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What if we merged the lost's 3 abilities into a singular main event?


(PSN)Hopper_Orouk

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Yeah, think you missed the point the other guy was making @(XB1)GearsMatrix301. The synergy they brought up was not about the Damage side of this at all.

There is synergy there, it does exist. Buuuuuuuut... I'm going to quote one of the people that's been missed over in this discussion:

On 2020-10-27 at 8:58 AM, Colyeses said:

Thinking on this a bit more, I'd like the abilities to work off of each other, having additional effects when they are cast on one another. For example...

Accuse + Gaze: The Gaze target draws enemy aggro over a much longer range, more effectively.
Accuse + Deny: Deny impacts all Accused units.
Gaze + Deny: The Gaze target gradually pulls enemies towards itself.

I'm actually kind of impressed at this simple idea.

The abilities, when used sequentially, have different results. No need to go for a 'cast all three and this happens' because that's getting too deep. Just a simple 'If you have one ability running, you can combo it with another part of the ability for better effect'.

Since Deny has two aspects, the Damage and the Lift CC, then having Accuse active (with the upcoming buff that lets you get to maximum 'controlled' units) spreads that damage to all affected. This would stop it from being such a single-point effect and even allow you to hit radially after the initial setup of stripping weapons for the damage multiplier, then painting enemies with Untime for the Void multiplier. Then, as Gaze is stationary, this makes shooting Deny at it use the CC function, pulling in enemies from outside of the range, means that even when you run out of damage, it still has a great reason to cast it.

Since your Grasp of Lohk weapons do not target enemies under Accuse, this is a great way to spread damage with your abilities even while surrounded by 'allied' units.

And then that little combo of casting Accuse on Gaze, or Gaze on an Accuse target, giving the invulnerable enemy debuff-banner an Aggro draw, why not have that be the 'ultimate' combo of the skill, where you have an aggro-draw, debuff banner enemy that also has a physical draw to stop enemies from leaving its radius so quickly?

While this wouldn't solve @(PS4)Hopper_Orouk's original desire, combining all the abilities into a single cast... it would solve the fact that these three have nothing really going on to connect them.

It would give Deny a much more effective way of dealing damage, without the setup that it currently needs, and gives Xaku's abilities a more reasonable way to eliminate Accused enemies when their stolen guns won't.

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