c4darkesens Posted February 11, 2019 Share Posted February 11, 2019 How about moves from some slacher-games, like throwing an enemy into the air? Link to comment Share on other sites More sharing options...
5H4DE Posted February 12, 2019 Share Posted February 12, 2019 Pointless, ineffective, hindering. Link to comment Share on other sites More sharing options...
Xaxma Posted February 12, 2019 Share Posted February 12, 2019 (edited) We're space ninjas, not sociopathic monsters like Jason Vorhees. Quick. Precise. Efficient. Professional. We don't dawdle on a single enemy. Edited February 12, 2019 by Xaxma Link to comment Share on other sites More sharing options...
Loza03 Posted February 13, 2019 Share Posted February 13, 2019 DMC-style combat like launchers and juggling was intentionally excluded as an idea because it doesn't work for Warframe's style of fighting. I assume that those kinds of game are what you're referring to. Now, believe me, I love me some DMC and am greatly looking forward to some of the contributions that it is adding (like instant weapon swap for melee/gun switching) but Warframe's about mass devastation not single-target duelling. That's not to say that you can't or shouldn't style on enemies if you want to, but it is to say that doing so would be done in a very different way and isn't the core focus of Warframe's design. Warframe's a horde game, whereas DMC's character action/stylish action/CUHRAZEE action or whatever you want to call that subgenre of action. At the end of the day, the focus of the games are in different places. Link to comment Share on other sites More sharing options...
NinjaZeku Posted February 13, 2019 Share Posted February 13, 2019 I mean, the last Devstream showed some "juggling" with a slam attack -> shoot enemies while in mid-air combo, so I guess there ya go? Link to comment Share on other sites More sharing options...
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