Before the nightwave guild challenge, I'm hoping some people can explain the meta choices behind zaws.
To be clear, I'm not asking for a part list; I'm trying to find answers to questions like:
Is high speed and status just to stack Conditional Overload on single low level enemies?
Is low speed and high status just to keep CO active in groups of high level enemies and not lose it too soon?
If CO efficiency is inversely linked to kill speed, do status zaws focus on DOT deaths?
Is speed more important for the combo count than for procs?
Does weeping wounds replace blood rush on crit Zaws?
Is Status favoured more than crit just for CO, because CO procs may out multiply crit procs?
Do status Zaws kill with procs, buffed by CO/Crit multipliers, or raw damage buffed by CO/crit multipliers?
Will a status Zaw not work properly until you have CO?
Is range the only 2-hand vs 1-hand factor?
Do you always counter balance grip and strike weaknesses?
Are the plague grips worth using, if they balance, rather than min-max stats?
Basically, what are people aiming for when they make their zaw choices?
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TheArcSet
Hi,
Before the nightwave guild challenge, I'm hoping some people can explain the meta choices behind zaws.
To be clear, I'm not asking for a part list; I'm trying to find answers to questions like:
Is high speed and status just to stack Conditional Overload on single low level enemies?
Is low speed and high status just to keep CO active in groups of high level enemies and not lose it too soon?
If CO efficiency is inversely linked to kill speed, do status zaws focus on DOT deaths?
Is speed more important for the combo count than for procs?
Does weeping wounds replace blood rush on crit Zaws?
Is Status favoured more than crit just for CO, because CO procs may out multiply crit procs?
Do status Zaws kill with procs, buffed by CO/Crit multipliers, or raw damage buffed by CO/crit multipliers?
Will a status Zaw not work properly until you have CO?
Is range the only 2-hand vs 1-hand factor?
Do you always counter balance grip and strike weaknesses?
Are the plague grips worth using, if they balance, rather than min-max stats?
Basically, what are people aiming for when they make their zaw choices?
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