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(NSW)Free_Aetharus

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  1. Yo, man with the orokin face, how is it you're so quick? "I am a master of the blade, it is my job to be quick." Yo, my homie with the golden face, why are you so mobile? "So that I can cut down my foes." Regal Umbra, is it possible to obtain this power? "Only if you're me. Or my shadow."
  2. Even I cannot provide a canon answer. Not even head-canon. But I can give you AN answer. It's because Natah gets her memories back and this conflict in her experience and her character meet to betray who she used to be. She's no longer ONLY a sentient, because she's formed a connection and a relationship to everything else. Also, it's implied that the 'Other' personality is just as real and just as valid, for similar reasons. Margulis was literally executed by the Orokin for crimes, but it doesn't change that whatever experienced turned her into/from a sentient is still real to Natah, as well. She took up "Lotus" because, rather than relive the nightmare of both her lives, she denied both. She picked the homogenized life AWAY from both conflicts. Erra literally mentions how Natah still had control over the fleets, albeit limited. Natah ends up consuming Ballas' essence, which is the natural escalation of power. Natah not only usurps Ballas, but now owns his entire fleet, at least to a point. There's Erra/Pazuul, who still manages to get away with every other fleet that he still has under the veil. You won because, from the start, Natah was a sentient, not just an ordinary sentient, a general, at the very least, the daughter OF a general, in that army. The war ended when all forces lost CoC and command migrated to Hunhow's daughter. I'm sure the name alone scares them. Because Ballas had inherited/stolen Natah's Power. Again about the previous point, if HUNHOW, that big mferly SHIP-SIZED titan could scare the living hell out of the sentients, by virtue of his tremendous power and capability.... how strong could Natah be? You should be scared what she could've done to the DRIFTER if she wasn't at 10% power, at best. That 10% almost killed Drifter-- 100% won't kill the Drifter, it would delete their physical existence and probably leave a beautiful, unsightly crater behind them. Of course, after Erra defects, Ballas is still in control. Natah was likely many times stronger than Erra, which means Ballas, by extension, BECAME many times stronger than Erra. Plus, Ballas probably adopted some form of sentient affinity, all of which culminates in him simply being a man amongst relative gods. Hunhow is not around to stop Ballas, and after the stunt you pulled with Stalker, I don't believe Hunhow had the power to even STOP Ballas, via the stalker, since the stalker was heavily nerfed and Hunhow spent the last of his actual potential, on you. You're the one he chose to win and you were nothing more than a gamble when he entrusted his entire legacy to you. "The Tenno are no more... and they will not be coming back!" [Paraphrased, not sure it's verbatim] Ballas hunted them down. I'm pretty sure Lotus had a connection to them, and knew where every Tenno was, since she was essentially their shepard. Even if Ballas couldn't detect them-- the Tenno likely tried to hunt HIM down, and some failed, some fled, some ended up caught in an ambush and the Lotus wasn't around to save them from elite grineer. At least a year, maybe five, pass between instances, which pretty much guaranteed the imminent destruction of the Tenno. And if not destruction, than incarceration. Probably to be reprogrammed as is the Orokin way, to weaponize them for Ballas' ends. Probably right about that oven.
  3. Stroking DE really loves introducing power scaling elements, only to nerf the power they, themselves, created.
  4. This is why I play railjack tbh. Raiding their ship and going all "Syam la vie" on their entire crew.
  5. You could be right on the money tbh. They need to replace the star chart with barely related minigames to hide their lack of confidence that they can properly balance their game. I've already compared it to thrillville. I've compared it to arcades. I've compared the problem to a lot of things. Warframe is becoming Mario Party. Straight up.
  6. The novel involving things like the idea that > The players cannot keep the build in check. > The players do not know how to build. > The players make aggressively mediocre, not bad or great, just mediocre, builds. > Enemies would still find a way to be one-shot with a bad build, just because it's story mode. > Players would find a way to lose, despite it being story mode. > Story mode would become more hilarious than Morrowind, if you exploited the mechanics to have a death touch or 6k in hand-to-hand. > Someone will flex on Albrecht with a caliban. > Someone really wants to flex on Albrecht with a Caliban. > Spam summons and watch them ballerina around the entire map, never expiring before the mission abruptly ends. > Players will undoubtedly play a Hildryn with maximized shields and slow-walk everywhere for the meme. > Somebody will paint their Excal black, give him a laser sword colored red, carry a hobbled key literally everywhere and find a single reason to use him unironically, just to justify having Darth Vader in every cutscene. > Someone wants to use the valentine's day wings and unironically spam Zephyr in every instance, for the meme. > Players just want to have fun. Show's over, Ballas, door's Locked. (I had something else to add and forgot what it was. Must've been one hell of a satirical joke)
  7. He only needed the pen to sign that petition against glassing people and turning them into cephalons. Don't glass him, he isn't K u l l e r v o of seven sins.
  8. It has been done, expressively with skills. But it's not practical. It's a shame, but there's a point where both swings hit wrong and skill-based and stat-based are problems in their own way. Not skilled enough. Too reliant on stats. That's why Archons exist in the purgatory they're in. You either do, you don't, or you somehow do something between the two of them. Skill is irrelevant because of stats, but stats are the reason attenuation exists. Skill? Bruh-- If Skill was more relevant, people would deadass look at each other, asking "Tf's an attenuation," and get no answer, since it would exist, but it would never be a mechanic in Warframe. And we'd never speak of it again, because Nira behaves like Lingering Will, Boreal acts like an angry Nelo Angelo, and for some dumbass reason, Amar is as fast as Sephiroth. We don't have any bosses that are hard, and it's because they do not demand skill. It's ultimately, exclusively, a stat check. And it's embarrassingly true because the bosses are embarrassingly more basic than that practice dummy in Teshin's Cave.
  9. I have twice as many ideas what this continues into, than there are level walls in the game. Casuals can handle 25-45 fairly easily without mod fidelity, so to start there, this would've been around the time you unlock the planets that even progress the story. Below or during Sacrifice. This isn't assuming that players need mods to get here-- they really don't, stealth is actually very practical for players lacking the means to survive, simply by not engaging everything personally. 50 - 60 barely requires the best mods in the game, and when you give players the choice to not use mods in the first place, it's still possible for players to use Loki for clutch-stealth, Ivara for stealth, Kullervo for ironical tank-stealth, Excalibur for fitting stun-finishers and Grendel for tank-power. You do chip damage without finishers, which stealth accomplishes when practiced. Grendel may struggle, but the player has options for 'harder,' and it's still possible to do missions without the mods that instantly empower you beyond hell. 60 would be New War, or a place that more or less explicitly warns you to prepare before you engage at all. Except-- Warning's irrelevant because New War as a whole doesn't MAKE it relevant, or allow it, the player, their time and effort, or their forma have any place in the story with any relevance. Levels 70 - 90? You're going to struggle, you're going to die, you're NOT going to survive without mods, unless you're a player who takes into consideration that not even a "Level 1" playthrough is possible without some amount of actual grinding, in this case, the grind is for Limbo and a way to exploit breakable mechanics to get ahead. You get Xoris, which pretty much makes it possible to kill everything from a distance, near cover. You can shield scum. No mods required, but you're still going to punch a boss for six hours and hopefully it doesn't have healing mechanics. Vay Hek does. Revenant can skip two phases on that Deimos boss, using only his mind control. And both those bosses aren't even remotely that hard. You can still skip combat and simply rush to the end, using any of the gimmicks on the harder objectives. Spies don't require mods. Excavation can be beaten without killing. If you've unlocked Steel Path, you're well beyond the point of New War. Even so... most of the star chart can be soloed with no mods, as long as you have an idea how the mechanics work. Exalted weapons? Viable without mods. If New War let players be accountable for their own fun, players would have a real conversation about purposefully handicapping themselves, rather than being handicapped without a choice. And players would also demonstrate the consequence or irony of being min-maxed. Steel Path is also possible if you manage to avoid mods and go for shards with exception. Unfortunately, the only content gate that's impossible is the content gate with shards, mandatory kills, or a time limit influenced by your performance[kills for oxygen.] SP Deimos will take LITERAL hours to kill the big infested unless you have innate damage against them, whereas, it's still quite a while and shieldgatling is redundant, since you will be nuked. The part of the chart that doesn't fit 'Mostly' is the part where you're not playing gates for an ideal experience, you're approaching gates for a realistic experience. It's unrealistic to beat conduits without real effort and mods. That said, players do have autonomy in how to play and if they can accomplish it and contradict the impossibility of soloing the chart, modless, then I firmly maintain that most of the chart can be soloed. Back to New War. New War, in an ideal scenario, would barely scale into the 80's at the hardest. Why? Because by the time you reach that quest, even through only the codex and a few rank-bumps, you'll not have the mods farmed to handle Steel Path, which is a battle of attrition just to participate in. And you'll scale very closely to the 60's. Whispers? 65. 1999 is as hard as the kuva fortress in hypothesis alone, even with helminth buffs in OTHER cases, it's doubtful such farmed buffs, to substitute for hard-upgrades, will carry. But how can 1999 scale ANYWHERE without autonomy? "It's as hard" assumes you're not literally GIVEN a build and the means to make it easier than the FIRST battle against Vor of all people! You cannot measure difficulty when the basis of that difficulty is that everything is homogenized and everything is tailored to be specifically this-that, regardless of their stats in relation to your stats. If it's based solely on precludes, it's not difficulty, it's just chess with more dimensions. If everything is the same, relativity becomes irrelevant as a result. Um...
  10. The pet that keeps waking up every twenty seconds to apply CC on you.
  11. The rule of power scaling can be said of Dragon Age and even many, many games that are refreshingly different, even mechanically, from it. In Bioware games[Mass Effect], the straight path is hard yet you can farm it to heck, but it's also possible to power-game the tutorial of KOTOR until you hit the level cap, at which point, how you spend the EXP can ironically hard-nerf a major aspect of the whole game[the cap is shared amongst character classes, so a max-level scout can basically only be a first-level jedi because you're given the class, but not because you leveled into it, so it's also beneficial NOT to level until you become a jedi, for the bonus stats.] All Kingdom Hearts games can be farmed in the tutorial. Simulators, idle, active, clicker, MOBA, can be farmed before any bonus objectives are touched, often to disgusting effect of making those otherwise hard tasks less than challenges. They'd find a way to break the story and that's exactly what happens with players carrying the autonomy and the permission to do so in their hands. Suddenly, the power fantasy becomes more literal in games that never hold you back. This entire principle, if you apply it especially to warframe, doesn't work differently. If you do any game's farm, you get any game's reward. Skipping farms, you're punished in 'The Sacrifice' for not being strong enough, by struggling. And if you farmed, you can nerf yourself, like in... every RPG. You can remove your gear in Dragon Age and nobody winks. You beat any game at level one, everyone envies this. But it's envy on account of autonomy, not pre-decision. You can also farm Dead Space legitimately in very few cases, or cheese the game to give one weapon practically infinite ammo, in both cases, one preparing you to get upgraded gear, one preparing you to main a primary weapon, it's possible to simply enter a boss fight and trivialize it because you killed the same enemy, that keeps popping up when you re-enter a specific room, three times. Instead of using everything you find, you sell them, too. Weapons included. And the game doesn't punish you, because the first game loved how you only had a cutter. Some players will jump straight into warframe's quests. Some players will not. Some will meme the hell out of the story by being exclusively an excalibur with the most basic of mods, used in the least meta, most logical way, then they'll enjoy their afternoon because they were not told they couldn't. And some will play as revenant and expect the developers to either account for this or accept this, since the farm is most of the game, inherently. If it's not accounted for, the players shouldn't be blamed for it. Just fix it.
  12. If concept was more involved with the essential mechanics you're told about during the literal tutorial, we would never have New War, we'd have "New War, but you're allowed, if only, to use what secondary weapon, as well as any melee you managed to build, to progress. The core of your journey is aided by what you learned as well as what you earned in order to pass an equipment check." An umodded Lato will never perform the same on Sedna as it does on Earth. This is because of that very check that separates progress and none-prog. That's what New War doesn't have and doesn't understand, if it revolved around the crucial equipment check, optional or not, that quest would be a proud example. If the check exists casually, it should exist narratively, it should exist professionally. In fact, the best possible place to have an equipment check is during a primary story mission, or before a primary story boss. You're literally GIVEN[And are forced to use] Paracesis because it's pretty much that entire arc's "Legendary Sword" and you're the "Chosen One," but the game passes the equipment check on your behalf, so instead of being deemed worthy because you tried and succeeded, you succeed only BECAUSE you're deemed worthy for the act alone of trying. Part of a power fantasy is also feeling like you began somewhere, eventually working up to the power and making it your own. You lose the quest five times, you discover the boss has a weakness, you build toward the weakness. Five years later, the boss feels weaker, but you simply got stronger. Core 'game' gravitates toward the core themes of the game, collectively. Failure > Farm > Success > Wall > Sledgehammer > Broken wall. Die to your next enemy type> Craft new weapon > Build new weapon > Kill your next milestone. You were always bullet jumping, farming, dying, advancing, and improving. Skip a beat and it stops having rhythm. That's definitive. On the other hand, the core philosophy of an RPG game is the subtext of "If you don't clash, you don't change." So if you aren't doing the same thing on parade, you're not really advancing.
  13. Forma can be crafted and repeatedly crafted practically once a day. This said, if you're CONSTANTLY actually farming for it, then you're already doing too much, so you'll find yourself CONSTANTLY actually having it. Pretty soon, you'll have so many bps that you have too much. No. No. My alt has too many and I don't need them.
  14. You mean a Sentinel with horrible cloaking/stealth capabilities? You mean a scanner that literally STOPS scanning, abruptly, so you cannot passively farm Simaris? The SCANNER that becomes practically POINTLESS to keep and objectively USELESS to have, at that point? Do you mean Kubrow doggos that were nice the first 20-such levels, before, no matter if they're immortal or not, they simply don't do any damage, even when you build them? At least Kavat B. gives your WORST critical weapon nearly, if not outright guaranteed crits. And maybe 100+ chance, so everything hits, some hit for supers. It's always useful and it dies plenty-- give it immortality and it's simply consistent. No more need to focus on buffing it. Kavat C. Gives you life steal. Kavat A. literally does everything it can to make resource farms feel genuinely like they work, and genuinely feel viable, despite them being the ONLY viable thing in the first place. And we have Kavat X, which is just a fox with attitude, and problems staying dead. ... Yeah, DE will buff the weaker pets. After they finish Arthur's chest and give him a firmer chin, or something. Or when they finish introducing stands into the game.
  15. This makes me feel good never to main, or use that warframe, beyond MR. That cloth is not as fun as other warframes, and other warframes ragdoll better in PT.
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