TeaHawk Posted August 7, 2019 Share Posted August 7, 2019 (edited) I like this weapon, but in practice something feels weird about it's aoe shatter effect. As I've learned on the wiki it fires a slug what will explode in 3m radius and deal 70% of total weapon dmg. However, it feels that this is not working while enemies you're shooting face to face are behind the blast but still in the blast radius. To explain what I mean, I share these scheme. Note, that player is standing face to to the enemy. Is it just me, or it is really broken? Edited August 7, 2019 by TeaHawk Link to comment Share on other sites More sharing options...
(PSN)Quantaminum Posted August 7, 2019 Share Posted August 7, 2019 Astilla shots have always been broken. I'm not sure what happens, but my theory is that the shot hits the AoE from the previous shot, and if you keep shooting at the same place, the AoE will just move further away from the target, like what happens (or used to happen) with the Ogris if you had Nightwatch Napalm. Link to comment Share on other sites More sharing options...
TeaHawk Posted August 7, 2019 Author Share Posted August 7, 2019 Maybe it's time to fix that, after all? This weapon has extremely low ammo pool for its rate of fire and dmg output. Every single ammo is precious. That makes this bug even worse. Link to comment Share on other sites More sharing options...
taiiat Posted August 7, 2019 Share Posted August 7, 2019 if i recall there is also that the directional blast from Astilla won't hit an Enemy that is behind another Enemy, or other situations where that Enemy is protected from being directly attacked. Link to comment Share on other sites More sharing options...
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