Jump to content

PeanutMonster

PC Member
  • Posts

    954
  • Joined

  • Last visited

Posts posted by PeanutMonster

  1. i dont even know what to tell you its 1% i dont really see how that affects you all that much and i thought it was always 3%

     

    if your having issues get a nekros hes the king of survival since he can make enemys drop more life support

     

    and dont use the life support drops from lotus until your at 40%?

     

    i just dont think 1% is a big deal idk maybe im wrong

     

    1% is a big deal since you will pick up hundreds if them in one long run.

  2. Rejuvenation is much better.

     

    NEVER, Physique on any frame.

    It isn't 18% if your total health.

    It's just 18% of your "base health", which means the health you have when you're unranked.

    As a Nova I get 18 additional HP.

     

    Rejuvenation heals Tenno, Sentinels, Specteres and Kubrows.

    Enemies don't drop health, unless you're on a missions with lots of lockers or a healer those few extra HP help you too much.

     

    Nekros can desecrate enemy corpses to have a chance to spawn health orbs and enemies killed with Oberon's Reckoning also have a chance of dropping health orbs.

  3. and this is even less needed for the players that use melee weapons more than primaries/secondaries, doing this won t give them any benefit

     

    Stealth attacks have huge damage multipliers. Of course it's not the same thing, but it's something.

  4. The damage is ridiculous on the third skill, and the idea of having four elemental auras up at once combined with the insane missile damage on the fourth skill would literally make you close to unstoppable in every game mode. Someone puts Blind Rage on this frame and they'd become the god of explosions.

     

    ''Unstobable'' huh? Those damage numbers won't even tickle the enemies in long survival and defense missions. Those numbers may look ''OP'', because all the damage frames in this game are currently S#&$. They will empty room quickly in low-level missions, but in high-level missions CC frames will be far more superior. Those missiles + turret shots will target ONE enemy at a time. In my opinion that is not OP at all, considering that Saryn and Oberon, for example, can deal over 2k damage in a single tick against UNLIMITED number of enemies. 

     

    The status auras will only occasionally activate the status effect. Only the fire and poison status effects deal a little bit of DoT damage.

     

    Also the stats are a bit bellow average, making Zhores more squishy than most other DPS frames.

  5. Zhores is a Corpus-themed offensive Engineer. His parts can be acquired as rare rewards from Corpus hijack missions (yay, more hijack missions!).

     

    Stats: He shares the same stats with Vauban, with exception on his armor stat (50 higher than Vauban).

     

    Rank 1 (Rank 30)

     

    Health - 100 (300)

    Shields - 75 (225)

    Armor - 100 (100)

    Sprint Speed - 1 (1)

    Stamina - 100 (100)

     

    Polarities:

    4x 46Eo3g8.png

    2x qWoysxk.png

    Aura iUhvHEG.png

     

    Abilities:

     

    1. Plasma Grenade (25 energy)

    - Zhores throws a sticky Corpus Plasma Grenade, dealing moderate blast damage in a small radius. Has a 50%-chance of dealing blast status effect, knocking enemies down.

    - Damage of 100/200/350/500 (increased by Power Strength mods)

    - Radius 0.25/0.5/1.0/2.0 meters (increased by Power Range mods)

     

    2. Supply Pylon (50 energy)

    - Zhores throws a Supply Pylon, which occasionally spawns energy orbs, ammo and health orbs.

    - 50%/100%/150%/200%. For example, normal rifle ammo pickups restore 20 rifle ammo. With rank 4 Supply Pylon, one rifle ammo pickup will restore 40 ammo instead. Further increased by Scavenge Auras.

    - Spawns pickups every 30/25/15/10 seconds. Lasts for 1 minute, regardless of rank.

    - Number of pickups 1/1-3/2-4/3-5.

    - Restores 50% of shields twice per duration.

    - Only one Supply Pylon can be active at a time.

     

    3. Sentry Turret (75 energy)

    - Zhores throws a Corpus Turret at floor, walls, or ceiling.

    - Shoots enemies for 100/200/350/500 damage per shot (increased by Power Strength mods).

    - Range of 5/10/15/20 meters (increased by Power Range mods).

    - Duration 5/10/15/20 seconds (increased by Power Duration mods).

    - Can have 1/2/3/4 active Sentry Turrets at once.

     

    4. Harvester (100 energy)

    - Zhores spawns a Corpus harvester, which shares the same colors with its master (so people won't think it's THE Harvester)

    - Has several Status Effect Auras at once. All possible auras are Radiation, Frost, Magnetic, Poison and Fire. Harvester will have 1/2/3/4 auras active at once. Auras deal no damage.

    - Harvester shoots outs homing missiles, dealing 250/500/750/1000 blast damage per missile. Has a chance of dealing blast Status Effect to knock out enemies. (damage increased by Power Strength mods)

    - Duration 7.5/10/12.5/15 seconds (increased by Power Duration)

    - Attacks and the auras will have radius of 2.5/5/7.5/10 meters (increased by Power Range mods)

    - Health and shields 125/250/375/500 (total of 250/500/750/1000) (increased by Power Strength).

    - If a downed Tenno is in the radius, Harvester will speed up the reviving.

     

     

     

    Feedback appreciated :3

  6. Yes, you partially can. But the damage vary too wildly due to critical chances.

     

    Hypothetical example:

     

    Braton with 20 damage and 1.5 crit multiplier.

    Non crit bodyshot - 20 damage

    Critical bodyshot - 30 damage

    Non crit headshot - 40 damage

    Critical headshot - 60 damage

     

    My proposal would do this:

    Non crit bodyshot - 20 damage

    Critical bodyshot - 30 damage

    Headshot - 60 damage

     

    Headshot damage does no longer rely on luck, only on your skill.

     

    So headshots should always crit and use the weapons crit damage multiplier + the headshot damage multiplier? That would be nice! I think I understood the point of this thread now :P

  7. So instead of just having some fun killing enemies with pals, you want us to wait 3 days for research then add in another 12 hours for the BP to be done with?

    NO THANK YOU

     

    Ever thought that it could be possible to get Forma from both, Dojo AND Void? RNG hates some people, and this would greatly help those unfortunate people.

  8. Secondary weapon is supposed to complement the main weapon, sure, but in the situations we see from this ammo count secondaries will become main weapons.  You will run out of ammo, then switch and STAY with the secondary up until you get enough ammo back. And in the middle of heavy combat this is not something that is easily done..............for the people that dont always use carrier.

     

    If DE is going to stay with these numbers i suggest launchers get moved to the secondary slot.

     

    Ammo restores are a thing as well.

×
×
  • Create New...