ArcKnight9202 401 Posted December 18, 2019 Share Posted December 18, 2019 I went ahead and got myself a Fire Drakgoon to go along with my Radiation Drakgoon. For flexibility and to test something. Before, I got 2 Kuva Quartakks with slightly different IPS stats as well as elemental stats(obviously). I was under the impression the variability was supposed to only be for the elemental stats, bonus Impact notwithstanding. What do I find between my 2 Drakgoons? There is another slight variable in the IPS stats. Why is this? Is this a bug? A display error? A rounding error? In both cases, the weapon with the much higher elemental% has the higher IPS stats as well. Are these tied together? I know the difference is minuscule but it's still annoying. New Old Link to post Share on other sites
ArcKnight9202 401 Posted January 11, 2020 Author Share Posted January 11, 2020 (edited) After collecting a second Kuva Ayanga, I can state that these weapons do -not- have a variation in the base IPS stats(only impact in this case). and the other one I would love to see some explanation or resolution for this. I haven't even tried to use a Valence Transfer because I'm not sure if I'll get the "correct" version of the weapon. My new Lich rolled a second Kuva Kohm so I will report back again with pictures of that weapon as well. When I get it of course. If anyone has a Kuva Ayanga with different Impact damage, please share a picture of it. I only have these 2. Edited January 11, 2020 by ArcKnight9202 Link to post Share on other sites
DrivaMain 5,895 Posted January 11, 2020 Share Posted January 11, 2020 They actually subtract some of the IPS and convert it to the element of the lich and add some small damage to it. I believe this is to prevent Kuva Weapons to not power creep other variants. Link to post Share on other sites
ArcKnight9202 401 Posted January 12, 2020 Author Share Posted January 12, 2020 (edited) On 2020-01-11 at 3:00 PM, DrivaMain said: They actually subtract some of the IPS and convert it to the element of the lich and add some small damage to it. I believe this is to prevent Kuva Weapons to not power creep other variants. While this may be true, it seems inconsistent. The fact that the elemental damage can roll in a range in the first place should be the check and balance against power creep. ***** Anyways, here is the Kuva Kohm. It also has variable stats, but, surprisingly, they are inverted when compared to the Quartakk and Drakgoon. Where each of those seem to get overall stronger IPS with a stronger elemental bonus, the Kuva Kohm became weaker in its IPS with its stronger elemental bonus. Original and the second Edited January 12, 2020 by ArcKnight9202 Link to post Share on other sites
DrivaMain 5,895 Posted January 12, 2020 Share Posted January 12, 2020 31 minutes ago, ArcKnight9202 said: Anyways, here is the Kuva Kohm. It also has variable stats, but, surprisingly, they are inverted when compared to the Quartakk and Drakgoon. Where each of those seem to get overall stronger IPS with a stronger elemental bonus, the Kuva Kohm became weaker in its IPS with its stronger elemental bonus. Huh there are some inconsistency there, you should probably post this when the next devstream forum thread pop up (likely next wednesday). Link to post Share on other sites
ArcKnight9202 401 Posted January 12, 2020 Author Share Posted January 12, 2020 10 minutes ago, DrivaMain said: Huh there are some inconsistency there, you should probably post this when the next devstream forum thread pop up (likely next wednesday). Ya, based on what you said, it sort of makes sense. And maybe there's something here to balance out the fact that it's a shotgun, but how can we tell? I'll take your suggestion under advisement. My timetable doesn't really line up with the devstreams and stuff but I'll see what I can do. 🙂 Link to post Share on other sites
(PSN)Spider_Enigma 754 Posted January 30, 2020 Share Posted January 30, 2020 this is strange Link to post Share on other sites
b4timert 355 Posted February 6, 2020 Share Posted February 6, 2020 How i understand if a weapon is 60% heat then 60% of the base start is converted to heat. for example a weapon with 100 damage is 60 heat 40 base damage. the only problem is i think when you fuse weapons both base damage and elemental damage increase. Link to post Share on other sites
DrivaMain 5,895 Posted February 7, 2020 Share Posted February 7, 2020 2 hours ago, b4timert said: How i understand if a weapon is 60% heat then 60% of the base start is converted to heat. for example a weapon with 100 damage is 60 heat 40 base damage. the only problem is i think when you fuse weapons both base damage and elemental damage increase. Not really. A percentage of the weapon's base damage is converted to the a percentag of the elemental bonus and then they increase the weapon's total base damage by the rest of the elemental percentage. Total base damage actually increases, but losing IPS especially slash can be a nerf to the weapon in some cases. Link to post Share on other sites
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