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Vectis is clipping Saturn Six armor with Wisp


DenisJaguar
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Hello,

Warframe: Wisp with Saturn Six Chestplate and Shoulder pad.

Weapon:Vectis

Problem: The Vectis Is clipping the right shoulder pad when standing non movement. When she does the animation where she point the vectis around and its clipping the chest plate and shoulder pad.

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3 minutes ago, Spaceland said:

Problem: The Vectis Is clipping the right shoulder pad when standing non movement. When she does the animation where she point the vectis around and its clipping the chest plate and shoulder pad.

Where are the pictures of the problem?

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Well, considering how many Primaries and different types and shapes of Shoulder pieces exist, as well as Animation sets, this is just one of the many situations where it happens.

Wouldn't really be worth the effort to adjust a problem for one single Warframe, with a specific animation set, wearing one specific piece of armor, and holding one specific weapon.

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minor clipping like this is all over the place. most of the syandana's clip all over everything, half the operator cosmetics clip with each other when wearing mismatched ones, some armor clips with some warframes. a lot of leg armors clip through volt's knees. and volt prime's armor, which is designed to be worn by him specifically, clips through his arms in places. nidus' mutations clip through most arm armors. nearly every primary and mele weapon when holstered but not hidden will clip with pretty much every syandana and even some bare warframes. nearly every secondary when holstered clips with the syrinx leg plates, weapons often clip through arms and are almost never perfectly lined up with the hands resulting in clipping there. anything with cloth physics will clip with literally anything they come into contact with. even certain combinations of modular weapon parts will clip with each other

these problems aren't really seen as a big deal and it would be nearly impossible for DE to fix all of them. they tried to fix the operator clipping issue and pretty much failed entirely. with the number of combinations of body types, cosmetics, and weapons, there's just no way to deal with every little one of them. its a problem that shows up in nearly every game ever and its just unavoidable.

DE barely pays any mind, if they do at all, to the problem of some warframe's arms bending backwards while holding certain weapons and that is a much worse problem to look at

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