Stygie Posted February 16, 2019 Share Posted February 16, 2019 Tesla: keep charge mechanic but make it worth it. Give it 100% status for electric procs and have multiole Tesla's stack the damage when near each other by a multiplier. Minelayer: delete this New ability: Reengineer Vabaun sends a shockwave outwards that strips armor and sheilds ans then turns the strip armor and sheilds into ammo drop for his team. This also slows the enemies. Bastille: literally his best ability Vortex: Yeetus Deletus New ability: Overdrive Vabaun overclocks himself and all warframes in his vinicty. Grants cc immunity to all teammates, grants additional damage to all teammates, increases all teamates sprint and casting speeds, doubles the range and duration of Vabaun's abilities. Link to comment Share on other sites More sharing options...
peterc3 Posted February 16, 2019 Share Posted February 16, 2019 2 brand new abilities with new animations and mechanics is not simple. Also that 4 isn't even remotely trying to even pretend to be balanced. Link to comment Share on other sites More sharing options...
Hrodgrim Posted February 16, 2019 Share Posted February 16, 2019 Fourth ability could be balanced if Vauban's health slowly ticked down. I could see it fitting his kit pretty well :^) Link to comment Share on other sites More sharing options...
(PSN)Vexx757 Posted February 16, 2019 Share Posted February 16, 2019 (edited) The 1st ability I agree with coz I have said the same thing however I wouldn't get rid of the 2nd and 4th ability, they just need to be tweaked. here's what I would do to Vauban, tell me what you think. Vauban: · All abilities will land where you are aiming at instead of an arch throw. 1st ability: · Make them have 100% stun proc on a normal cast. · Reduce the charge time to 1sec instead of 3sec. · Reduce the shock time to 1sec. · Make one tesla shock two enemies instead of one. · Holding the ability will throw a slow moving tesla that will head in the direction you’re facing. (This is good for enemies at a distance hiding behind cover) · The more you spam it the less energy you use which stacks up to 75% less energy. 2nd ability: · (NEW) Disarm- Replace tripwire with a trap brakes enemies weapons making the use their melee weapon. (tripwire is fun to watch but ultimately useless) This make his other abilities more effective. · All traps are seeker traps that seek out the nearest enemy to it. (this makes it better for enemies with guns) · Bounce will continue to seek out enemies until the number of bounces run out. · Increase shred and concuss range to 10m when triggered and on detonation. · Shred will permanently strip enemies armour. 4th ability: · Increase the range from 6m to 12m. · After ability ends it will set off a blast proc explosion knocking enemies down. · It can now be deactivated. Synergies: 1st & 4th · If you throw your 1st ability in the 4th ability it will shock every enemy sucked in doing more damage. 2nd (concuss & shred) & 3rd ability · If you throw concuss in the 3rd ability while there are enemies held up, it will make enemies outside it shoot enemies affected by it making you less likely to get shot at if you or your allies are inside 3rd ability and the effect will last until the 3rd ability duration runs out. · Throwing shred in there with no enemies in it will shred most of incoming enemy fire making you receive a 70% damage reduction if you or your allies are standing within it and the effect will last until the 3rd ability duration runs out. 2nd (bounce & disarm) & 4th ability Throwing one of the grenades into the 4th ability will perform different results; · Bounce will ragdoll all enemies after explosion or on deactivation. · Disarm will take all enemies` weapons away. · Shred will strip all enemies armour during 4th ability activation. · Concuss will affected all enemies after explosion. · If you throw 2 different grenades in the 4th ability, the last one will take priority over the 1st one you cast previously. Environmental trap synergy If you throw your 1st ability onto/near a trap it will override it which means you or your allies will no longer be affect by the trap but will instead affect enemies. Edited February 16, 2019 by (PS4)Vexx757 Link to comment Share on other sites More sharing options...
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