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Hydroid Rework


WarRelic
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(1). Make Hydroids 1 augment part of his 1 ability or add electrical or toxin proc chance to base damage. ( It almost looks like a storm, why not add lightning)

(2). Hydroids 2 ability is fun and great mobility... could have a slash proc added? (keep)  (add shark fins or coral to the animation)

(3). Hydroids (puddle isn't engaging and could be added to his 4)

(Something New, Octopus themed? they have the most survival adaptations of any creature on earth) (active colour camouflage, Ink, all are venomous...)    (could simply be invisibility for his 3. using water to refract the light.) 

(4). Hydroids Kraken could be nested in a pool and actively (grab) pull enemies into the water, giving tentacles mobility within the water AOE footprint.

(Denizen of the deep. One proc Electric,Slash or Toxin on tentacle grab, acts like decoy but grabs shooter as grab trigger)  (The idea is to tidy up the tentacle animation too)

Passive: could be venomous Ink cloud on bullet jump. (blind and toxin proc)

 

Edit: The idea of putting the Kraken in "Undertow" making it "Decoy" to trigger "Grab" looks good in my imagination. (simplified explanation)

It could consume a body every so often to gain another benefit like exuding a toxin proc. or expanding it's pool of influence. The manual grab synergy could be maintained by jumping into the pool.

Then I just think Sharks,Electric Eels,Venomous creatures, The freaky deep sea fish with a light on it's head... a lure... a Decoy.

(Possible synergy, Lighting from Hydroids updated (1) could combine with Toxin from Hydroids updated power (4)  to make Corrosive.)  

(His one could be renamed Storm and tie into the Idea of Poseidon controlling the weather and sea.)

Edited by WarRelic
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Hydroid is an underrated frame. He has effective synergies that aren't mandatory to get good use of his abilities, and multiple niche uses tied into abilities giving them frequent enough benefit. 

I do think his 2 needs a little boost, maybe even just incorporating the augment into it. 

I also think his 4 needs QoL improvements. Allies and hydroid himself needs better capability of damaging grabbed enemies. Shooting the head of the kraken should damage all enemies grabbed by tentacles so no one has to worry about shooting at flailing enemies (this feature already exists on similar abilities like Zephyr's 4 for the same reason). And when cast from Undertow it should pull enemies into the puddle to free up tentacles to attack more, and after a delay grab more enemies to pull in. 

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his abilities need to deal Corrosive Damage without augments...

his passive should just add Corrosive procs on every damage he deals and not a random tentacle on slam attacks...

Natural Talent should not be mandatory for his charged abilities and that said charged abilities should be faster at charging.

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