TheThreadWeaver Posted November 21, 2013 Share Posted November 21, 2013 YOU CAN NOW VAULT OVER CHEST-HIGH WALLS AS OF UPDATE 11 :DDDDDDDDDDDDD Link to comment Share on other sites More sharing options...
Volume Posted November 21, 2013 Share Posted November 21, 2013 (edited) This is here and I love it. Edited November 21, 2013 by Volume Link to comment Share on other sites More sharing options...
tantananan Posted November 22, 2013 Share Posted November 22, 2013 Kudos to DE for listening! Link to comment Share on other sites More sharing options...
Taihus Posted November 22, 2013 Share Posted November 22, 2013 Yipee! Link to comment Share on other sites More sharing options...
SFkenny Posted November 22, 2013 Share Posted November 22, 2013 Yup, DE certainly does listen to us :D Link to comment Share on other sites More sharing options...
Mainabi Posted November 22, 2013 Share Posted November 22, 2013 Actually, what they could do, to solve a lot of the issues, is to have you 'auto-parkour' just by holding down the Sprint button. Sprint DIRECTLY at a Wall? You Wall Climb. Come at it at an Angle, Sprinting? Wall Run. Want to Vault over an object that isn't a Wall, hold Sprint and run at it. I'm sure there are flaws to this, but it would keep the Finger Gymnastics down. so pretty similar to ac? wouldn't that make it TOO easy? Link to comment Share on other sites More sharing options...
Taihus Posted November 22, 2013 Share Posted November 22, 2013 (edited) well, now all you need to do is press jump. (it was in the patch notes, holding down sprint isn't necessary any more.) Edited November 22, 2013 by Taihus Link to comment Share on other sites More sharing options...
alocrius Posted November 22, 2013 Share Posted November 22, 2013 I hope this is just the beginning. Link to comment Share on other sites More sharing options...
Nagisawa Posted November 22, 2013 Share Posted November 22, 2013 Yup, DE certainly does listen to us :D No, actually, they didn't. It's just so happens to be a happy coincidence that they had the same idea at one point, and U11 had the space required to be able to implement their idea. Link to comment Share on other sites More sharing options...
PocketSand Posted November 22, 2013 Share Posted November 22, 2013 One tiny nitpick about the current animations is that they're meant for broader surfaces but most of the vaulting animations occur on very thin handrails, so the vaulting hand is usually pushing off from the surface from midair. Link to comment Share on other sites More sharing options...
SnaleKing Posted November 22, 2013 Share Posted November 22, 2013 No, actually, they didn't. It's just so happens to be a happy coincidence that they had the same idea at one point, and U11 had the space required to be able to implement their idea. That's certainly a pessimistic possibility. Or, here's a thought, they saw an extremely popular thread (531 upvotes on the OP alone) and responded to feedback, as they claim to do and have demonstrated repeatedly. For a recent example, see their https://forums.warframe.com/index.php?/topic/132366-information-on-damage-20'>Damage 2.0 thread: how elemental mods work in damage 2.0: instead of fire damage taking precedence for fusing damage types, it's whichever is first from the top left! But maybe we should just agree to disagree, since neither of us can really prove anything without a dev confirming one of our theories. Link to comment Share on other sites More sharing options...
Nagisawa Posted November 22, 2013 Share Posted November 22, 2013 That's certainly a pessimistic possibility. But DE just said that they... Let me find the POST IN THIS VERY THREAD WHERE THEY SAID THEY HAD IT BUT ORIGINALLY FOUND IT TOO STICKY FOR THEM TO IMPLEMENT. Here it is. On Page 8 (standard view) Rebecca did make sure to pass this along. AtokNiiro, amazing post appreciate the effort put into it. Its really cool to see these thoughts because we actually have tried a great deal of what you suggest, especially with the vaulting mechanics. The reason its not in game *yet* is because we haven't been able to get it feeling as a proper evolution of our current movement. The implementation we had was a little too "sticky" so it made you feel like you were losing control of your Warframe. Animations we did are very close to your sketches tho. We do intend to go back to it and get it feeling better, I will also pass this along to Daniel (our programmer who implement's this stuff). Really dig your thoughts on melee inclusion as well. I underlined the ENTIRE SECTION WHERE IT SAYS THAT! I do NOT make these kind of absolute statements without evidence. Link to comment Share on other sites More sharing options...
Deidaku Posted March 13, 2014 Share Posted March 13, 2014 So if we thumb something up enough it will be in the next update? :D *runs to the typhus frame concept thread * Link to comment Share on other sites More sharing options...
shut Posted March 13, 2014 Share Posted March 13, 2014 So if we thumb something up enough it will be in the next update? :D *runs to the typhus frame concept thread * It's been in the game for three and a half months, mate. Link to comment Share on other sites More sharing options...
DarknightK Posted March 13, 2014 Share Posted March 13, 2014 However, it is not up to the standards of OP's ideas. More work needs to be put into vaulting, and basically just Maneuvers/Parkour/Movement 2.0. I hope its after Melee 2.0 Link to comment Share on other sites More sharing options...
BondedWound Posted March 13, 2014 Share Posted March 13, 2014 Sounds like a good idea. Adding more awesome parkour-ness is always welcome in my book. Link to comment Share on other sites More sharing options...
shut Posted June 24, 2014 Share Posted June 24, 2014 Gonna dig this back up to the surface. We're all aware that Vaulting was added into the game a long while back, but it was really finicky from the start and has received virtually no updates (save for a recent change that allows vaults to be disabled entirely, which doesn't exactly affect the vaults themselves). Our vault mechanic needs improvements, preferably including everything shown in the OP. Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted June 24, 2014 Share Posted June 24, 2014 This deserved a necro. Link to comment Share on other sites More sharing options...
S5alad Posted June 24, 2014 Share Posted June 24, 2014 Yes please. Link to comment Share on other sites More sharing options...
Nagisawa Posted June 24, 2014 Share Posted June 24, 2014 Thank you. Link to comment Share on other sites More sharing options...
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