Buff00n Posted September 10, 2023 Author Share Posted September 10, 2023 v2.6.4: 2023-09-10 Oh look there's also an old elbow connecter because of course there is 1 Link to comment Share on other sites More sharing options...
Buff00n Posted October 18, 2023 Author Share Posted October 18, 2023 v2.6.5: 2023-10-18 Added Dagath room, preliminary until I can get back to my PC It's bigger than it looks 2 Link to comment Share on other sites More sharing options...
Buff00n Posted October 23, 2023 Author Share Posted October 23, 2023 (edited) v2.6.7: 2023-08-23 Tons of stuff Fixed duplicate option on room menu so it preserves rotation when just a single room is selected (thanks Dizzzy12) Re-drew Dagath's Hollow because it was terrible. Yeesh. The difference in resolution between my 2015 Macbook running Bootcamp and my PC. Added a lab icon for Dagath's Hollow because somebody has to Adjusted bounds on the old Obstacle Course and the Chem Lab. You can place the Chem Lab and the Energy lab so close to the Obstacle Course that their walls clip into it. (thanks Dreamwalk3r) Spoiler Added a marker for the huge fog plane below the Obstacle Course that extends past its bounds and into the next room if it's big enough. How have I never found this before? Spoiler Edited October 23, 2023 by Buff00n 2 Link to comment Share on other sites More sharing options...
Buff00n Posted December 5, 2023 Author Share Posted December 5, 2023 v2.6.7: 2023-08-23 Added markers for the console location in all the halls (thanks likilike) Got some help testing the old room boundaries (huge thanks to @x-cessive) 1 Link to comment Share on other sites More sharing options...
Buff00n Posted January 7 Author Share Posted January 7 v2.7: 2024-01-07 Added an explicit Arrival Gate marker to make it clear that it's different from the Spawn Room, renaming a million "Spawn Point"s to "Spawn Room" (thanks Dilgins) I think I've seen enough confusion on this. Link to comment Share on other sites More sharing options...
Buff00n Posted March 1 Author Share Posted March 1 (edited) I need your help! If you know French, Italian, German, Spanish, Portuguese, Russian, Polish, Ukrainian, Turkish, Japanese, Chinese, or Korean, then I need help proofreading my bad Google Translations of DojoCAD into your language. v3.0: 2024-02-22 Changed link format to put the layout data into a URL anchor instead of a query parameter, which simplifies a lot of things around opening very large layout links. Old URLs still work, and will be converted to the new format on load. Added bad translations for all the languages officially supported by Warframe Added better sizing and scrollbar support to popup menus (backported from Shawzinscore) Edited March 1 by Buff00n 1 Link to comment Share on other sites More sharing options...
Buff00n Posted March 6 Author Share Posted March 6 v3.0.01: 2024-03-05 Added quick menus to some of the bottom stat displays for adding related rooms 2 Link to comment Share on other sites More sharing options...
Buff00n Posted March 13 Author Share Posted March 13 v3.1.0: 2024-03-12 Got a lot of translation help for Korean, French, German, and Portuguese. I also did a pass myself over all the room and resource names. This involved taking a bunch of unreasonably high-resolution screenshots in different languages, building a quick OCR system with Python, OpenCV, and Tesseract, and painstakingly double-checking it because it's not that great. Especially with East Asian languages. Broke out the generic large garden and generic small garden rooms into separate gardens because they have different resource requirements. (thanks hedgehog2k) Also because translating these names was a lot of effort I'm damn sure gonna put it to use Link to comment Share on other sites More sharing options...
Decusatim Posted April 2 Share Posted April 2 Just wanted to say that I really appreciate the continous updates 👍 1 Link to comment Share on other sites More sharing options...
Buff00n Posted April 13 Author Share Posted April 13 v3.1.2: 2024-04-13 Shoved decoration capacity into the resources pop-up (thanks Jack, null_id) Also shows up at the bottom, if you wanted to see the total decoration capacity of your layout: 1 Link to comment Share on other sites More sharing options...
Fenastreal Posted April 13 Share Posted April 13 Just wanted to say, this was an amazing application and continues to be, I remember using this specifically when I built my dojo out, and helped immensely with making an elaborate(and much too large xD) layout for my dojo, in which I managed to use every last room save for four for barracks for whenever I decide to start recruiting people in xD Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now