Brimir Posted September 28, 2013 Share Posted September 28, 2013 (edited) Lets just take critical hit mods as an example. Why? Why is it that the Primary mod has nearly three times the effectivness of the Melee mod, at the same cost? Edited September 28, 2013 by Brimir Link to comment Share on other sites More sharing options...
Althix Posted September 28, 2013 Share Posted September 28, 2013 because primary weapons sucks after no return buff? Link to comment Share on other sites More sharing options...
Brimir Posted September 28, 2013 Author Share Posted September 28, 2013 because primary weapons sucks after no return buff? Come now, you can't think that is a valid argument? Link to comment Share on other sites More sharing options...
Althix Posted September 28, 2013 Share Posted September 28, 2013 right now i don't think anything is valid. game is a mess. powers, weapons, mods. i would say we must wait for new damage system first and what impact it will have on our arsenal as whole. Problem is that DE tends to forget all the mess they created. Instead they throw more stuff in the game that makes this mess less noticeable. Link to comment Share on other sites More sharing options...
Brimir Posted September 28, 2013 Author Share Posted September 28, 2013 Now that I can agree with. Link to comment Share on other sites More sharing options...
low1991 Posted September 28, 2013 Share Posted September 28, 2013 Lets just take critical hit mods as an example. Why? Why is it that the Primary mod has nearly three times the effectivness of the Melee mod, at the same cost? u have my +1. yes it's inconsistent... especially when these mod increase critical by +xxx% 30% +1 +150% = 75% and not... 30% + 150% = 180% ... so now i wonder... why? preventing low base-crit weapon from doing critical hit so often? Link to comment Share on other sites More sharing options...
R3leaZ Posted September 28, 2013 Share Posted September 28, 2013 Completely agree with Althix. Game is a complete mess. It makes me feel anxious honestly. I'm a perfectionist that's why I end up feeling extremely uncomfortable with how messy the game currently is. Link to comment Share on other sites More sharing options...
101blubb Posted September 28, 2013 Share Posted September 28, 2013 (edited) Completely agree with Althix. Game is a complete mess. It makes me feel anxious honestly. I'm a perfectionist that's why I end up feeling extremely uncomfortable with how messy the game currently is. I've stopped playing it because of that. Now that I'm casually browsing the forums every once in a while, it just seems even more ridiculous. Edited September 28, 2013 by 101blubb Link to comment Share on other sites More sharing options...
cnileoleman Posted September 28, 2013 Share Posted September 28, 2013 I too am a perfectionist and I must admit, this bothers me more than it should. Link to comment Share on other sites More sharing options...
Brimir Posted September 28, 2013 Author Share Posted September 28, 2013 Just look at two weapons: Soma and Dual Ichors. Both are supposed to be crit monsters, but there's such a huge difference between the crit rates you can get because the Rifle crit mod is the best, and the Melee crit mod is the worst. I agree with you, it is a mess. Link to comment Share on other sites More sharing options...
Althix Posted September 28, 2013 Share Posted September 28, 2013 (edited) you see i have this feeling that weapon like soma will be average all purpose weapon without some advantages, because of its damage type. Synapse on the other hand have electric damage and it's perfect against corpus, i know because i was soloing assassination alert against level 92 corpus. Same with ichors, they provide huge anti armor capabilities . So i really hope, that DE want to separate weapon on clantech (which are specialized weapons, which are excels against specific faction) and on regular non clantech weapons like soma, which is good but do not have any advantages. Because otherwise i do not see reasons why they moved mutagens on derelicts. So if we are talking about weapons and mods for them, i say we should wait and see how new damage system will show itself. Because even if this system is not yet deployed, what we have now is already not important. Yes we are playing this game now, but again it hardly matters. However my overall position about why this game is a mess is something different rather than issues with crit chances on certain mods. Problem is wider and deeper. So i would rather have DE stop and think what they did with a game in last 2 updates and what they do with it now, instead of making yet another pile of useless mods and weapons. Game is very broken as it now. And unfortunately it looks like DE are trying to deliver a lot of new stuff to the game without fixing issues that we have now. Very base of this game is crippled. Gameplay. Bugs. Content. <-- these thing are important, grinding another set of useless mods and mastery only weapons are not. sidenote: also opertation arid fear showed us how problematic idea with keys is, yet DE made access to new zones through keys again. it is like a noob who keeps dying to mobs because he can't learn that staying with the group is safer. Edited September 28, 2013 by Althix Link to comment Share on other sites More sharing options...
Brimir Posted September 28, 2013 Author Share Posted September 28, 2013 (edited) Here are the mods that probably bug me the most of all Melee 20% damage per rank on Pressure Point, 25% damage per rank on Killing Blow but costs more mod capacity. I guess that is technically balanced, but I'd prefer them to do the same and cost the same. But then you also have this: 15% damage and 15% Armour Piercing per rank, maxing out at 60% of each at a cost of 9 mod capacity. Why are people even midly surprised that the Galatine is the best melee weapon in the game? Edited September 28, 2013 by Brimir Link to comment Share on other sites More sharing options...
LazyKnight Posted September 28, 2013 Share Posted September 28, 2013 (edited) Why are people even midly surprised that the Galatine is the best melee weapon in the game? It would be easy enough to separate the critical chance&damage from charge and normal swings. This would allow DE to buff both the melee critical cards and make the fast normal swing weapons critical hit weapons. I wonder if Scott has ever played games like Baldurs gate or any of those RPGS with rouge melee weapons. Melee wouldn't be hard to fix, they just haven't touched it and it is because it is working as intended(also useless). Shotguns have VERY high base damage and if they buffed ravage it would be an easy way to make them blatantly overpowered. However, there is no reason for the chance mod to be as bad as it is. Pistol have the lethal torrent mod that is nearly as effective as both the critical pistol mods for all pistol in game. They can have lower critical chance and damage because of the interaction with multi shot. Edited September 28, 2013 by LazyKnight Link to comment Share on other sites More sharing options...
Keltik0ne Posted September 28, 2013 Share Posted September 28, 2013 Well, Soma is currently better than Synapse, even vs Corpus. Galatine is pretty good vs everything too, though I hear Orthos Prime could be better (don't have all of one so can't test). Link to comment Share on other sites More sharing options...
Brimir Posted September 28, 2013 Author Share Posted September 28, 2013 You've earned youself a +1 for mentioning Baldur's Gate, my all-time favourite game(s). Link to comment Share on other sites More sharing options...
Althix Posted September 28, 2013 Share Posted September 28, 2013 ah dual mods. you see overall idea with dual mods is nice. however execution, again, a horrible one. i have this feeling that DE do not have a testers who can perceive thing from gameplay perspective. Link to comment Share on other sites More sharing options...
Brimir Posted September 28, 2013 Author Share Posted September 28, 2013 The clear bias involved with dual mods are just painful. Someone favored Shotguns at the DE office, lol Link to comment Share on other sites More sharing options...
LazyKnight Posted September 28, 2013 Share Posted September 28, 2013 (edited) ah dual mods. you see overall idea with dual mods is nice. however execution, again, a horrible one. i have this feeling that DE do not have a testers who can perceive thing from gameplay perspective. In so many live streams they said "It is amazing what builds people come up with". I am not sure if DE weapons designer had a use in mind when they stuck Miter in game. Another problem they keep doing is adding weapons that do not fit the game's NPC. They likely need a QA team that has the power to veto including a weapon that isn't ready(they need someone with authority to tell even Scott the weapon isn't ready for players to use) Expecting people playing beta to do 100% of the QA has so far not gone over too well. You've earned youself a +1 for mentioning Baldur's Gate, my all-time favourite game(s). lol, thanks. Edited September 28, 2013 by LazyKnight Link to comment Share on other sites More sharing options...
Thelonious Posted September 28, 2013 Share Posted September 28, 2013 There's also AP mods. Rifle - 60% - 9 Energy - Common Shotgun - 90% - 9 Energy - Common Pistol - 90% - 7 Energy - Uncommon Melee - 90% - 7 Energy - Rare (I know people still looking for this one) Try and find consistency or any logic here. Link to comment Share on other sites More sharing options...
Archistopheles Posted September 28, 2013 Share Posted September 28, 2013 It allows different types of weapons to have inherently better base stats, or inherently worse base stats. Rifles (should) need investment to maximize crit, melee weapons (should) have a higher base chance to crit and (should) need less to max them out. Point cost is irrelevent. Link to comment Share on other sites More sharing options...
BIossome Posted September 28, 2013 Share Posted September 28, 2013 If DE did anything to change it, people would go into a S#&$storm about how DE broke their builds. Link to comment Share on other sites More sharing options...
Brimir Posted September 28, 2013 Author Share Posted September 28, 2013 If DE did anything to change it, people would go into a S#&$storm about how DE broke their builds. Upping my melee Crit Chance... would... break... my build? Link to comment Share on other sites More sharing options...
Dasmir Posted September 28, 2013 Share Posted September 28, 2013 If DE did anything to change it, people would go into a S#&$storm about how DE broke their builds. How ? buffing things actually make it better no worse =/ Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now