MXultra Posted September 11, 2013 Share Posted September 11, 2013 I think these weapons would be much cooler if you could dive through the air and throw it out. Maybe also have a sliding throw replace sliding melee? Link to comment Share on other sites More sharing options...
Justin_Case001 Posted September 11, 2013 Share Posted September 11, 2013 I would only be on board with this idea if the new animation was as sexy as the current ground strike. Link to comment Share on other sites More sharing options...
CapricaSix Posted September 11, 2013 Share Posted September 11, 2013 Or instead... Jump + Tap fire for ranged attack in the air, Jump + Charge fire for the good old jump attack. No need to remove it. Link to comment Share on other sites More sharing options...
Anorax_Xarona Posted September 11, 2013 Share Posted September 11, 2013 I was thinking about this earlier as I tried to slide and throw my Kestrel only to slide spin and think, "Oh right, I can't do that, I'm an idiot."I'm totally on board for a jump throw and a slide throw. Link to comment Share on other sites More sharing options...
Stormandreas Posted September 11, 2013 Share Posted September 11, 2013 Bad Idea. the Ground Smash is there to stun enemies, if you don't have it, you have no way of stunning then in a decentish area (also it does a lot of damage), so its better if its a hold, which still wouldn't work in the air. Link to comment Share on other sites More sharing options...
derclaw Posted September 11, 2013 Share Posted September 11, 2013 Range of ground knock on glaive is non-existant. You need to land directly on a mob to knock it. I am for jump-throw. Slide shall be left as it is so melee on Glaive wont be completely redundant. Link to comment Share on other sites More sharing options...
Tsoe Posted September 11, 2013 Share Posted September 11, 2013 (edited) why i can do it?if run and press at same time uncharged mele and and crouch you ll slide and auto fast charge and trow the glaivebut it requir a good timing but once masterd yu can do it all day long XD 1 time succeed to slide charge jump and trow it but that was insane timing glaive is actually the more complete mele weapon with range AOE and close range fast atk Edited September 11, 2013 by Tsoe Link to comment Share on other sites More sharing options...
Azamagon Posted September 11, 2013 Share Posted September 11, 2013 I've already (sort of) mentioned this in another thread - https://forums.warframe.com/index.php?/topic/89931-melee-tweaks/#entry997271 To pinpoint the important suggestions related to this thread; Currently we have: Tap E = Quick-attack Hold E = Charge-attack Jump + E = Groundslam Slide + E = Sliding spinattack E during stealth / on downed enemy = Stealthattack / Ground execute What i propose: Tap E = Quick-attack Hold E = Charge-attack Jump + Tap E = Aerial quickattack Jump + Hold E = Groundslam Slide + Tap E = Sliding spinattack (Quick and wide attack against multiple enemies) Slide + Hold E = Sliding thrust/uppercuts etc (Powerful focused attack against a single enemy) X (for better control) during stealth / on downed enemy= Stealthattack / Ground execute I see a little problem there for the Glaive/Kestrel, as no aerial throw can really be fit in (Although, the Jump + Tap E could potentially be the throw-attack, but then you have no aerial quickattack with these weapons. I guess Jump + AIM + E could also be the throw-attack (?). Or Jump + X? Maybe having no aerial throw-attack is for the better?) However, with sliding: Slide + Tap E = The current slideattack Slide + Hold E = Sliding throw-attack Link to comment Share on other sites More sharing options...
Tsoe Posted September 11, 2013 Share Posted September 11, 2013 no need for aerial trow and we can allready slide trow it with good timing Link to comment Share on other sites More sharing options...
MXultra Posted September 11, 2013 Author Share Posted September 11, 2013 Azamagon, I feel like aerial throw should be "Jump + Hold E" It would be just like the charge attack while on the ground. Any reason you thought it should be the other way? Link to comment Share on other sites More sharing options...
Kinethia Posted September 11, 2013 Share Posted September 11, 2013 Or instead... Jump + Tap fire for ranged attack in the air, Jump + Charge fire for the good old jump attack. No need to remove it. Other way around, methinks. Throws have charge time. Link to comment Share on other sites More sharing options...
CapricaSix Posted September 11, 2013 Share Posted September 11, 2013 Other way around, methinks. Throws have charge time. I don't think that'd work too well as you have to aim properly, there wouldn't be enough air time unless you're in a low gravity nightmare mode where you can flip in the air thrice and do a 360 ollie while shooting rockets. :P It's the ground throws that have charge time, air throws doesn't necessarily have to be the same way, maybe it could do less damage due to how easy it can be done though, kind of like Miter's non-charged shot. Link to comment Share on other sites More sharing options...
HAR1MAU Posted September 11, 2013 Share Posted September 11, 2013 I've already (sort of) mentioned this in another thread - https://forums.warframe.com/index.php?/topic/89931-melee-tweaks/#entry997271 To pinpoint the important suggestions related to this thread; Currently we have: Tap E = Quick-attack Hold E = Charge-attack Jump + E = Groundslam Slide + E = Sliding spinattack E during stealth / on downed enemy = Stealthattack / Ground execute What i propose: Tap E = Quick-attack Hold E = Charge-attack Jump + Tap E = Aerial quickattack Jump + Hold E = Groundslam Slide + Tap E = Sliding spinattack (Quick and wide attack against multiple enemies) Slide + Hold E = Sliding thrust/uppercuts etc (Powerful focused attack against a single enemy) X (for better control) during stealth / on downed enemy= Stealthattack / Ground execute I see a little problem there for the Glaive/Kestrel, as no aerial throw can really be fit in (Although, the Jump + Tap E could potentially be the throw-attack, but then you have no aerial quickattack with these weapons. I guess Jump + AIM + E could also be the throw-attack (?). Or Jump + X? Maybe having no aerial throw-attack is for the better?) However, with sliding: Slide + Tap E = The current slideattack Slide + Hold E = Sliding throw-attack I like this :3. Link to comment Share on other sites More sharing options...
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