Humongous_Koi Posted September 14, 2013 Share Posted September 14, 2013 This game becomes a very different experience when you don't zip through the mission through sprinting or spin-kicking through the air. Instead of me jumping into a crowd of ~20 Grineer and pressing 4, I use cover and deliberate movements to take them down, and it's like playing a TPS with neat weapons and satisfying gun kills. Moving slowly helps you appreciate the level design that the designers worked so hard for, like the Jackal in the Grineer ship and the Cryopod being stuffed into a crate in a Corpus hangar. The super-speed players tend to play just to farm for materials and earn more things instead of actually playing the game and having fun with the enemies, or they just find satisfaction in easily killing mobs of enemies with a single button press. It's pretty tough to explain, but try to go through a level without pressing shift and tell me how it's like Link to comment Share on other sites More sharing options...
KvotheTheArcane1 Posted September 14, 2013 Share Posted September 14, 2013 The only problem with this is that WF is meant to be a fast paced game, not a cover based TPS Link to comment Share on other sites More sharing options...
Archistopheles Posted September 14, 2013 Share Posted September 14, 2013 Like moving through mud. However, I didn't mind the stamina change. Link to comment Share on other sites More sharing options...
Luart Posted September 14, 2013 Share Posted September 14, 2013 not presing shift = S#&$ for all that isnt casual playing Link to comment Share on other sites More sharing options...
EversorMetus Posted September 14, 2013 Share Posted September 14, 2013 If i want to walk or play hide and seek I wouldnt play this game.I enjoy getting close and chopping enemies to pieces with my dark sword or blast them with my shotgun and feel like a rogue/ninja/whatever fast instead of walking and hiding behind covers... Link to comment Share on other sites More sharing options...
Illuminatus51 Posted September 14, 2013 Share Posted September 14, 2013 I agree that taking it slow can add up to some great moments, especially when played with a slower pace. That said, stamina should be rolled back, because going from slow, and methodical to fast and more fast in an instant is imperative to the success of Warframe. Link to comment Share on other sites More sharing options...
Servanin Posted September 14, 2013 Share Posted September 14, 2013 I'd settle for them cutting the size of levels in half in exchange for this stamina nerf, so that the overall completion speed is about the same. Or at least, get rid of those awful vertical cells that screw with the mini-map objective. Hey, I can dream, right? Link to comment Share on other sites More sharing options...
Blatantfool Posted September 14, 2013 Share Posted September 14, 2013 The only problem with this is that WF is meant to be a fast paced game, not a cover based TPS This. I'm not interested in Warframe pretending to be a different sort of game now. Link to comment Share on other sites More sharing options...
Humongous_Koi Posted September 14, 2013 Author Share Posted September 14, 2013 The only problem with this is that WF is meant to be a fast paced game, not a cover based TPS It is fast paced, but the sprinters and flying twirling guys make this game feel too fast Link to comment Share on other sites More sharing options...
General_Krull Posted September 14, 2013 Share Posted September 14, 2013 There is no reason to go slow, and fighting the enemies get boring after a while. They're all pretty much just reskins. If I'm farming for boss drops I have no real incentive to take it slow, the game doesn't reward for killing enemies. Link to comment Share on other sites More sharing options...
Altale Posted September 14, 2013 Share Posted September 14, 2013 (edited) fast paced ok too fast what Edited September 14, 2013 by rCaliberGX Link to comment Share on other sites More sharing options...
Blatantfool Posted September 14, 2013 Share Posted September 14, 2013 It is fast paced, but the sprinters and flying twirling guys make this game feel too fast There are better ways to convince people to take levels a little slower. You should never try to 'fix' a gameplay style. You just encourage the sort of gameplay you want to see with better rewards. If people felt it was actually worthwhile to take their time in missions they probably would, people want to do what gets them the most stuff. Link to comment Share on other sites More sharing options...
CrayptorCraw Posted September 14, 2013 Share Posted September 14, 2013 Um I went fast last night when I was running through hordes of lvl 100 mobs getting my blue potato when our group could barely kill one normal Grineer mob. It's good to have a friend as a volt. Link to comment Share on other sites More sharing options...
ElectiDei Posted September 14, 2013 Share Posted September 14, 2013 It is fast paced, but the sprinters and flying twirling guys make this game feel too fast For you. I cannot even play Phobos now. The place was already so gigantically large that I couldn't play more than 1 mission a week, but now I go through 2-3 rooms and say NOPE, DONE, and turn off the game to do something else. Even when I play some of my favorite tile-sets, I feel bored and unsatisfied, where just yesterday playing was exhilarating. And you forget the worst victims here. How can you do Void puzzle rooms now without Nova/Loki? How do you complete Rank 8+ mastery tests? How do I use melee when two swings = asthmatic attack? Link to comment Share on other sites More sharing options...
SLI-fox Posted September 14, 2013 Share Posted September 14, 2013 Only time I wanna take it slow is when I'm trying to be completely stealthy (which I do solo cuz everyone and their mothers bum rush the first enemy they see when they join). Otherwise taken it slow is just asking for your &#! to get shot up from enemies spawning in the room behind you that you just cleared and deciding that your &#! makes an amazing bullseye. Link to comment Share on other sites More sharing options...
iBrigandi Posted September 14, 2013 Share Posted September 14, 2013 Should not be on players to change design of game. Link to comment Share on other sites More sharing options...
Mak_Gohae Posted September 14, 2013 Share Posted September 14, 2013 (edited) Put on stamina mods. Problem solved. The game is easy, you dont need to load every stat mod in the world. I havent use shield mods in a looooooong time. This is a run-and-gun game so run-and-gun. The only time you need shield or vitality mods are for frames with low stats in those fields or running super high content where one hit takes you down. Edited September 14, 2013 by Mak_Gohae Link to comment Share on other sites More sharing options...
KONAir Posted September 14, 2013 Share Posted September 14, 2013 But FAST is the only defensive option most squishy frames have. All Frames got shafted but none got shafted as hard as Loki and Ash. Link to comment Share on other sites More sharing options...
Altale Posted September 14, 2013 Share Posted September 14, 2013 Should not be on players to change design of game. may as well make it a $60 title and close down the studio after release Link to comment Share on other sites More sharing options...
juuu Posted September 14, 2013 Share Posted September 14, 2013 Currently, my Warframe experience is pretty hilarious (in a negative way). I ran MPrime a few time with some PUG teams and there's usually one Rank 0 Excal while the rest of the party are Rank 5 and up with Acrids and Flux Rifles and Dethcubes, slowly walking around hitting containers and opening lockers. Pretty anti-climatic way to farm for Nav coordinates. Link to comment Share on other sites More sharing options...
Humongous_Koi Posted September 14, 2013 Author Share Posted September 14, 2013 (edited) For you. I cannot even play Phobos now. The place was already so gigantically large that I couldn't play more than 1 mission a week, but now I go through 2-3 rooms and say NOPE, DONE, and turn off the game to do something else. Even when I play some of my favorite tile-sets, I feel bored and unsatisfied, where just yesterday playing was exhilarating. And you forget the worst victims here. How can you do Void puzzle rooms now without Nova/Loki? How do you complete Rank 8+ mastery tests? How do I use melee when two swings = asthmatic attack? I'm not saying that you shouldn't sprint, it just bugs me that people often sprint forward and leave you in the dust. I sometimes sprint through levels when there's decent rewards, but I'm only asking is the opinion of the people on walking through a level, not to change the game Edited September 14, 2013 by Kunchoi Link to comment Share on other sites More sharing options...
KONAir Posted September 14, 2013 Share Posted September 14, 2013 This is a run-and-gun game so run-and-gun. I plonked cash because this was Gun While Running game, not Run-Use Astyhma Medication-Gun game. Link to comment Share on other sites More sharing options...
zerogear5 Posted September 14, 2013 Share Posted September 14, 2013 I honestly want to see more speed buffs like they did with the crawlers. That actually added some excitement to the game big time. I see it like this infested become insanely fast, grineer start using more tenno like abilities, corpus do more nightmare mode like things turn off gravity blast windows or set fire to the room you get the idea. Link to comment Share on other sites More sharing options...
Altale Posted September 14, 2013 Share Posted September 14, 2013 gotta go fat Link to comment Share on other sites More sharing options...
iBrigandi Posted September 14, 2013 Share Posted September 14, 2013 may as well make it a $60 title and close down the studio after release Not saying that. But developers are essentially the shepherd leading the sheep not the other way around. Link to comment Share on other sites More sharing options...
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