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Mesmer Skin Rework


(XBOX)LZonut
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This changes almost entirely how Revenant plays. It focuses on Revenant's shields and with it, a few tweaks to his kit. Mesmer skin now additionally cuts his shields by 50%, but gives his shields 75% damage reduction. The shields can only take a maximum of 50 damage from a single hit. If he takes more than 50, he will negate the damage entirely and stun the attacker, consuming a mesmer skin charge. Losing his shield will give him 2 seconds of unmodable invulnerability. Overshield value will not be cut in half, ex. If you have 1000 shields and 500 overshields, when activating Mesmer Skin, you will have 1000 total shields,500 being overshields. Now that this change has been made, some tweaks can be made to other abilities to increase the synergy. Overshields cap at 1500 for Revenant. Thralls on death drop a 10 overshield pickup. Enemies killed by Reave drop a 100 overshield pickup. Thralls killed by Danse Macab drop a 20 overshield pickup, which is added to the 10 to get 30. The reason Reave gives vastly more than Danse is because it means you try using 3 to gain big overshield pickups versus than just using 4 24/7. 4 is really a way to get kills and get a small bonus for using other abilities while you're at it.

Now, this might seem like a nerf, but IMO, this makes Revenant use his synergies like how the eidolon needed kuva to become immortal, where as blood is the kuva in this case kinda. Sure, there are a few tweaks to make this kit work more, like better ways to enthrall or maybe even a max thrall increase to get an actual army, but for now, this is all I got. I might make a rework for an "army" in the future, but for now, this is all.

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Don't touch a skill that is already setup for a frame to give him a bit more luster than others! His kit works fine together, it is in the higher level category that you begin to see thralls work out nicely (frost eximus thralls I am looking at you!

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1 minute ago, Midas said:

Don't touch a skill that is already setup for a frame to give him a bit more luster than others! His kit works fine together, it is in the higher level category that you begin to see thralls work out nicely (frost eximus thralls I am looking at you!

His kits “synergy” is one of the most broken, cobbled together messes I’ve ever seen. The fact that he shines in content that’s unecessary to be reached and only that content just shows how much of an ill fit he is in this game. He needs a rework ASAFP

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20 minutes ago, ScytodiDaedalus said:

Really like the idea, his high Shield capacity feels rather pointless considering Boring Immunity Ability makes it rather redundant, anybody else think It'd be nice for Danse Macabre to make the Thrall Pillars just release a blast instead of simply exploding and evaporating out of existence?

Or a replacement of Thralls all together.

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1 minute ago, (XB1)GearsMatrix301 said:

Or a replacement of Thralls all together.

Honestly, the problem isn't much with poor synergy design, imo Enthrall is a really good ability, 25 energy for a very lasting swarm of people who deal with the enemy instead of you... yes, good in concept until Arbitration and the rest are a thing so the current meta is simply everything must die within 2s or less.

With Pillars not blowing up finally getting thralls to swarm up and killing them with Danse isn't a problem.

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1 hour ago, ScytodiDaedalus said:

Honestly, the problem isn't much with poor synergy design, imo Enthrall is a really good ability, 25 energy for a very lasting swarm of people who deal with the enemy instead of you... yes, good in concept until Arbitration and the rest are a thing so the current meta is simply everything must die within 2s or less.

With Pillars not blowing up finally getting thralls to swarm up and killing them with Danse isn't a problem.

Eidolons don’t mind control people. Having Enthrall on Revenant makes as much sense as giving Nidus Embers Fireball.

also *kills thrall*. Yeah they’re not very good when they’re dead.

Edited by (XB1)GearsMatrix301
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10 hours ago, (XB1)GearsMatrix301 said:

His kits “synergy” is one of the most broken, cobbled together messes I’ve ever seen. The fact that he shines in content that’s unecessary to be reached and only that content just shows how much of an ill fit he is in this game. He needs a rework ASAFP

The abilities are like a core amount of frame abilities that can do familiar things, like being overpowered by themselves... By stating this you are stating they need to be reworked as well. You are also technically stating that that group of frames needs to be re balanced.

Edited by Midas
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19 hours ago, (XB1)GearsMatrix301 said:

Eidolons don’t mind control people. Having Enthrall on Revenant makes as much sense as giving Nidus Embers Fireball.

The thing is, there is a lot of people who like Revenant's vampire theme. But the main problem is his 1 is entirely vampire based. This means everything else has to be weirdly vampire based to make it work, which sucks for the eidolon part. IMO it'd be much better if Revenant no longer mind-controlled enemies and just marked them through enthrall. When those enemies die, they become a bloom and release vomvalyst with like 15% of the targets max hitpoints. Every Vomvalyst released lowers the bloom's health. They do 10% of targets max health as damage. Then just change Reave to be stronger with Vomvalyst or something.

Edited by (XB1)LordZonut
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