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PheonixFontaine

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Everything posted by PheonixFontaine

  1. Certain UI and menu stops functioning when swapping input device. For example, using controller to open the menu on orbiter, then selecting inventory, then using mouse to attempt to click the "only sellable items" box, the game started to accept no inputs from any device other than cursor position. This causes the menu to not be closable or any sort of "quickfix" other than complete game shutdown and restart. This extends to hotwheel functionality. In missions, the controller input for self-revive fails to work and the keyboard input is required. This bug is sometimes, but not always to do with Steam's controller setup and Warframe's controller setup desyncing, however not always. More often than not a strong desync for default inputs on console to PC forces players to rebind which further compounds the issue. The D-pad on PS4, up was map. On PC, up is waypoint. After rebinding up to map and right to waypoint, the game sometimes ignores rebound controls and up will alternate functionality. Serious desyncs from expected result.
  2. Honestly, I had no issues with the base Onos. I built around fire rate mostly and it felt satisfying. I will say Reinforced Bond and Tenacious Bond are making most weapons feel better all around. It's when you Incarnon form your Onos that it suddenly just goes from feeling like a reliable nailgun to having a full minute charge time to shoot a single shot. In a Murmer Survival, I went from doing reliable 5-6k hits at a enjoyable rate to... waiting the full charge time for significantly less overall dps. Sure it was a bigger number when it hit, but shield gating meant that it literally killed nothing. It feels absolutely terrible. I could easily get a good Riven and make the base gun my main secondary and feel good about it. That Incarnon form though, absolute trash. The Incarnon gimmick is just not panning out for every weapon that has it because they kneecap the base form and load power into it with the new designs. In this case though, I think the intended backloading of power really just doesn't take any account to how gameplay actually works.
  3. The car tube seems to generate often enough at a distance. It feels like a tile with a secret, but I haven't found it yet. The way it generates in the Disruption to have a single node randomly makes me think this may be intentional behavior on everything but the tile spawn distance.
  4. I can't tell which tile this is in particular. The 3 options here are that it's a tile that loops under, it's one of the new puzzle rooms or it's got a vent-styled entrance. The proximity of those 3 rare items indicates it's likely one of the new puzzle rooms, but it could easily be a ceiling vent on the tile below.
  5. Yeah, as stated. This bug has occurred before where anything that adds damage to weapons causes the tranq rifle to proc extra damage. A notable workaround would be noting that any "sleep" ability (Equinox, Ivara, Baruuk) enables perfect captures without the tranq rifle.
  6. This is maybe not intended, but normal behavior as the mission started doing that many patches ago to ensure transference to and from operator/warframe locates both physical selves to the same location and not some previous tile.
  7. Continues to not track progress correctly. Joined party host in Relay, started Void Flood mission from Relay. Angel counted. Followed up with 2 subsequent Void Floods and no angel progress tracked by nightwave on subsequent angels. Also Verdi-E is not pathing around the Zariman correctly by Hombask and stares blankly at the spot the teleport Orb spawns.
  8. They are great, last year's bunny pose with the rabbit ears was cute. This year's dragon pose is powerful and fantastically expressive. It's a shame we have that giant red blotch blocking the warframe when displaying them. (The art of the logos for the year is nice and pretty, but it's horribly in the way and really doesn't add anything to the emote.) Can we have an option to toggle those off for these emotes and other ones like the Tennocon ones. The floating logo in every single one of these poses is just an obstruction. It's a neat little way to attach the emote to an event, but seriously.
  9. Re-iterating since I just double-checked, but the Achievements/Trophies from console are not mirrored by Steam's Challenges/Achievements. It seems not to run a check against game's combines stats for everything except on certain triggers. Might be able to kick it by putting in progress on those activities, but I believe some challenges/achieves don't recheck after initial completion, like certain quests.
  10. Swapped to PS4 again to check the controller bindings, swapped back to PC and it left me logged in on PS, so I had it boot my login there. A lot of the missing achieves popped for steam progress. are the only achieves that remain to "complete" from other account. Challenges on profile remain the same level of incomplete. Cheater of Death appears to be 1k revives, I only have 817 post-migration, so that's why that didn't pop. Gonna try to retrigger Dagger Mastery by leveling a new Dagger. Pride of the Lotus may need hours put in on actual missions while on Steam. (Total Steam playtime is 158 hours. Hence the assumption)
  11. They are looking into it actively is what I'm understanding. It is not an isolated bug. So long as you've filed a ticket they've got it in queue. They've been pretty good about this all around, so I don't think they'll do any bad faith moves on tickets and reports of this issue. So just hang in there, they've got a lot to go over and bugfix before they go on vacation. Hopefully it will be solved by then for everyone affected.
  12. Character model seems to be taking up a higher quantity of screen space. Field of view increases zooms out the screen a bit making character model closer to expected, but heavily creates a fish lens effect on the rest of the screen making this a poor band-aid to the feel. Approximately 1/4-1/3 of the screen is character model and more on frames like Gyre when skirt is active at 75 FoV. In mission it feels a miniscule bit more zoomed out. Feels like character is zoomed in like when aiming, but aiming zooms in even more. (This issue was and still is present both on Playstation and PC. Before and after merge.)
  13. A couple achieves triggered on logging out and back in a few times I will note, some may in following logout/logins. (First login popped all the mastery ones and several odds and ends ones, a few logins later popped 2 more.) All achievements except K-Driven were completed on PS4. Checked my profile. Going from Playstation to PC. This is the profile list of "incomplete" challenges: Notable about this list: Weapon Proficiency 3 is earned on all, but not 1 and 2. This means it only tracked the end step for these checks. A shotgun at rank 30, but not rank 10 and 20. This seems to occur because of the different Trophies vs the Challenges available from PC. Missing are anything that doesn't have a direct counterpart. Half the boss kill challenges did still track, both accounts had completed most of both of these. Steam Missing Achieves This Steam list is accurate to my progress on PC, where Savior of Sedna and Dagger Mastery I-III were not completed on Steam, but the others of these types were. They were all achieved on Playstation. I will definitely note that K-Driven was not complete on either, so while not achieved, it would not show up on either of these lists for this reason, but may still be on these lists for others.
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