PikeOrShield Posted December 19, 2019 Share Posted December 19, 2019 (edited) Imperator Vandal used to take 4 seconds in arch-wing to go from 0-300. Now it can take anywhere from 20 seconds to 35 seconds! At 1280x720 resolution, it took 35 seconds to go from 0-300. https://imgur.com/a/QIdhn9J At 800x600 it took 20 seconds to fully reload. https://imgur.com/a/QdUNvrC Has anyone experienced similar issues on other weapons? Edited December 19, 2019 by PikeOrShield 1 Link to comment Share on other sites More sharing options...
Madway7 Posted December 19, 2019 Share Posted December 19, 2019 Cyngas takes longer too 2 Link to comment Share on other sites More sharing options...
(PSN)psycofang Posted December 19, 2019 Share Posted December 19, 2019 Actually wasnt there another weapon...a flame thrower amp iirc? The higher your frame rate the faster it ran out of ammo and the less dps it did and the lower your frame the longer it fired and did more dps up to a specific point? I have a weird feeling ammo regeneration and guage based expenditure is tied to client side processing instead of server side ticks. Link to comment Share on other sites More sharing options...
Arizoko Posted December 19, 2019 Share Posted December 19, 2019 My Larkspur seems to be having the same issue. Link to comment Share on other sites More sharing options...
Benour Posted December 20, 2019 Share Posted December 20, 2019 Might be tied to FPS just like mesa PM used to be. Also your game stutters alot what i can see from that video. And when you switch to lower res your PC has less work to process so you reload faster, also im playing on 6 years old PC (gonna build new tower in few weeks) and has no issues with stuttering/reloading like that. Imo its tied to your hardware. But i bet DE can fix that. Link to comment Share on other sites More sharing options...
DrivaMain Posted December 20, 2019 Share Posted December 20, 2019 It’s like Klamora Prism all over again. Link to comment Share on other sites More sharing options...
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