After playing each of the game mods a number of times I have some feedback on the given topic listed briefly below.
Mars is alright as it currently is. The spawns are working perfectly fine & consistent especially for lower mr players. It should be good for their difficulty level. It's well balanced from rewards to the actual mechanics.
Jupiter is alright I guess. I find the map tileset here great. The rewards on the other hand are sort of lackluster specifically because of the hexenon drops being included in the rotation rewards. The mobs on the map honestly spawn more than enough of it from drops to account for taking it off.
Uranus being a midtier planet is fine imo regarding the credit drops that occur, the mobs spawn plenty although for a Darksector & for the amount of mobs the amount of polymer that drops is confusing as the survival should not drop more than a disruption mission with infested enemies. Especially when infested enemies have naturally just more spawns.
20 minutes of survival on Uranus I can receive upwards of 18,000 Polymer(resource booster)
20 minutes of Disruption on Uranus with a resource booster & the 25% since it's a dark sector you get roughly 10k.
Neptune is okay for its rewards as it's not an end game planet imo. Mob spawns were fine as well.
Lua is absolutely perfect. Only thing that could be better is wave 20+ there's sometimes a demolisher that doesn't actually spawn
Kuva - This needs to be either completely reworked to "randomly move with the fortress and other kuva maps) or alternatively rework it entirely. I'll explain below.
The spawns are very poor in numbers and needs a huge increase.
The spawnpoints of the demolysts often are incredibly far away from the conduit, and if they are close they are sometimes increasingly further away than some of the farther spawns because the quick path to the conduit is a locked door so the demolyst needs to run down 5 hallways. In no way possible is this an efficient method to farm Kuva. It's by far, as of this moment, the worst possible method and it's completely inferior in every single way to the Survival variant(same as on Uranus).
Spawns: it's almost 2 - 1 in regards to spawn numbers for survival
Map layout: Survival goes 3 in one room then moves to the next. Disruption is the same 4 conduits and they are often in very weird places that require constant parkour to get to or in general it's not in an ease of access both for the players and the ai. I've seen the ai completely bug out trying to go downstair cases and fall into the holes in the tile set because they were coming to one of the points.
Gains: Survival I can get about 20,000 kuva in 30minutes along with a great number of resources. In Disruption it's almost half of that.
Things I've tried:
Map nuking => this makes it not effective because you now need to run down the endless hallways for the kuva drops
Map nuking 2.0 => Kill everything, wait for cat buffs and then go pick it up to maximize gains. The kuva drops eventually despawn. (even waiting for booster it was still worse by far)
Waiting at conduit => Took too long because of the navigation issues I've previously mentioned and it's just not efficient in general.
Waiting at conduit and rushing to the demolyst => same issue
Speed starting the conduits => still much slower than survival
waiting to put all the keys in at the same time => the slowest method
I was originally of the opinion that if you added the Kuva drops from the demolysts to the end of round points(and allowed the booster to effect the drops(not the round reward) then it may actually be worth speed running it to keep it a bit better, but not by much, than kuva survival making both effective. Although further opinions regarding the tile set being a constant annoyance from their spawns has led me to think 3x3 in the same room is still more efficient.
I hope you consider moving it around as it would make it more efficient although if that's not in the cards, the kuva drops should be added to the end of round rewards to at least compensate the tileset, the team coordination requirements, the speed running, and more importantly to make it worthwhile to go. Until a change occurs I don't believe I'll be going back as it's not worth my time when kuva survival is just twice better.