XenMaster Posted December 2, 2018 Share Posted December 2, 2018 The issue with WoF is that it is simply toggled on and forgotten as it sweeps the map of low-ish level mobs. Here's what I would do to make it more viable and interactive: New Ember passive - casting powers builds up an "overheat" gauge that increases her power strength and reduces enemy accuracy (heat distortion). WoF rapidly vents Ember's accumulated overheating, dealing intense damage over time. However, it shuts off once all heat is vented. This makes WoF into a more conditional nuke that requires some effort to build up... But ideally with a proportional payoff. The best part is that it is self-limiting, due to requiring heat buildup and trading a degree of defensive benefit. Similar to Equinox 4th, but in this rework, it requires other three of the abilities to build up the points of overheat. It works like Musou from Dynasty Warriors and Samurai Warriors. The normal abilities accumulate musou energy to give ember true ultimate. 5 Link to comment Share on other sites More sharing options...
burem0n0 Posted January 20, 2019 Share Posted January 20, 2019 we just want firequake CC ember back. nobody cares about her dmg Link to comment Share on other sites More sharing options...
Birdframe_Prime Posted January 20, 2019 Share Posted January 20, 2019 8 hours ago, burem0n0 said: we just want firequake CC ember back. nobody cares about her dmg What if I told you... that the Firequake CC build was exactly why it was given the range reduction in the first place? Link to comment Share on other sites More sharing options...
PortalsFTW Posted January 23, 2019 Share Posted January 23, 2019 I like the idea of a ramp up stacking mechanism like nidus' on ember. Really goes with the theme of a spreading fire. This would have to be on the condition that her other abilities are also reworked to facilitate stack growth, however. Link to comment Share on other sites More sharing options...
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