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How about a Defection rework?


evilChair
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Meaning that when the Kavor defect, they defect in the presence of Grineer, not the infested, and that when you have potential Corpus defections (both machine and crewman) you also have the Corpus attempting to kill you and them as well.

My opinions on how to rework the mode:

  • drop the health leech/death countdown: it's unfair to the players and is a luck-factor in that power cells may not really drop as much as they're really needed.
  • replace the infested with trouble from the defectors' own respective factions: if you'll be helping  the kavor, then you'll be killing grineer, and if you'll be helping indentured crewmen and scrapheap-bound rogue proxies, then you'll be turning taxmen into mush.
    • replacing the infested with any other faction would also allow taunts from literally everyone else who's not Ruk, whom I'm sick to death of listening to snorting and huffing while attempting to form words. (I'd love to hear Alad fully losing it and threatening his employees that he'll feed them to the birdolon if they don't stop the tenno.)
  • Red Veil operatives will still appear in Grineer defections, while New Loka operatives will appear in the Corpus ones (following the "rogue allied syndicate" pattern). New Loka's rationale would be "ew technology and yuck clones".
    • Keeping the pattern, mission control should be ceded from the Lotus and Ordis to Steel Meridian (for Grineer defections) and Perrin (for Corpus defections), the same way that they narrate the Pluto and Sedna boss fights.
  • keep the reward tables as they are. they're fine.
  • at the end of the first set of rotations, the fighting on the ship will have caused so much damage as to cause fires/magnetic anomalies/radiation clouds, and after the second rotation C, in case you like added pressure, certain tiles (several in sequence) will enter decompression, and escorting squads through those tiles will overlap with survival, as you will have to collect life support modules from enemies to keep the defectors breathing. For the players, however, they will only do chip damage to shields, as normal decompression does.
    • the aforementioned elemental hazards should rotate every ~30s and occur on reactor tiles and tiles adjacent to them, reactor tiles also serving as bottlenecks before final hallways leading to defector escape ships.
    • To make up for the increase in difficulty, much like in endless void fissures, 25% credit and resource drop boosters should activate with elemental hazards and decompression, respectively, as a form of danger pay (those 10x cipher/pizza packs won't cook themselves).

Seriously, just... the whole point is to get rid of the infested and to make the mode actually worthwhile and more lore-friendly.

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11 minutes ago, evilChair said:

drop the health leech/death countdown: it's unfair to the players and is a luck-factor in that power cells may not really drop as much as they're really needed.

It's really not. Trinity can be used to heal them and thus the power cells can be completely ignored.

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Sounds good to me. It never did make sense to be rescuing people from the Grineer by fighting the Infested.

The main reason I don't have Harrow yet is because I am so sick of doing Defection missions. Hek, I got tired of it before the event that introduced it was even over. Adding some actual variety to it, like what Disruption just got, would be great. Maybe I could actually find some squads to do it with for once.

So that all three main factions are still represented, you could still have Infested as well. Just replace the kavor with neutral colonists that are escaping the Infestation. And, instead of a syndicate squads attacking, it could be Arlo's zealots.

The only part I am unsure of is the random hazards you suggested. I feel like there is too much potential for the stupid AI to fail the mission for you by constantly blundering into death. Though, really, the defector AI needs an overhaul anyway.

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5 minutes ago, evilChair said:

people should not be forced to play oberon, trinity, harrow just to merely avoid failing the mission.

That's like saying you are forced to play Loki/Ivara for spies. You are not forced, but it does make your life easier. Different tools for different jobs, like the entire game has. It's a choice, and you can still do it all the same with other frames even if it's not as easy/cheesy.

Apart from that I do want a defection nrework as well. Seems like an interesting mode on paper, but badly executed as is.

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... its an endless mission type, right? So~, players only fail the mission if they want to, on purpose.

So, from what I read, your problem is the Infestation... I don't remember if there is a defection mission outside of a ship. If there is, adding those two factions to the asteroid/ground missions, -besides- the Infested (faction variety) would be interesting, as is New Loka's involvement... However, Defection storyline is "a rogue infected Grineer ship, commandeered by Kavor Defectors". Which means that removing the Infestation, like you suggested, will break the mission mode from its point of origin, base storyline.

 

No one is forced to play with Warframe A or B, unless they suck when they are at a disadvantage... From your post back there:

9 minutes ago, evilChair said:

people should not be forced to play oberon, trinity, harrow just to merely avoid failing the mission.

... You strike as one of those... If you're not, then you have no problems in running Defection as it is now, with none of the warframes you pointed out as "should not be forced to play" with... Hell, I run defection missions on an Excalibur up to round 16 or so...

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31 minutes ago, Uhkretor said:

However, Defection storyline is "a rogue infected Grineer ship, commandeered by Kavor Defectors". Which means that removing the Infestation, like you suggested, will break the mission mode from its point of origin, base storyline.

It's just voice lines. Just now we had Ur retconned from "dark sector lol" to "Tyl Regor bought Alad's terminals for one of his ships that got run over by the infestation", so taping a few voice lines to adjust the mode to be more world-compatible would be a non-task.

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16 hours ago, evilChair said:

people should not be forced to play oberon, trinity, harrow just to merely avoid failing the mission.

Every warframe should have an use though. At the moment Trinity's only 2 uses are eidolon fights and Defection, and you really aren't forced to play on her on either of those missions.

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