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UilliamNebel

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  1. Agree with much. said here, That said, other players motives to play, in no small number, is not about the game completely. Its about their ability to not merely interact with other players, but to have effect and consequence on other's experience of the game. Right, wrong, whatever. For some, their enjoyment of the game, and willingness to put real world money into it, is directly tied into how they can have effect on you. And there are enough to make it seem profitable (It isn't) for them to treat as their market (they aren't). I am a rarity, I like to play Warframe stealthily, slowly, like I am playing the classic Tenchu series of games. When people say 'balance' in a 'space ninja' game, with lots of Ka Boom run and gun dynamics, I find it hilarious. I understand that is their paly style, the one DE caters to with literally a catalog of Warframes that half of could disappear (even more so of the weapons) and nothing of value would be lost. If more players understood how DE commoditizes 'game balance' like it does, they'd beg for a completely 'broken' version of WF. There is a reason DE will never nuke the Riven Market, there is also a reason a lot of players wouldn't stand for it either, despite the horrid unbalancing rivens open the door to. So in my estimation, no, no one, especially DE, actually give a damn about balance. For DE, 'balancing' is a way to introduce gating, gating of progress, virtual items, etc, etc, and introduce commodities they sell to mitigate that artificial gating, its the game's main business strategy. And they over do it, horridly, like all the other come and gone MMORPGs.
  2. I am not sure what you mean by that given my grasp of the language.
  3. No. Understood perfectly. Just that it is sophistry is my point.
  4. But calling into question my command of English wasn't a subtile ad hominem to begin with... as it comes around to an ad hominem. You just made an argument to say a person couldn't rationally say a poop flavored popsicle would be a disasterous product, thats pretty much solid sophism.
  5. Thats one way to evaluate it. Now what did you actually get, progression wise, in terms of affinity, focus, etc, etc, from that for the time spent? For me, I am not finding a value there for their cost in real world currency to platinum anymore. The ammount I spend, for the lessening of time, is no longer significant enough.
  6. Why? Looking at it's definition, and how it is used in this case, how did you come to that conclusion? If anything, it more so is saying you're not experienced with English as it is, a living language across regions and cultures, i.e. the sophistry and polemics of forum vanguard within a homogeneous and ostracizing base. As for looking for the booster that is 'worthwhile', that is irrational. DE is selling boosters as a product, they've chose to try and commoditize the game this way. If they were a popsicle company, and chose to release a poop flavored popsicle, the fact they have a great grape flavor doesn't dismiss that they have one with poop flavor. Sure, you can choose not to buy the poop flavored one, but that will just be a sophist argument or in ignorance of business reality, bad products are a drain, always.
  7. If you are selling boosters, as a product, like DE is doing, no, that is like saying 'Sometimes my produce stand sells rotten apples, that is just what you get, it is the consumer's burden.' Not expecting McDonalds to be five star cuisine, but do expect it, especially with the market competition, to have a competitive product. And by my estimation, no, thirty day boosters are not, when looked at as being a substitute for a recurring subscription.
  8. This I would say is a borderline bug report. Caches on surface show up with loot detector, and audio cues line up as well. Ones in cave are horridly off, and do not show up on mini map. This isn't more challenging, or a curve ball to finish the bounty, its a bad design and idea, if it is intentional as a way to make the player look. Sure, they spawn in fixed locations, so just go read the wiki for those... Or, I don't know, actually make the game consistent enough to not trample immersion every few minutes by sending folks to not only out of game, but to a third party website, done by volunteers, to do all the heavy lifting of explaining how to actually meet an objective in the game... just a thought. Edit: Also looks like the bug issue for cache's requiring out of the operational zone travel, i.e., un-needed, would have been caught if actually test played, fail condition of the bounty that has been documented and reported to DE since 2019 is in play here to, great.
  9. Yes, thank you for that explanation of subjective versus intrinsic value. Sort of why I put "I'm actually on curve to where 30 day boosters are falling below a point of value for me. What they actually do to help me make best use of my play time is falling off, hard, because a lot of other things in game rewards wise are just so miserly. " in my OP. Now, call me crazy, but it is a FEEDBACK part of the forum, and we are all individuals, with individual preferences and individual values, that we express from our own subjectivity. So why you feel the need to make a point on someone, giving feedback, and try to put it in the context of being 'feedback done right' I cannot see the point of. As for the mention of my vernacular. I think you should consider how grossly offensive that was. No really, that was a sophist's phrasing to try and insinuate and call into question cognitive ability. The kind of thing a failure of a writer with an English major, turned English teacher does to high school kids to try and rattle their student's confidence and make themselves feel smarter for not being where they think they should in life. No really, be better, don't be that sort of ad hominem making intellectually dishonest participant.
  10. Way I look at it, boosters are like a grocery cart subscription model, pay as I want things at a premium. That said, looking at the rewards paid out like affinity and credits, and more so pay out of credits from item salvage, I have to say they are out right miserly. Going back over my spreadsheet data collected over time playing, I'm actually on curve to where 30 day boosters are falling below a point of value for me. What they actually do to help me make best use of my play time is falling off, hard, because a lot of other things in game rewards wise are just so miserly. Only things you actually do get in abundance, are usually pretty poor paying out as a general rule, pretty much more or less space dirt. The fact that literally, a few hundred mods, sold for credits is a tenth of what you'd get for equal number of Nightwave tokens at 5k each is pretty discouraging. Then there is the poor trade market state. Things folks will pay plat for, alright enough maybe. Everything else is so devalued no one even trades in it. I get it, faucet sink fears of an in game economy, but that doesn't seem to be the case here. This seems to more so just be neglect, and unappreciation for players time, and products sold for real world money value.
  11. Defectors A.I. is just bad, and makes their survival random, mostly due to horrid pathing choices, compiled by poison clouds spammed by Infested Ancients. Especially when the awful pick up mechanics of energy cells is factored in. Continually having to choose between charging a station as a defector is ripped about by Infested Ancient spam, or defend the defector and have them die from the horrid tick down rate (needs to slow about 20% down I'd say) isn't fun, its masochistic. Cohesion of defectors should be tightened up, with them not flat out running, causing spacing, i.e., creating just a pain marathon, not a skill, or fun, or a challenge. Slow them down, make them more cautious, give the solo player a reasonable chance who doesn't have years in WF and insta death to infested shooters equipped an opportunity. Rather than caught up in random A.I. sub par pathing, that just does usual WF 'rundown' mission setups of competing objectives. I get it, these missions are done to be maximum cheeze, because you can farm Ash parts from Grineer manics (or at least originally did). So DE is incentivized to keep it this way in some sense. But it could be much better than it is implemented now.
  12. Yes, thank you, well aware of the limitations for control bindings of Warframe on a gamepad. And still doesn't change the state of the mission or much of the criticism of it.
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