Vicidomini Posted June 3, 2019 Share Posted June 3, 2019 It would be fun to have a way to--if all the team members agree--call the next wave early. I was the one who always sent in all waves at once in tower defense games though. Thoughts? Link to comment Share on other sites More sharing options...
Infirito Posted June 3, 2019 Share Posted June 3, 2019 Very unlikely to happen, this will make nuke frames even more OP in those missions. Imagine clearing out 5 waves in under a minute, that's the opposite of what DE want. Link to comment Share on other sites More sharing options...
Zelmen Posted June 3, 2019 Share Posted June 3, 2019 (edited) You want to speed things up? How dare you make missions faster! I am all for this. It would flow like mobile defense but based off killed counts. Just keep sending the mobs in. If anything it would help with the down time where this is one mob stuck in a door somewhere. Edited June 3, 2019 by Zelmen Link to comment Share on other sites More sharing options...
Vicidomini Posted June 3, 2019 Author Share Posted June 3, 2019 27 minutes ago, Infirito said: Very unlikely to happen, this will make nuke frames even more OP in those missions. Imagine clearing out 5 waves in under a minute, that's the opposite of what DE want. They could always have each new wave add another type of effect. Link to comment Share on other sites More sharing options...
Maka.Bones Posted June 3, 2019 Share Posted June 3, 2019 (edited) It would be a nice option. Plus like you said, they could add new effects/challenges whenever we do this. They wouldn't even need to create new enemies or a new tileset. They just need to add a "speed up & challenge" button, which buffs the enemies somehow. Edited June 3, 2019 by Maka.Bones Link to comment Share on other sites More sharing options...
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