UilliamNebel Posted May 1, 2020 Share Posted May 1, 2020 Boss fights, on assassination missions, where the boss has an invulnerable gimmick are a worse design blunder in Warframe, than the release boss versions in Deus Ex: Human Revolution were. If you are a game designer, who uses this tired, unimaginative, frustrating trope, you should go make retro console games. Especially when, like much of Warframe, you've abandoned the new player with no cues, not a one, on how to disable this lazy, poor, unimaginative, immersion destroying, just all round zero effort design. Yes, I could go check a wiki, you as a designer could also maybe, just maybe, do your job as well and convey something to the player rather than this clueless frustration, that is an abortion result from the attempt to make an entertaining game. Link to comment Share on other sites More sharing options...
Oreades Posted May 1, 2020 Share Posted May 1, 2020 Invulnerability phases are fine if they are mechanically interesting. The problem is when they aren't, I'm looking at you Kril 5 Link to comment Share on other sites More sharing options...
1st-1 Posted May 1, 2020 Share Posted May 1, 2020 Il y a 3 heures, Oreades a dit : Invulnerability phases are fine if they are mechanically interesting. The problem is when they aren't, I'm looking at you Kril Can't agree more.. Link to comment Share on other sites More sharing options...
MonsterOfMyOwn Posted May 1, 2020 Share Posted May 1, 2020 I'm more concerned by boss that move fast while having tiny hit spot and invulnerable otherwise. It only promote aoe high rof weapons (akka ignis...) instead of proper aiming Link to comment Share on other sites More sharing options...
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