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Redeemer not increasing gauss' battery by 1%


Vstar220
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Just noticed the redeemer and perhaps the sarpa cannot charge gauss' battery like all other melees do.

Since the redeemer uses a stance and you can't really move around while shooting like primary and secondary weapons can, I don't see why the redeemer shouldn't use that mechanic for melees as well.

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9 hours ago, (XB1)ShadowBlood89 said:

Kinetic Plating

  • -1.28% battery per second while active.
  • -1.0%-6.5% battery per hit received.
  • +?% battery per melee hit to enemies.

    tho doubt that gunblades shot count towards as a melee hit

 

8 hours ago, -S-O--Sephiroth-Crescent said:

gunblade shots atleast count towards melee multiplier so they should count towards melee hit

Yeah, I was thinking about if they changed it to make the redeemer add 1℅ battery if it would even be effective since the hit/s is quite low for gunblades as gunblades don't increase combos as fast. Didn't know it might have actually been so low I didn't even see it recharging.

Will definitely test this out though.

Edited by Vstar220
Typo
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