NuclearCoffeePot Posted August 2, 2019 Share Posted August 2, 2019 Now this isn't a big issue but i find it kind of weird that the Donda that you can get doesn't hum. That was like its whole feature in the quest. Its hum helped calm Rell. SO why doesnt it hum when you have it in your orbiter. Link to comment Share on other sites More sharing options...
krc473 Posted August 2, 2019 Share Posted August 2, 2019 17 minutes ago, NuclearCoffeePot said: SO why doesnt it hum when you have it in your orbiter. Because the constant hum would be annoying? This could just be an interaction though. Maybe we don’t know how to work it, so it cannot hum. Link to comment Share on other sites More sharing options...
(PSN)Yes-Man-Kablaam Posted August 2, 2019 Share Posted August 2, 2019 how much capacity would sound take up you think? how would it interact if you had like 100 of em? likely reasons they just said no to doin that. Link to comment Share on other sites More sharing options...
NuclearCoffeePot Posted August 2, 2019 Author Share Posted August 2, 2019 34 minutes ago, (PS4)Yes-Man-Kablaam said: how much capacity would sound take up you think? how would it interact if you had like 100 of em? likely reasons they just said no to doin that. Aight so what if you just press x on a donda to turn it on and it only allows one on at a time. Link to comment Share on other sites More sharing options...
krc473 Posted August 2, 2019 Share Posted August 2, 2019 11 minutes ago, NuclearCoffeePot said: Aight so what if you just press x on a donda to turn it on and it only allows one on at a time. That would be perfectly acceptable to me. It could just function the same way the Somachord does. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now