4)jrfoster100 said:
Wrong. CP Works, and so does shattering impact
damn..i seriously keep forgetting....particularly because DE made it so that the shield one doesnt affect it...but the armor one does....*shrug*
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you can...just dont go thru the portal at the end of a zone.
that being said, i do agree with the hosting issues -
2 minutes ago, VampirePirate said:
It sounds like a good idea, but... the complaint will be that "this will make exalted weapons overpowered, and they are already powerful."
except it would be no different than it is now....just giving us even more flexibility in our builds (which is a good thing) as we wouldn't be required to mod our primary, secondary or melee for exalted abilities.
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i found out after PoE heh
it is in a .zip file called launcher at AppData\Local\Warframe\Downloaded\Public\Tools\CEF3_1 -
15 hours ago, jackiewiecz.j said:
Sorry to disappoint you, but I'm pretty sure this tileset was removed from Sanctuary Onslaught in Hotfix 22.18.2 just an hour ago.
considering it was after the update its still there.
Developer Workshop: Saryn Revisited 2.0
in Developer Workshops
Posted · Edited by Kalvorax
REALLY should be integrated into the skill....and then make a new augment imo....
apart from that...im liking the changes...though i really think Miasma should have more duration and/or a lingering cloud effect.
saryn is already good in onslaught...makes me wonder how well she will do with these proposed changes.
as for the damage type swap...idk...would love to see it in action first before commenting...as i love the spreading of viral...its basically like Nova's Molecular prime...except with much longer duration and damage.
Seeing others comment on the damage type switch....at least currently her 1 is useful against EVERYTHING....corrosive procs are useful only against grineer....and even then that is really only on high fire rate weapons. IF corrosive status had some kind of scale where it stripped off the amount of armor based on damage dealt...compared to now where it is a diminishing 25% current armor per proc (i would rather see it as as minimum 5% flat per proc...increasing based on damage dealt with a cap of say, 50%, so 2 shots at most no matter the armor....which would help with the apparent over-reliance on scaling armor late-game...and thus help with low fire rate weapon (snipers and bows) AND high fire rate weapons (nearly everything else))