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Faster endless-mission extraction


Lazarow
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When wanting to extract in endless missions the time should be 30 second or even 20, 60 second is too much. During those 60 second of waiting to extract all sort of things can happen: Killed, knocked off, getting pulled in which may disrupt the extraction timer and need to reset. or even better have a console for extraction right away when arriving on the extraction platform.

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30 minutes ago, AwkwardLazarow said:

60 second is too much

Agreed. The only reason I think they do it is because they don't want too many host migrations in a row if someone is running from the other side of the map and misses the first person extracting. Could lead to host being passed to next person extract and disrupting the other 2 people wanting to stay.

#fixhostmigration

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it is for reduced migrations. also why they make a lot of missions require 2 or more, before the extraction even starts counting down.
there has been numerous times i have been knocked down (pulled back by infested ancients) multiple times trying to get to extraction and only getting there with like 10sec left.

a decent solution would be adding a button to add time up to 2min extra.
default 20sec extraction
each player gets 30sec additional time button

the reason for the timer button being spread out, is so it can not be abused by 1 player forcing others to wait 2min longer because they want to run around and open containers.

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agree. even though it might be annoying if the rest of the team (or some of them) also want to get out at the same time (due for the fear of host-migration), i often witnessed those who wanted to leave getting killed at the extraction point (and also annoyingly 'hugging' a lot of enemy-spawns therefore too in survival)... if this happens, they usually out of luck since any experience play won't get to their rescue and thereof also might end up getting extracted in the process by chance - or simply because they don't care.

i think a better way to do this would be by asking about the players at rotation-end if they want to leave or not and (in survival, mind you) then having those who chose to leave go to the extraction point where they are immediately extracted... others, who chose to stay, could (after the first rotation ofc) also go to the extraction point and extract via this timer, if they want. the only downside of this would be the interruption od the gameplay by the 'querry box' at each rotation, but it could be shorten to a few seconds at least since it isn't of immediately consequence at this moment (meaning, they could still get out if they reconsider - just not as fast, but at least before the end of the next rotation).

DE would only need to put the two extraction methods for endless missions in use together to do this, and it would help all sides to the 'problem'.

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