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Grendel VS Barricade: Which fatty is better?


(PSN)Vexx757
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Before DE came up with the concept of a fat warframe I have come up with my version one and before we get Grendel and ppl start saying Grendel is better coz they played him or coz DE made it, without knowing the stats I want to know which ability ideas you like better and which one you would play?

Here is the link to find out what Grendals abilities are;

https://forums.warframe.com/topic/1134508-pc-coming-soon-the-old-blood/

And her is my version of a fat warframe;

Barricade

front

Spoiler

Fat Warframe Barricade by Aaronj-c

 

back

Spoiler

Fat Warframe Barricade Back by Aaronj-c

 

Passive: Increased immunity duration by 5 seconds

This will include;

·       Starting a mission

·       After getting revived

·       Using rolling guard

·       Protective dash

·       Revived sentinels

·       Harrow`s 4th ability

 

Health: 450

Shield: 225

Armour: 800

Energy: 150

Sprint Speed: 1.00

 

1st ability

Turns into his sphere form to preform homing attacks on an enemy target.

Energy: 25

Strength:

Damage - 700

Range: 25 metres

Impact range: 7 metres

·       Can be used in the air.

·       Can be used on the move.

·       If you continue to home in on enemies while you`re in the air, you will build up damage multiplier. The more you use it the more damage it does and the less energy it used.

·       If you hold the ability while you are in the air, you will be suspended in the air for 3 second.

·       When holding the ability, there will be an indicator showing the radius of impact when aiming.

·       When you hit an enemy, you will ricochet into the air in your humanoid form giving you a chance to successfully hit the enemy again.

·       Enemy hit will receive a small stagger.

·       Requires direct line of sight to a small part of the target to cast.

 

2nd ability

He turns into his sphere form that rams into enemies. Each enemy hit will increase his and allies armour.

Spoiler

Fat Warframe Barricade Spheroid Form by Aaronj-c

 

Energy: 50

Strength:

Armour per enemy hit – 10

Impact damage - 250

Movement speed – 50%

Duration: 50 seconds

Range:

Impact radius – 10m

Jump height – 4m

 

·       Can be cast in the air.

·       Can be cast on the move.

·       If you kill an enemy, you will get an extra 50 armour.

·       Hitting a wall while on the ground will cause you to ricochet off it. If in the air, you will ricochet back into the air.

·       Enemy hit will receive a small knockdown, enemies near the hit target will receive a small ragdoll.

·       Rushing by an enemy will cause a small ragdoll.

·       You can deactivate the ability to turning you back into your humanoid form.  The duration of the ability will continue until it depletes, and you get to keep the armour you have accumulated however, you can no longer use the ability again and to stack up armour.

·       While in this form he has the ability to double jump.

·       In this state, he won`t be affected by laser trap doors.

(Synergy) You can use your 1st ability in this form and will cause blast damage.

 

3rd Ability

He produces armour on his body that reduces damage inflicted by nearby enemies for a short duration while also absorbing and storing up damage he is taking.

Energy: 75

Strength:

Damage reduction – 60%

Stored damage gain – 400

Duration: 25 seconds

 

·       All types of damage can be absorbed.

·       Damage taken to shields will be stored up as status damage while health damage will be raw damage.

·       In this state, he won`t be affected by laser trap doors, magnetic doors, traps or status effects.

·       It can be cast in the air.

(Synergy) The damage stacked up can be used on the 1st and 2nd ability.

 

4th Ability

He spins around in his sphere form pulling enemies closer to him, then body slams the ground leaving enemies suspended in the air for a short duration.

Energy: 100

Charge energy drain -10s

 

Strength:

Slam damage – 1000

Duration: 15 seconds

Range: 20 meters

 

·       Holding the ability will increase the speed of enemies getting pulled towards him and the range by an extra 7m.

·       After the body slam, enemies are spreads out then are suspended in the air.

·       In the first stage of the ability, he is in his sphere form spinning round to pull enemies in. After that, he will body slam the ground in his humanoid form and will bounce back into the air.

·       You cannot move while using this ability.

·       This ability can be used in the air.

(Synergy) The damage accumulated from the 3rd ability can be used to damage enemies, the status damage can strip the enemy’s defences, will deal double damage to infested and decreases sentients adaptability.

(Synergy) While the enemies are suspended in the air, you can use your 1st ability to help you kill enemies and build up you`re damage.

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