Codename_Zero Posted December 28, 2014 Share Posted December 28, 2014 i think i Hear DE Talking About Parkour on a DevStream or my friends noticed me about it, something like > "Parkour And Weapon Type Stances Like GreatSwords (Galatine and Gram) will be Reviewed On 2015 :P Link to comment Share on other sites More sharing options...
Twilight053 Posted December 28, 2014 Share Posted December 28, 2014 i think i Hear DE Talking About Parkour on a DevStream or my friends noticed me about it, something like > "Parkour And Weapon Type Stances Like GreatSwords (Galatine and Gram) will be Reviewed On 2015 :P That's what they said last year. Link to comment Share on other sites More sharing options...
taiiat Posted December 28, 2014 Share Posted December 28, 2014 Nope, not the mod. The move you do when you +aim+go backwards+"roll". mmm, in that case, absolutely yes. performing those actions and their usefulness in combat are certainly a bit sketchy. performing them in the sense that it's a bit clunky to perform them. Link to comment Share on other sites More sharing options...
Deruser Posted December 28, 2014 Share Posted December 28, 2014 Holy crap, Cloudbuilt is awesome. Guys, check it out, this is parkour done right. http://youtu.be/07IH14g3acc Link to comment Share on other sites More sharing options...
BladeBehindTheSmile Posted December 29, 2014 Share Posted December 29, 2014 Also, I think more needs to be done with the evasive maneuvers. I've always wanted to smoothly do back flip chains to dodge bullets, and other acrobatics dodges. Link to comment Share on other sites More sharing options...
Aspari Posted December 29, 2014 Share Posted December 29, 2014 (edited) Also, I think more needs to be done with the evasive maneuvers. I've always wanted to smoothly do back flip chains to dodge bullets, and other acrobatics dodges. Very much agreed. Also, invincibility frames. Super Armor status effect. Edited December 29, 2014 by Aspari Link to comment Share on other sites More sharing options...
taiiat Posted December 29, 2014 Share Posted December 29, 2014 Very much agreed. Also, invincibility frames. be very careful about that. Dark Souls is something of 'Rolling: the game' because of Invincibility Frames. and it should be a timer, not number of Frames. tying anything to Framerate is a mistake. we learned that lesson 20 years ago. but far too many have forgotten that lesson. Link to comment Share on other sites More sharing options...
Aspari Posted December 29, 2014 Share Posted December 29, 2014 (edited) be very careful about that. Dark Souls is something of 'Rolling: the game' because of Invincibility Frames. and it should be a timer, not number of Frames. tying anything to Framerate is a mistake. we learned that lesson 20 years ago. but far too many have forgotten that lesson. You're right. I just remembered how semi-auto weapons and burst-fire weapons fire slower just because of framerate not being at 60 or higher. Edited December 29, 2014 by Aspari Link to comment Share on other sites More sharing options...
-FV-Wsocks Posted January 8, 2015 Share Posted January 8, 2015 Where do you think you're going, Thread? Trying to die off? I think not. Link to comment Share on other sites More sharing options...
Lukap99 Posted January 8, 2015 Share Posted January 8, 2015 Where do you think you're going, Thread? Trying to die off? I think not. Rescue bump. How do we fix vaults? Link to comment Share on other sites More sharing options...
(PSN)theelix Posted January 8, 2015 Share Posted January 8, 2015 Rescue bump. How do we fix vaults? By allowing them to let you keep momentum instead of entering a non-cancelable animation that is usually half of your speed. Or simply by having us jump roll over everything. Honestly, I just feel everyone from DE needs to watch a Parkour film. And see how bad this is compared to real life parkour. And then they need to check out the gameplay video of a game on parkour. And see how bad this is compared to that. (in case you don't know what video I mean.) Link to comment Share on other sites More sharing options...
Lukap99 Posted January 8, 2015 Share Posted January 8, 2015 Your video isn't showing for me. Link to comment Share on other sites More sharing options...
sirwarriant12 Posted January 8, 2015 Share Posted January 8, 2015 watch this and eat your words All that video does is show how broken and in need of fixing the movement system is. Link to comment Share on other sites More sharing options...
sirwarriant12 Posted January 8, 2015 Share Posted January 8, 2015 They just need to try to get the parkour as close to it is in Overgrowth as possible. If it was that good I would never play another game.It's completly momentum based and you are able to keep your momentum through vaults etc. Link to comment Share on other sites More sharing options...
Thaumatos Posted January 8, 2015 Share Posted January 8, 2015 Holy crap, Cloudbuilt is awesome. Guys, check it out, this is parkour done right. http://youtu.be/07IH14g3acc This video also shows the following: 2:59; 3:15 - Slash Dash 4:25; 5:28; 6:19 - Super Jump 4:56-4:59 - Slash Dash -> Super Jump 5:19; 5:56 - Tail Wind 5:33 - Sliding 6:38 - Mag Lev Mod Link to comment Share on other sites More sharing options...
dashashou Posted January 9, 2015 Share Posted January 9, 2015 a week ago my melee weapon broke after codexing and i had to walk and gun - it was slow and felt slugish and it made me realize just how much we now depend on coptering . They have sacrificed parkour for coptering . the main drive of this was back in update 8 with the decrease of player foot speed. It went further in in update 10 with the forced walk while firing . Just thinking of auto-vaulting how auto-vault really hurts parkouring but sets up people that just want to copter around . It was a choice of DE , and not one that their likely to reverse Even if they where going to try to fix parkour by increasing player foot speed , it would supercharge coptering. at this point I 've lost hope that parkour is coming back Link to comment Share on other sites More sharing options...
taiiat Posted January 9, 2015 Share Posted January 9, 2015 it would supercharge coptering. you know what would 'supercharge' Player Mobility in all situations? having Parkour and SpinDashes work together. SpinDashes already generally work, so the other half of the equation is all that's hanging in despair. each is okay on their own, together Players traverse all possible situations more quickly. Link to comment Share on other sites More sharing options...
Tr1ples1xer Posted January 9, 2015 Share Posted January 9, 2015 All that video does is show how broken and in need of fixing the movement system is. What ? I'm sorry but I disagree, I would not have played this game this much if it wasnt for the awesomeness of the parkour/copter and people seem to agree. You prefer walking and taking stairs ? this aint the game for you... Link to comment Share on other sites More sharing options...
Aspari Posted January 9, 2015 Share Posted January 9, 2015 What ? I'm sorry but I disagree, I would not have played this game this much if it wasnt for the awesomeness of the parkour/copter and people seem to agree. You prefer walking and taking stairs ? this aint the game for you... We were walking and taking stairs before people found out that the physics engine has a weird relationship with slide attacks and attack speed. You can thank a screwed up physics mechanic for your coptering. Link to comment Share on other sites More sharing options...
Tr1ples1xer Posted January 9, 2015 Share Posted January 9, 2015 We were walking and taking stairs before people found out that the physics engine has a weird relationship with slide attacks and attack speed. You can thank a screwed up physics mechanic for your coptering. How stubborn can you be to still want coptering out of this game ? how blind can you be to not see that's the best thing the game has to offer ? I'm so glad I haven't been here for weeks and haven't played for weeks either, parkour 2.0 is gonna be the final nail in the coffin for this game anyway keep on asking to nerf everything this game is gonna so much fun after they do... sigh avent missed this place one bit :smh. Link to comment Share on other sites More sharing options...
Aspari Posted January 9, 2015 Share Posted January 9, 2015 (edited) How stubborn can you be to still want coptering out of this game ? how blind can you be to not see that's the best thing the game has to offer ? I'm so glad I haven't been here for weeks and haven't played for weeks either, parkour 2.0 is gonna be the final nail in the coffin for this game anyway keep on asking to nerf everything this game is gonna so much fun after they do... sigh avent missed this place one bit :smh. Let me ask you a question now since you obviously ignored everyone else's previous answers. Shouldn't the best thing about a shooter be the shooting? How you shoot, what happens when you shoot something, how you get into position to shoot? Make no mistake, Tenno. Warframe is a third person shooter before anything else. No shooter ever created was popularized by something that had nothing to do with shooting. You can shoot while you parkour. You can shoot after you're done with that wall run, or while you're vaulting over a bollard, or while you're falling into a roll Max Payne style. Edited January 9, 2015 by Aspari Link to comment Share on other sites More sharing options...
taiiat Posted January 9, 2015 Share Posted January 9, 2015 You can shoot while you parkour. You can shoot after you're done with that wall run, or while you're vaulting over a bollard, or while you're falling into a roll Max Payne style. we... can also shoot while flying through the air after anything that gives us air time. and yes, that includes SpinDashing. it's unnecessary but it's easier to get improvements implemented, rather than removing some controversial feature(s) in the same package. this thread exists for Parkour. focus on that. Link to comment Share on other sites More sharing options...
ThePresident777 Posted January 9, 2015 Share Posted January 9, 2015 Warframe is more than a shooter and I'm not sure it's a shooter first. If warframe is a shooter first then shouldn't the Tenno be able to shoot while sprinting, or doing anything really, even if you can't scope in, or even if you get an accuracy penalty? What happened to the whole Space Ninja thing? a week ago my melee weapon broke after codexing and i had to walk and gun - it was slow and felt slugish and it made me realize just how much we now depend on coptering . They have sacrificed parkour for coptering . the main drive of this was back in update 8 with the decrease of player foot speed. It went further in in update 10 with the forced walk while firing . Just thinking of auto-vaulting how auto-vault really hurts parkouring but sets up people that just want to copter around . It was a choice of DE , and not one that their likely to reverse Even if they where going to try to fix parkour by increasing player foot speed , it would supercharge coptering. at this point I 've lost hope that parkour is coming back +10000......... It's pure butchery. Why pay for Mass Effect twice in a row? Link to comment Share on other sites More sharing options...
Aspari Posted January 9, 2015 Share Posted January 9, 2015 Warframe is more than a shooter and I'm not sure it's a shooter first. If warframe is a shooter first then shouldn't the Tenno be able to shoot while sprinting, or doing anything really, even if you can't scope in, or even if you get an accuracy penalty? What happened to the whole Space Ninja thing? This is what I'd like to know. This game's all over the place to the point where I can't tell if it wants to be a shooter, an RPG, a stealth game, or tower defense game. it's unnecessary but it's easier to get improvements implemented, rather than removing some controversial feature(s) in the same package. this thread exists for Parkour. focus on that. I know that, and I agree with that. Always have. What baffles me is people thinking that improving a gameplay element that needs improving is somehow a bad thing. Improvement is never a bad thing. If it's bad then it's not improvement. Link to comment Share on other sites More sharing options...
(PSN)theelix Posted January 9, 2015 Share Posted January 9, 2015 Your video isn't showing for me. In your address bar you need to click the shield. It's going to say "load unsafe script" but it's just a non-https youtube video. Since this site is https, it's trying to deny anything that isn't secured. Link to comment Share on other sites More sharing options...
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