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-CG-ImMrBloo

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  1. In regards to arbitrations & even void fissures survival is easily the most unrewarding game mode in the game as you're entirely time gated and then there's an added hint of rng for life support drops which can be boosted if every survival team uses [insert loot from here]. It would be nice if Survival in those game modes could be changed to an endless exterminate mission. It could work so simple too: Random kill count required, once achieved round complete, level the enemies up to make it more challenging I feel like this would give more of a survival feel than camping in a room with loot frames, actually give reason to go and seek out the enemies faster but also it scales the missions enemies in conjunction with the increased rewards not being time gated to 4 drops per 20 minutes or 1 c rotation per 20 mins which is just appalling.
  2. Why can't we just have eclipse work based on the energy emissive like equinox? Darker = tank, light = dps as for what % you get out of it you could do something unique with the whole moon/solar theme and have it be higher %'s on planets closer to the sun on the starchart. This gives you your random %, an ever changing on in terms of the fortress & then different uniqueness/variety in regards to what subsumes people use on specific planets. Because at this point, there's only a very select set of subsumes that are truly being used.
  3. Couldn't a decent compromize to just use elevators as loading zones for those floors? This way going into a dojo you're only loading the initial floor your character is on? This should at the least make it considerably faster for a giant portion of dojos with the exception of one floor only dojos.
  4. I support this and I hope it can be addressed. It's not a good experience for newer players joining clans that have some structure & stability as more often than not have decorated dojos. It seems like good clans are penalized in this regard because bare dojos are nearly instant load ins. Please work on this.
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