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PeanutMonster
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Posts posted by PeanutMonster
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Penta shouldn't deal 218k damage with Eclipse + Hall of Mirros, but it also shouldn't deal damage that low after the nerf. I fear that DE might have done that intentionally to preserve some kind of balance, but it is very unfair to those who use Penta. Does Eclipse work on Ogris?
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Where can I find a lot of these suckers and how do you kill them easily?
I think they start spawning in survival after around 10 minutes and after there will be a lot of them. But I guess any Grineer mission will do just fine. Best way to kill them is obviously shoot them. Try to dodge their rockets as well.
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The number of Infested Huggers in this game makes my brain hurt.
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Space magic.
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The slide attack is the most used attack type in WF after M 2.0
For coptering, yes. For actual combat, no.
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Lato for damage, Aklato for speed and capacity. What's the problem here? I suppose a slight buff couldn't hurt though.
The problem is this: see the fire rate of Aklato? Now try to click 19 times per second constantly. See the fire rate of single Lato? Clicking 15 times per second is still a challenge if you try to do it constantly. Aklato also has twice the reload speed, so the extra capacity isn't that much of an improvement. Aklato has lower damage per bullet, which is the root of this problem.
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No more needs to be said. Lato is OP omg
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Some tweaks to the Miter would be very, very welcome. I love using it, it's probably my favourite primary weapon, though I'm currently obligated to use both Shred and a max rank Speed Trigger to make that charge time bearable/usable. If it could be brought in line with the bows, heck even the Lanka, it'd be an improvement.
Seeing as the snipers are having their damage tweaked it'd be cool to see that on the Miter too. How would 150 for "normal" shots and 300 for charged shots sound?
It needs to be more. Even with 300 charged damage, Miter would get nowhere near the snipers, since Miter has 0 crit chance.
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1. I completely agree with you.
2. If you are playing Stealth correctly, the enemies shouldn't even be shooting at you. You are trying to make Silence a non-stealth skill.
3. Sound quake would indeed use a buff to it's damage. I also wish we would be able to move during sound quake :/
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5. Derelicts
don't forget the derelicts
ODD Rewards: T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, T2 key, Sicarus Prime Blueprint. Yay!
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Restarted my game, still happened on the first mission I tried to play. I'm done.
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it is irrelevant but he does have a point still.
What point? Telling me the obvious?
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Just go play in the Void.
Forma and Forma BP really, really drop like rain.
We do not need to have another way to obtain it (not to mention a 100% of obtaining it). We can already obtain Forma and Forma Blueprints in:
1. Invasions.
2. Alerts.
3. Login Rewards.
4. Void Towers.
I think that is quite enough, considering its main use with Polarising items and such.
And that is completely irrelevant to the post I was quoting.
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It's a pretty common problem, but I believe it can't be fixed since it deals with the connection of the host and you when you're joining like the host can have like a random spike as soon as you joined, then the infinite "Please Wait..." happens.
Never happened before U14, so it should be possible to fix it.
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What are you trying to say?
3 million credits per one BP is wayyyyy too much.
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Even if they are 3 million credits each.
That is still too cheap.
I have played this game for 1000 hours and my gross income is about 58 million credits. I have had total of 6 months of credits boosters from Rhino and Ember Prime access packs. Are you telling me that 19 Forma BPs in 1000 hours with BOOSTERS is fine?
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Well then it'd make void runs for it completely pointless if you can get it in the dojo, because "Dojo has 100% drop rate"
Void will never become ''pointless''. People will do the missions for credits, Prime Parts, XP, resources, mods and for fun. I guess you have never had fun.
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First missions I tried to join today, and I already got the infinite Please Wait screen. I have already waited few weeks for a fix. So DE, instead of asking us to ''Please Wait'', I ask you to ''Please Fix''. I guess I will be playing something else today.
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Go to you ship's ARSENAL.
Click UPGRADE your Warframe
Drag the ABILITY mods to those 4 slots I have marked with red rectangles. The ability mods for Nyx are Mind Control, Physic Bolts, Chaos and Absorb. Mag's ability mods are Pull, Shield Polarize, Bullet Attractor and Crush
Moved to "Players helping Players", are you able to check if you have enough Mod Capacity to install the powers? All but the first require energy capacity to install.
Nice work on the new player experience.
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09/08/2014 Update: Just a quick update from dev on some of the points being raised in this thread:
More work to come, you've all raised good points. The Torid will get an additional pass to bring it up to 'launcher' par. The Snipetron family will be reviewed, as well as the Miter.
https://forums.warframe.com/index.php?/topic/286184-psa-weapon-changes-sniper-rifles-launchers/
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The hype for events is usually for the event/weapon not the token mods you get.
The guns will become bad or they will be released to everyone sooner or later. Look at Strun Wraith, it barely deals more damage than the normal Strun. Snipetron Vandal is far from being the top sniper too. Mods can be used on any weapon, and that is why I personally think that mods are more ''valuable''.
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Channelng is extremely powerful. Not all melee weapons are channeling weapons, same as not all were charge weapons before the melee overhaul.
They have a use, yes.
All weapons benefit the same percentage of damage from channeling.
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A red symbol like that doesn't say "nightmare" to me.
In fact it's the same symbol used for alerts in general, just with a different color.
Nightmare mod rewards also mean that the mission is in nightmare mode.
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There is a icon indicating that already.
See the RED exclamation mark? On normal alerts it's white. And if the reward is a nightmare mode mod, that also means that the mission is in nightmare mode. Use your common sense.
Vortex Aoe Not Affected By Power Range?
in Warframes
Posted
You can increase the duration without any penalty, you should be happy.