(PSN)DeathFang666 Posted July 27, 2020 Share Posted July 27, 2020 Why is it that if the target is captured enemies stop spawning making it nearly impossible to finish a relic run on capture either make it so they spawn or take it out all together no point in wasting relics Link to comment Share on other sites More sharing options...
Takkov Posted July 27, 2020 Share Posted July 27, 2020 you are wasting time, not relics. those are only consumed if you successfully open them. Link to comment Share on other sites More sharing options...
(PSN)DeathFang666 Posted July 27, 2020 Author Share Posted July 27, 2020 Regardless there shouldn't be a reason enemies stop spawning i know they did it so you couldn't "over farm" oxium but it makes doing relics way more annoying with noobs Link to comment Share on other sites More sharing options...
Miser_able Posted July 27, 2020 Share Posted July 27, 2020 ive not noticed an issue with reactant, even on runs where we capture the target super quick Link to comment Share on other sites More sharing options...
Volkeris Posted July 27, 2020 Share Posted July 27, 2020 I never had the issue of not getting enough reactant in a capture mission. Only way I can imagine that happening is if you nuke everything on sight before they become corrupted. Link to comment Share on other sites More sharing options...
Lutesque Posted July 27, 2020 Share Posted July 27, 2020 If you rush.. you wont get enough Reactant... In my case I kill and collect all 10 of my reactant BEFORE i even reach the capture target. That's not to say that the way it works now is good... all im saying is... Dont rush. Link to comment Share on other sites More sharing options...
VoidArkhangel Posted July 27, 2020 Share Posted July 27, 2020 Never got this problem cuz when we capture the target in the first 20 seconds, the lotus will force a exterminate. Link to comment Share on other sites More sharing options...
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