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Railjack Revisited (Part 1): Healing Abilities on Objects Feedback Megathread


SilverBones

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The invulnerability is the more important part anyway. At the cost of doing pretty much anything else to maintain it, you could actually protect. You know. Protective dash, protecting. It's not 'regenerative dash'.

The healing may have been too high (but even so, still should have stayed percentile, just smaller), but having the security of short-term invuln was a power worthy of a Focus school.

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5 hours ago, selig_fay said:

A small amount of healing can be easily solved by using a small amount of enemy damage. You won't worry about being limited to 100hps if you don't take 1k damage from a single enemy. I think it's time to think about it, to start putting the numbers in order. And this also applies to large numbers of DR. 90% DR should be a hard-to-achieve ideal. Then balancing the damage of enemies will make a lot of sense, since tanks and non-tanks will be measured at least in the range of x10, and not as now x1000(you know, a thin frame can have about 1000ehp, while nidus is able to stack 1kk ehp. )

My point is, they still haven't (and likely won't ever) address it.  They're not going to make the Vazarin tree useful again, and for all appearances they want to forget about its existence entirely since all content from Scarlet Spear onwards outright ignores any healing from Protective Dash.

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